Finale 3D’s real-time simulation and drag-and-drop user interface empower you to design interactively.Simply drag an effect’s trajectory to change its angle or move it from one position to another. Scrub back and forth on the timeline to get a feel for what you’ve designed.
Finale 3D generates simulations for your effects automatically from their descriptions. You can get started with the 6,000 generic effects, or the supplier libraries from Lidu and others, or import your own inventory from a CSV, or type in the names of effects on the fly when you need them. You’ll be up and running in minutes!
Create stunning Ultra-HD simulation videos for prospective clients in 1080p or 4K. Effortlessly import any Sketchup models of buildings or venues without any file conversion required. Enter the coordinates of the shoot site from Google Maps to project a satellite view on the ground. Set your own render resolution, frame rate, slow-mo options, lighting and rendering parameters, smoke, wind, and randomness options. Generate videos and long-exposure images locally on your own computer, no network connection required.
Use Finale’s “Add racks for show” functions or layout the racks yourself by dragging-and-dropping from a palette of predefined or custom racks. Finale supports all kinds of custom racks, including single-shot racks with adjustable rows or posts, slide-in tracks, caliber ranges, fixed or variable angles, integrated firing system wiring, and more.
The rack functions add the optimal number of racks for the show, choosing from racks in your inventory. From there you can re-arrange the racks into groups. The software takes your arrangements into account for firing system addressing, to avoid inefficient or impossible wiring. If you want to fine tune the wiring, you can make adjustments by simply dragging the pin numbers from rack to rack or module to module.
Reports and labels are all fully customizable. Choose from 30 preset designs or layout your own reports with control over every detail — column size, order of columns, font size, spacing, pagination, page size (A4/letter), page orientation, headers, titles, what data is displayed, how the data is grouped, and how certain data like firing system addresses and angles are formatted.
Import inventory from CSV, MDB, or EFX files. Finale 3D creates simulations automatically from the descriptions and specifications like prefire, duration, or height. Finale 3D includes import, export and simple inventory management features for maintaining quantities. The software also has deep integration with Finale Inventory for full scale inventory management, barcoding, and ATF approved reporting.
Everyone has a different process for assigning firing system addresses. Finale 3D supports them all. You can “fill down” in a table-based approach with custom filters and sorts, or you can use Finale 3D’s “blueprint” paradigm with custom addressing rule templates for different sections of the show. Or simply click the “Address show” function and set sort order any way you want.
If you prefer to create your own sound track within Finale you can import multiple songs and edit, crop, and fade the songs to build your sound track directly on the timeline. Simply drag the wave forms on the timeline to re-arrange the songs. If you need to re-arrange songs after designing the show, the sections of the show scripted with the songs will move along with them!
Finale 3D supports every major firing system — about 30 in all — in addition to the new firing systems with DMX output for flame and special effects. The software supports multiple firing systems within the same show design, and can import FIR, SCR, and CSV files to create visualizations for existing shows in a matter of minutes, creating simulations on the fly from the effect names in the show file.
Design your own label templates for stickers of any dimensions or format, including presets for popular Avery labels printed on sheets and Dymo labels printed in rolls. Define the sizes, colors, and formats of whatever fields you want on the labels, and specify every detail, including sorting, page breaks, number of labels per chain, etc. The software supports standard letter size and A4 sheets as well as custom dimensions.
finale_3d October 05, 2023
Our booth at APA in Tucson AZ. In the slow times we script par lights to random songs.
finale_3d September 14, 2023
8 standard types of crackle simulations, and a new VDL glossary to tell you what to type.
finale_3d September 06, 2023
REC-TEC GmbH monitoring their real world performance by watching the simulation slaved to the timecode with the timecode input function.
finale_3d August 18, 2023
Can’t demo Pyro in PGI trade show room so we brought an inflatable tent to demo DMX light scripting.
finale_3d August 16, 2023
Annual ritual of serving ice cream at PGI as a thank you to the fireworks community.
finale_3d July 02, 2023
Reading SMPTE timecode in song files and automatically positioning songs aligned to their timecode on timeline. In beta release this week.
finale_3d June 08, 2023
Slaving to SMPTE timecode input. Full SMPTE support coming out this month (June), including timecode input; export channel on soundtrack option; and better handling of imported soundtracks already containing timecode channels.
finale_3d May 16, 2023
We super-sized the DMX tent idea from ISF into a full DMX light room at Cobracon, made like a bouncy hut, so folks at Cobracon could design a light show and see it performed.
finale_3d April 19, 2023
Apr 13 release: Site layout diagrams w/ drawing tools and automatic safety circles, legend.
finale_3d January 12, 2023
PyroJam competition: design a show in 3D, enter it in contest, finalist shows get produced live at PyroJam concert, winners get cash prizes. Free to enter, loaner 3D license if you need one.
finale_3d October 17, 2022
New simulation parameter “raggedness” controls the uniformity of the break pattern. Small caliber shells look more realistic with larger “raggedness”.
finale_3d October 17, 2022
What should the default effect height be for comets, mines, and shells of various sizes?
finale_3d August 03, 2022
Finale Ice Cream Social returns to PGI, first time since Covid. Our guest scooper this year was Chris Lutts of Verge Aero. 282 PGI goers served.
finale_3d July 31, 2022
Girandolas, wheels, line rockets, and set pieces round out the slate of animation features introduced for PGI, available in today’s beta.