Software Documentation

Table of contents

  1. Initial Setup

    1. 1
      Licensing FAQ1
    2. 2
      Features FAQ2
    3. 3
      System requirements — What computers run Finale 3D?3
    4. 4
      Download and installation4
    5. 5
      Account setup5
    6. 6
      Finale Inventory prices and features6
  1. Getting Started

    1. 1
      Getting started basic instructions7
    2. 2
      Pyro Points8
    3. 3
      Creating and exporting a script for your firing system9
  1. Inventory and Effect Management

    1. 1
      Inventory management basic instructions10
    2. 2
      Importing inventory from a file11
    3. 3
      Importing effects from Finale Business12
    4. 4
      Importing supplier catalog into Finale 3D13
    5. 5
      Effect columns in Finale Inventory vs. Finale 3D14
    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)15
    7. 7
      Saving a backup file of your effects list16
    8. 8
      Exporting quantities, and deducting from inventory17
    9. 9
      Case and assortment quantities, and breaking apart assortments18
    10. 10
      Synching with sales orders in Finale Inventory19
    11. 11
      Chains-count-as-one vs. chains-count-as-N20
    12. 12
      Updating prices or other fields in a Finale 3D effects database from Excel or a CSV21
  1. Effects Overview

    1. 1
      Effects basic instructions22
    2. 2
      Why is ‘Type’ so important? What depends on it?23
    3. 3
      Effects window columns24
    4. 4
      Per-show effects25
    5. 5
      Effects coordinate system: pan, tilt, spin26
    6. 6
      Prefire27
    7. 7
      Chain duration (and prefire)28
    8. 8
      How can I tell if an effect is a chain?29
    9. 9
      Create cake by combining effects30
    10. 10
      Timing of shots within a cake31
    11. 11
      Cake and candle duration (and prefire)32
    12. 12
      Programmer documentation: What happens when I insert a chain into the script?33
    13. 13
      Programmer documentation: Representation of chains in the script34
    14. 14
      Programmer documentation: Effect Data and Motion Data35
  1. Visual Descriptive Language (VDL)

    1. 1
      Glossary of VDL Effect Terms36
    2. 2
      VDL colors37
    3. 3
      VDL effect adjustment terms (Big, Bright, etc.)38
    4. 4
      Creating or importing a simple "placeholder" cake simulation39
    5. 5
      Creating a chain with one or more effects40
    6. 6
      VDL timing adjustment terms (PFT, LFT, DLY, DUR, CDS)41
    7. 7
      Cake descriptions42
    8. 8
      Exact simulation syntax43
    9. 9
      Firing patterns for cake and slice rows44
    10. 10
      Specifying the height, duration, and fan angle of effects in the cake (HTM, DUR, Degrees)45
    11. 11
      Creating an aerial shell cake with arbitrary prefire time46
    12. 12
      The difference between AND, PLUS, and AMPERSAND47
  1. Firing System Addressing

    1. 1
      Addressing basic instructions48
    2. 2
      Specifying module numbers for each position49
    3. 3
      Addressing with sorts and constraints and custom fields50
    4. 4
      What do the constraint choices on the addressing dialog do?51
    5. 5
      Special constraints52
    6. 6
      Special sort terms53
    7. 7
      Wildcards in constraints54
    8. 8
      Conditional sorting based on effect type55
    9. 9
      Sharing modules across multiple positions56
    10. 10
      Locking addresses57
    11. 11
      Preventing chains from splitting across racks58
    12. 12
      Multiple e-matches on the same firing system pin59
    13. 13
      Cross-loading chains with angled shells or using fan-racks60
    14. 14
      Cross-loading chains with straight-up shells61
    15. 15
      Dividing a show into sequences for semi-automatic firing using the "Track" field62
    16. 16
      Restricting modules to racks or rack clusters63
    17. 17
      Using piggyback slats or modules that fire in parallel64
    18. 18
      Using the Section field in position properties65
    19. 19
      Slats, virtual slats, and splitter boxes66
    20. 20
      Virtual slats67
    21. 21
      Multiple firing systems (i.e., Universes) in the same show68
    22. 22
      Custom module specifications69
    23. 23
      Starting with module 1 instead of module 070
    24. 24
      Excluding flames or other simulations from receiving firing system addresses71
    25. 25
      Fill down with "backfilling allowed" option72
    26. 26
      The Start Module, and Pre-Assigned Rails fields on positions73
    27. 27
      Addressing groups74
    28. 28
      Sorting positions across multiple blueprints or sections75
  1. Racks

    1. 1
      Rack layout basic instructions (Pro version)76
    2. 2
      Rack counts (Hobbyist or Pro version)77
    3. 3
      Loading effects that already have firing system addresses into racks78
    4. 4
      Addressing based on layout of racks (Rack Number)79
    5. 5
      Using "Rack Type" to control what types of racks are used for what effects80
    6. 6
      Rack Type part numbers -- forcing an effect into a specific kind of rack81
    7. 7
      Renumber racks82
    8. 8
      Avoiding gaps in module number sequences when sorting by angle (Same Rack)83
    9. 9
      Variable tube size racks with row length constraint; and effects' rack row length consumption84
    10. 10
      Rack dimensions and other physical specifications85
    11. 11
      Min/max size range constraints for racks86
    12. 12
      Racks with pre-wired pins87
    13. 13
      Racks with pre-wired rails88
    14. 14
      Shoot sites with every tube pre-wired to the firing system89
    15. 15
      Sorting racks to adjust the order of rack assignments90
    16. 16
      Sleeving effects into different size mortars or different kinds of racks91
    17. 17
      Tube angle range constraints92
    18. 18
      Tube loading order93
    19. 19
      Reverse tube loading order94
    20. 20
      Using the “Rack Type” field for fan racks95
    21. 21
      Re-arrange effects in adjustable angle racks to avoid collisions96
    22. 22
      Circle racks97
    23. 23
      Ladder racks98
    24. 24
      Fan row racks99
    25. 25
      Pre-wired pin options100
    26. 26
      Why is this tube red?101
  1. Scripting

    1. 1
      Script window columns102
    2. 2
      Randomize103
    3. 3
      Make into sequence104
    4. 4
      Make into fan105
    5. 5
      Effect macros106
    6. 6
      Spread out based on effect durations107
    7. 7
      Dragging a sequence to start from another position108
    8. 8
      Scripting manual shows109
    9. 9
      Copy/paste110
    10. 10
      Copy/paste and the fill handle111
    11. 11
      Keyboard shortcuts112
    12. 12
      Filter / search expressions113
    13. 13
      Pin counts and warning dots114
  1. Table Editing

    1. 1
      Copy/paste and the fill handle115
  1. Importing Shows

    1. 1
      Importing shows basic instructions116
    2. 2
      Importing chains117
    3. 3
      Importing drone shows118
    4. 4
      Programmer documentation: Drone show file format specification (vviz)119
  1. Reports and Labels

    1. 1
      Labels basic instructions120
    2. 2
      Report font size and column widths (Hobbyist)121
    3. 3
      Copying report and label templates, and other blueprints between shows122
    4. 4
      Why don't my labels align with the stickers?123
    5. 5
      Rack labels124
    6. 6
      Conditional formatting125
    7. 7
      Text wrapping126
    8. 8
      Position groups in reports -- how to fit multiple position names in a single row127
    9. 9
      Chain Specifications report128
    10. 10
      Wiring Script report129
    11. 11
      Safety Distance report130
    12. 12
      Pinboard Cue Sheet report131
    13. 13
      Default pathnames132
    14. 14
      Print batch133
  1. Site Layout Diagrams

    1. 1
      Site layout diagrams basic instructions134
    2. 2
      Site layout diagrams for very large shows135
    3. 3
      Position name filters and diagram tag filters136
  1. Charts

    1. 1
      Sound level charts basic instructions137
    2. 2
      Recording sound level measurements for effects138
  1. Simulation Videos

    1. 1
      Is it possible to add camera motion to fake 3D background image scenes?139
    2. 2
      Camera animation140
    3. 3
      Combining simulation video from Finale with other video141
  1. Timecode

    1. 1
      Timecode basic instructions142
    2. 2
      What is timecode?143
    3. 3
      Synchronizing events to music in a production you control144
    4. 4
      Synchronizing events to music in a production controlled by others145
    5. 5
      SMPTE timecode frame rates and drop frame146
    6. 6
      SMPTE 29.97 NDF (non-drop frame)147
    7. 7
      FSK timecode frame rates and alignment148
    8. 8
      The "Analyze timecode in soundtrack file..." function for SMPTE and FSK149
    9. 9
      Negative timecode150
    10. 10
      Concert soundtracks containing multiple SMPTE timecode sections151
  1. Scenery and Positions

    1. 1
      Background images basic instructions152
    2. 2
      Sky dome, trompe l'oeil, and ground images153
    3. 3
      Racks and positions coordinate system: heading, pitch, roll154
    4. 4
      Renaming positions155
    5. 5
      Importing models156
    6. 6
      Excluding terrain from Sketchup models157
  1. Firing Systems

    1. 1
      ActionBase158
    2. 2
      Apex159
    3. 3
      Cobra160
    4. 4
      CSV161
    5. 5
      Dance Of Fire162
    6. 6
      Explo163
    7. 7
      Finale Generic CSV (full show export format)164
    8. 8
      Fire Control G2165
    9. 9
      Fire Pioneer166
    10. 10
      FireByWire167
    11. 11
      Firelinx168
    12. 12
      Firemaster169
    13. 13
      FireOne170
    14. 14
      FireOne CSV171
    15. 15
      fireTEK172
    16. 16
      Galaxis173
    17. 17
      Jingduan174
    18. 18
      Megafire175
    19. 19
      Merlin176
    20. 20
      Mongoose177
    21. 21
      Pin Board178
    22. 22
      Piroshow179
    23. 23
      Pirotex180
    24. 24
      PyroDigiT181
    25. 25
      Pyrodigital182
    26. 26
      Pyrodigy183
    27. 27
      PyroLEDA184
    28. 28
      Pyromac185
    29. 29
      PyroMaster186
    30. 30
      Pyromate187
    31. 31
      Pyroneo188
    32. 32
      PyroSure189
    33. 33
      Pyrotronix190
    34. 34
      RFRemotech191
    35. 35
      RJ Equipamentos192
    36. 36
      Show Director CSV (full show export format)193
    37. 37
      Showven FXcommander194
    38. 38
      StarFire195
  1. Exporting Assets and Data

    1. 1
      Voice cues basic instructions196
  1. DMX

    1. 1
      DMX basic instructions197
    2. 2
      Assign DMX channel ranges to fixtures198
    3. 3
      Slave fixtures199
    4. 4
      Standard Effect IDs and Standard Fixture IDs200
    5. 5
      Fixture cloning -- changing a fixture's type and converting its effects201
    6. 6
      Detect and fix overlapping effects202
    7. 7
      Detect and fix PAN problems with Move-To effects203
    8. 8
      Move-In-Black (MIB) and Move-To204
    9. 9
      Reset Fixture205
    10. 10
      Supported firing systems and controllers (DMX)206
    11. 11
      Creating DMX fixtures and effects207
    12. 12
      Programmer documentation: Creating fixture definitions and effects manually208
    13. 13
      Programmer documentation: User-defined fixture definitions209
    14. 14
      Programmer documentation: The DMX Patch field210
    15. 15
      Programmer documentation: Special VDL terms for DMX effects like "Move-To" and "With Strobing"211
    16. 16
      Programmer documentation: DMX setup events -- preparing channels before the effect begins212
  1. Light Instructions

    1. 1
      Light fixtures basic instructions213
    2. 2
      Strobing214
    3. 3
      Standard Effect IDs for lights215
    4. 4
      Supported light fixtures (and Standard Fixture IDs)216
  1. Light Fixtures

    1. 1
      Tomshine Moving Head Gobo Spotlight [027, 028]217
    2. 2
      ADJ Inno Pocket Spot Pearl Moving Head Spotlight 9CH [082]218
    3. 3
      U `King RGBW Moving Head Spotlight 11CH [029]219
    4. 4
      U `King Two-Bar RGBW Spider Light [065]220
    5. 5
      EasyDancing 36x1W RGB Par Light 7CH [005]221
    6. 6
      Generic Light Fixture ON/OFF and Dimmer 1CH [068, 069]222
    7. 7
      Cobra 36x1W RGB Par Light223
    8. 8
      ADJ Flat Par QWH12X RGB Par Light224
    9. 9
      beamZ BBP60 RGB UV Par Light [041]225
    10. 10
      Thomann Fun Generation LED Pot 12x1W RGBW Par Light226
    11. 11
      SpecialFxIt 18*12W IP65 RGBWAU Par Light [060]227
    12. 12
      Moka SFX MK-P18 RGB Wall Washer Par Light228
    13. 13
      OPPSK Disco Ball Combo229
    14. 14
      BETOPPER 54X1.5W RGB LED Par Light230
    15. 15
      Rockville Battery Strip 24 RGBW Light Bar [071]231
    16. 16
      OPPSK Wall Washer Light Bar [073]232
    17. 17
      Karma LED Par120 Par Light [074]233
    18. 18
      Rockville BestPAR60 Par Light [076]234
    19. 19
      Chauvet Scorpion Dual235
    20. 20
      MARQ Gesture Spot 100 15W LED Moving Head Gobo Spotlight 11CH [052]236
    21. 21
      High End Uno Moving Head Spotlight 15CH [077]237
    22. 22
      YF Beam 230 Moving Head 16CH [081]238
    23. 23
      Beam 230 7R Moving Head Gobo Spotlight 16CH [085]239
    24. 24
      U `King B242X 30W LED Moving Head Gobo 9CH [087]240
    25. 25
      Anonymous Small Steel Gun 120W Moving Head Gobo Spotlight [059]241
    26. 26
      Chauvet SlimPAR 56 Par Light242
    27. 27
      Chauvet EZpar 64 Par Light 8CH [079]243
    28. 28
      Rockville Battery Par 50 Par Light 6CH [080]244
  1. Flame, Spark and Fog Jet Instructions

    1. 1
      Flame fixtures basic instructions245
    2. 2
      Non-DMX firing systems and flame fixtures246
    3. 3
      Supported flame, spark, and fog jet fixtures (and Standard Fixture IDs)247
    4. 4
      Standard Effect IDs for flames and sparks248
    5. 5
      Safety channels249
    6. 6
      Variable duration flame and special effects250
    7. 7
      Example: Explo X2 Wave Flamer with Pyromac firing system251
  1. Flame, Spark and Fog Jet Fixtures

    1. 1
      Explo X2 Wave Flamer252
    2. 2
      Showven Circle Flamer253
    3. 3
      Spark Fabrica Moving Head Flamer254
    4. 4
      Galaxis G-Flame255
    5. 5
      Le Maitre Salamander256
    6. 6
      Showven uFlamer257
    7. 7
      Moka H-E01 Genius Flame Machine258
    8. 8
      Showven Sparkular And Sparkular Cyclone [014, 015]259
    9. 9
      Generic DMX relay and dimmer flamers260
    10. 10
      Showven Sparkular Jet 2CH [086]261
    11. 11
      Specialfx.it ML-CS01 Cold Sparks Machine [061]262
    12. 12
      Spray The Fire263
    13. 13
      MagicFX Sparxtar264
    14. 14
      MagicFX Stage Flame265
    15. 15
      Explo GX2 Flamer266
    16. 16
      Hansol Hurricane-AW Wave Flamer 19CH [083]267
    17. 17
      Explo GX3 Power Flame268
    18. 18
      Moka E11 Cold Sparks Machine 2CH [084]269
    19. 19
      MagicFX Flameblazer270
    20. 20
      ADJ Fog Fury Jett RGBA Fog Jet [045]271
    21. 21
      Showven Sonic Boom Plus Smoke Jet Fog Jet 14CH [062]272
    22. 22
      Tengchang Party Fog Jet [066]273
    23. 23
      AtmosFEAR Hex Jet Fog Jet [063]274
    24. 24
      Froggy's Fog Hyperion D6 Fog Jet [064]275
    25. 25
      Showven Sonic Boom X Smoke Jet Fog Jet 11CH [070]276
    26. 26
      Anonymous RGB Fog Jet 7CH [072]277
    27. 27
      Chauvet Geyser RGB Fog Jet 8CH [078]278
    28. 28
      Hansol Volcano279
    29. 29
      Auvi Spark280
    30. 30
      MagicFX Flamaniac281
    31. 31
      Anonymous 5 Head Flamer 7CH282
    32. 32
      Showven uFlamer Vulcano 5-Head Flamer283
    33. 33
      Moka H-E03 3 Head Flamer284
    34. 34
      Moka H-E04 Hi Flame Flame Machine 7CH [076]285
    35. 35
      Hansol Sunshine 5 Head Flame System286
    36. 36
      Sigma Services FireFly flame projector287
  1. Languages

    1. 1
      Supported languages288
    2. 2
      Making a language translation file289
    3. 3
      Explanations for some of the phrases to be translated290