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Software Documentation
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Software Documentation
Table of Contents
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Table of contents
Initial Setup
1
Account setup
1
2
System requirements — What computers run Finale 3D?
2
3
Download and installation
3
4
How licenses work — FAQ and examples
4
5
Differences between Hobbyist and Pro versions
5
6
FAQ: Common licensing and feature related questions
6
7
Finale Inventory prices and features
7
Getting Started
1
Getting started basic instructions
8
2
Pyro Points
9
3
Creating and exporting a script for your firing system
10
Inventory and Effect Management
1
Inventory management basic instructions
11
2
Importing inventory from a file
12
3
Importing effects from Finale Business
13
4
Importing supplier catalog into Finale 3D
14
5
Effect columns in Finale Inventory vs. Finale 3D
15
6
Inventory compatibility with Finale Business (and how to fix cakes)
16
7
Saving a backup file of your effects list
17
8
Case and assortment quantities, and breaking apart assortments
18
9
Exporting quantities, and deducting from inventory
19
10
Synching with sales orders in Finale Inventory
20
11
Chains-count-as-one vs. chains-count-as-N
21
12
Updating prices or other fields in a Finale 3D effects database from Excel or a CSV
22
Effects Overview
1
Effects basic instructions
23
2
Effects columns
24
3
Why is ‘Type’ so important? What depends on it?
25
4
Per-show effects
26
5
Effects coordinate system: pan, tilt, spin
27
6
Prefire
28
7
Chain duration (and prefire)
29
8
How can I tell if an effect is a chain?
30
9
Create cake by combining effects
31
10
Timing of shots within a cake
32
11
Cake and candle duration (and prefire)
33
12
Programmer documentation: What happens when I insert a chain into the script?
34
13
Programmer documentation: Representation of chains in the script
35
14
Programmer documentation: Effect Data and Motion Data
36
Visual Descriptive Language (VDL)
1
Creating or importing a simple "placeholder" cake simulation
37
2
Creating a chain with one or more effects
38
3
VDL effect adjustment terms (Big, Bright, etc.)
39
4
VDL timing adjustment terms (PFT, LFT, DLY, DUR, CDS)
40
5
VDL colors
41
6
Cake descriptions
42
7
Exact simulation syntax
43
8
Firing patterns for cake and slice rows
44
9
Specifying the height, duration, and fan angle of effects in the cake (HTM, DUR, Degrees)
45
10
Creating an aerial shell cake with arbitrary prefire time
46
11
The difference between AND, PLUS, and AMPERSAND
47
Firing System Addressing
1
Addressing basic instructions
48
2
Specifying module numbers for each position
49
3
Addressing with sorts and constraints and custom fields
50
4
What do the constraint choices on the addressing dialog do?
51
5
Special constraints
52
6
Special sort terms
53
7
Wildcards in constraints
54
8
Conditional sorting based on effect type
55
9
Sharing modules across multiple positions
56
10
Locking addresses
57
11
Preventing chains from splitting across racks
58
12
Multiple e-matches on the same firing system pin
59
13
Cross-loading chains with angled shells or using fan-racks
60
14
Cross-loading chains with straight-up shells
61
15
Dividing a show into sequences for semi-automatic firing using the "Track" field
62
16
Restricting modules to racks or rack clusters
63
17
Using piggyback slats or modules that fire in parallel
64
18
Using the Section field in position properties
65
19
Slats, virtual slats, and splitter boxes
66
20
Virtual slats
67
21
Multiple firing systems in the same show
68
22
Custom module specifications
69
23
Starting with module 1 instead of module 0
70
24
Excluding flames or other simulations from receiving firing system addresses
71
25
Fill down with "backfilling allowed" option
72
26
The Start Module, and Pre-Assigned Rails fields on positions
73
27
Sorting positions across multiple blueprints or sections
74
Racks
1
Rack layout basic instructions (Pro version)
75
2
Rack counts (Hobbyist or Pro version)
76
3
Loading effects that already have firing system addresses into racks
77
4
Using "Rack Type" to control what types of racks are used for what effects
78
5
Addressing based on layout of racks (Rack Number)
79
6
Rack Type part numbers -- forcing an effect into a specific kind of rack
80
7
Renumber racks
81
8
Avoiding gaps in module number sequences when sorting by angle (Same Rack)
82
9
Variable tube size racks with row length constraint
83
10
Min/max size range constraints for racks
84
11
Racks with pre-wired pins
85
12
Racks with pre-wired rails
86
13
Shoot sites with every tube pre-wired to the firing system
87
14
Sorting racks to adjust the order of rack assignments
88
15
Sleeving effects into different size mortars or different kinds of racks
89
16
Tube loading order
90
17
Reverse tube loading order
91
18
Using the “Rack Type” field for fan racks
92
19
Re-arrange tubes in adjustable angle racks to avoid collisions
93
20
Circle racks
94
21
Ladder racks
95
22
Fan row racks
96
23
Pre-wired pin options
97
24
Why is this tube red?
98
Scripting
1
Script columns
99
2
Randomize
100
3
Make into sequence
101
4
Make into fan
102
5
Effect macros
103
6
Spread out based on effect durations
104
7
Dragging a sequence to start from another position
105
8
Scripting manual shows
106
9
Copy/paste
107
10
Keyboard shortcuts
108
11
Filter / search expressions
109
12
Pin counts and warning dots
110
Importing Shows
1
Importing shows basic instructions
111
2
Importing chains
112
3
Importing drone shows
113
4
Programmer documentation: Drone show file format specification (vviz)
114
Reports and Labels
1
Labels basic instructions
115
2
Report font size and column widths (Hobbyist)
116
3
Copying report and label templates, and other blueprints between shows
117
4
Why don't my labels align with the stickers?
118
5
Rack labels
119
6
Conditional formatting
120
7
Text wrapping
121
8
Position groups in reports -- how to fit multiple position names in a single row
122
9
Chain Specifications report
123
10
Wiring Script report
124
11
Safety Distance report
125
12
Pinboard Cue Sheet report
126
Simulation Videos
1
Is it possible to add camera motion to fake 3D background image scenes?
127
2
Camera animation
128
3
Combining simulation video from Finale with other video
129
Time Code
1
Time code basic instructions
130
2
Comparison of Pyrodigital field controllers for SMPTE
131
Scenery and Positions
1
Background images basic instructions
132
2
Sky dome, trompe l'oeil, and ground images
133
3
Racks and positions coordinate system: heading, pitch, roll
134
4
Renaming positions
135
5
Importing models
136
6
Excluding terrain from Sketchup models
137
Firing Systems
1
ActionBase
138
2
Apex
139
3
Cobra
140
4
CSV
141
5
Dance Of Fire
142
6
Explo
143
7
Finale Generic CSV (full show export format)
144
8
Fire Control G2
145
9
Fire Pioneer
146
10
FireByWire
147
11
Firelinx
148
12
Firemaster
149
13
FireOne
150
14
fireTEK
151
15
Galaxis
152
16
Jingduan
153
17
Megafire
154
18
Merlin
155
19
Mongoose
156
20
Pin Board
157
21
Piroshow
158
22
Pirotex
159
23
PyroDigiT
160
24
Pyrodigital
161
25
Pyrodigy
162
26
PyroLEDA
163
27
Pyromac
164
28
PyroMaster
165
29
Pyromate
166
30
Pyroneo
167
31
PyroSure
168
32
Pyrotronix
169
33
RFRemotech
170
34
RJ Equipamentos
171
35
Show Director CSV (full show export format)
172
36
StarFire
173
Exporting Assets and Data
1
Voice cues basic instructions
174
DMX
1
DMX basic instructions
175
2
Assign DMX channel ranges to fixtures
176
3
Slave fixtures
177
4
Standard Effect IDs and Standard Fixture IDs
178
5
Fixture cloning -- changing a fixture's type and converting its effects
179
6
Detect and fix overlapping effects
180
7
Detect and fix PAN problems with Move-To effects
181
8
Move-In-Black (MIB) and Move-To
182
9
Reset Fixture
183
10
Supported firing systems and controllers (DMX)
184
11
Creating DMX fixtures and effects
185
12
Programmer documentation: Creating fixture definitions and effects manually
186
13
Programmer documentation: User-defined fixture definitions
187
14
Programmer documentation: The DMX Patch field
188
15
Programmer documentation: Special VDL terms for DMX effects like "Move-To" and "With Strobing"
189
16
Programmer documentation: DMX setup events -- preparing channels before the effect begins
190
Light Instructions
1
Light fixtures basic instructions
191
2
Strobing
192
3
Standard Effect IDs for lights
193
4
Supported light fixtures (and Standard Fixture IDs)
194
Light Fixtures
1
Tomshine Moving Head Gobo Spotlight [027, 028]
195
2
ADJ Inno Pocket Spot Pearl Moving Head Spotlight 9CH [082]
196
3
U `King RGBW Moving Head Spotlight 11CH [029]
197
4
U `King Two-Bar RGBW Spider Light [065]
198
5
EasyDancing 36x1W RGB Par Light 7CH [005]
199
6
Generic Light Fixture ON/OFF and Dimmer 1CH [068, 069]
200
7
Cobra 36x1W RGB Par Light
201
8
ADJ Flat Par QWH12X RGB Par Light
202
9
Thomann Fun Generation LED Pot 12x1W RGBW Par Light
203
10
beamZ BBP60 RGB UV Par Light [041]
204
11
SpecialFxIt 18*12W IP65 RGBWAU Par Light [060]
205
12
Moka SFX MK-P18 RGB Wall Washer Par Light
206
13
OPPSK Disco Ball Combo
207
14
BETOPPER 54X1.5W RGB LED Par Light
208
15
Rockville Battery Strip 24 RGBW Light Bar [071]
209
16
OPPSK Wall Washer Light Bar [073]
210
17
Karma LED Par120 Par Light [074]
211
18
Rockville BestPAR60 Par Light [076]
212
19
Chauvet Scorpion Dual
213
20
MARQ Gesture Spot 100 15W LED Moving Head Gobo Spotlight 11CH [052]
214
21
High End Uno Moving Head Spotlight 15CH [077]
215
22
YF Beam 230 Moving Head 16CH [081]
216
23
Beam 230 7R Moving Head Gobo Spotlight 16CH [085]
217
24
Anonymous Small Steel Gun 120W Moving Head Gobo Spotlight [059]
218
25
Chauvet SlimPAR 56 Par Light
219
26
Chauvet EZpar 64 Par Light 8CH [079]
220
27
Rockville Battery Par 50 Par Light 6CH [080]
221
Flame, Spark and Fog Jet Instructions
1
Flame fixtures basic instructions
222
2
Non-DMX firing systems and flame fixtures
223
3
Supported flame, spark, and fog jet fixtures (and Standard Fixture IDs)
224
4
Standard Effect IDs for flames and sparks
225
5
Safety channels
226
6
Variable duration flame and special effects
227
7
Example: Explo X2 Wave Flamer with Pyromac firing system
228
Flame, Spark and Fog Jet Fixtures
1
Explo X2 Wave Flamer
229
2
Showven Circle Flamer
230
3
Spark Fabrica Moving Head Flamer
231
4
Galaxis G-Flame
232
5
Le Maitre Salamander
233
6
Showven uFlamer
234
7
Moka H-E01 Genius Flame Machine
235
8
Showven Sparkular And Sparkular Cyclone [014, 015]
236
9
Generic DMX relay and dimmer flamers
237
10
Showven Sparkular Jet 2CH [086]
238
11
Specialfx.it ML-CS01 Cold Sparks Machine [061]
239
12
Spray The Fire
240
13
MagicFX Stage Flame
241
14
Explo GX2 Flamer
242
15
MagicFX Sparxtar
243
16
Hansol Hurricane-AW Wave Flamer 19CH [083]
244
17
Moka E11 Cold Sparks Machine 2CH [084]
245
18
Explo GX3 Power Flame
246
19
MagicFX Flameblazer
247
20
ADJ Fog Fury Jett RGBA Fog Jet [045]
248
21
Showven Sonic Boom Plus Smoke Jet Fog Jet 14CH [062]
249
22
Tengchang Party Fog Jet [066]
250
23
AtmosFEAR Hex Jet Fog Jet [063]
251
24
Showven Sonic Boom X Smoke Jet Fog Jet 11CH [070]
252
25
Froggy's Fog Hyperion D6 Fog Jet [064]
253
26
Anonymous RGB Fog Jet 7CH [072]
254
27
Chauvet Geyser RGB Fog Jet 8CH [078]
255
28
Hansol Volcano
256
29
Auvi Spark
257
30
MagicFX Flamaniac
258
31
Anonymous 5 Head Flamer 7CH
259
32
Showven uFlamer Vulcano 5-Head Flamer
260
33
Moka H-E03 3 Head Flamer
261
34
Moka H-E04 Hi Flame Flame Machine 7CH [076]
262
35
Hansol Sunshine 5 Head Flame System
263
36
Sigma Services FireFly flame projector
264
Languages
1
Supported languages
265
2
Making a language translation file
266
3
Explanations for some of the phrases to be translated
267
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