The Anonymous 5 Head Flamer 7CH unit is a 5-head flame projector that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, and Mongoose.
Figure 1 – Anonymous 5 Head Flamer 7CH
The Anonymous 5 Head Flamer 7CH does not have a safety channel. Its 7-channel DMX personality includes channels for independent control of the five heads, and a macro channel for eight pre-programmed sequences that can be played at several different speeds based on a speed/max duration channel. Initiating a flame shot requires both the speed/max duration channel and the ON/OFF channel for the flame head to be ON; terminating a flame shot occurs immediately when either the speed/max duration channel or the ON/OFF channel for the flame head is reset to zero.
Table 1 – DMX channels
DMX Channel | Meaning | Effect in Finale 3D that controls channel |
Channel 1 (DMX Channel Base + 0) | Speed and max duration (1-99 = OFF; 100-120 = ON for 0.2s; 121-140 = ON for 0.5s; 141-160 = ON for 1s; 161-180 = ON for 1.4s; 181-200 = ON for 1.85s; 201-220 = ON for 2.11s; 221-240 = ON for 2.33s; 241-255 = ON for 3s; for macros, the max duration is the time of each individual shot in the macro pattern; these are measured times, which are believed to be more accurate than the times specified in the attached documentation) | Part numbers ANON1000 – ANON1047 |
Channel 2 (DMX Channel Base + 1) | Head 1 ON/OFF (0 = OFF; 255 = ON; set to 0 to reset after automatic shutoff after max duration) | Various part numbers in the range ANON1000 – ANON1020 |
Channel 3 (DMX Channel Base + 2) | Head 2 ON/OFF (0 = OFF; 255 = ON; set to 0 to reset after automatic shutoff after max duration) | Various part numbers in the range ANON1000 – ANON1020 |
Channel 4 (DMX Channel Base + 3) | Head 3 ON/OFF (0 = OFF; 255 = ON; set to 0 to reset after automatic shutoff after max duration) | Various part numbers in the range ANON1000 – ANON1020 |
Channel 5 (DMX Channel Base + 4) | Head 4 ON/OFF (0 = OFF; 255 = ON; set to 0 to reset after automatic shutoff after max duration) | Various part numbers in the range ANON1000 – ANON1020 |
Channel 6 (DMX Channel Base + 5) | Head 5 ON/OFF (0 = OFF; 255 = ON; set to 0 to reset after automatic shutoff after max duration) | Various part numbers in the range ANON1000 – ANON1020 |
Channel 7 (DMX Channel Base + 6) | Fire macro (1-33 = sequence 1>2>3>4>5; 34-50 = sequence 5>4>3>2>1; 51-76 = sequence 1>5>2>4>3; 77-109 = sequence 3>4+2>5+1; 110-136 sequence 1+5>4+2>3; 137-160 = sequence 5>1>2>4>3; 161-179 = sequence 3>4>2>1>5; 180-203 = sequence 3>4>2>5>1; 204-255 = all together 1+2+3+4+5) | Part numbers ANON1021 – ANON1047 |
Instructions
To design a show for Anonymous 5 Head Flamer 7CH units, please follow these steps:
- Set up. (A) Follow the flame set up instructions in the Flame systems basic instructions and Exporting a firing system script for flame systems. Depending on your DMX controller, you may choose to give each 5 Head Flamer its own DMX universe, or give each 5 Head Flamer a channel range in a shared DMX universe. (B) In the real world configure each physical 5 Head Flamer unit’s “Start Address” to be the start of the channel range you allocate for it. (C) In Finale 3D configure the “DMX Channel Base” of the fixture to match the Start Address exactly.
- Add the Assorted DMX supplier catalog to your Finale 3D account. Login to the finale3d.com website. At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/). Find the Assorted DMX supplier catalog in the table, and turn the switch to ON. Then launch the Finale 3D application and synch to network. The Assorted DMX catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window. This catalog contains effects for all types of Assorted fixtures currently supported in Finale 3D, together.
- Add flame effects to the show. (A) Right-click on the 5 Head Flamer positions to add compatible effects from the context menu or to filter the effects window to compatible effects.
Choosing the DMX channel ranges for fixtures
Each 5 Head Flamer fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 5 Head Flamer fixtures. Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with.
Table 2 – Example channel ranges for 5 Head Flamer 7CH fixtures
Fixture | DMX Channel Base | Channels Used |
1 | 1 | 1-7 |
2 | 8 | 8-14 |
3 | 15 | 15-21 |
4 | 22 | 22-28 |
5 | 29 | 29-35 |
6 | 36 | 36-42 |
7 | 43 | 43-49 |
8 | 50 | 50-56 |
9 | 57 | 57-63 |
10 | 64 | 64-70 |
… | ||
73 | 505 | 505-511 |
Table 3 – Example files and downloads
Download link | Explanation |
Fan Flame Machine.pdf | Anonymous 5 Head Flamer 7CH user manual |