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Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1
    2. 2
      Machine compatibility — What computers run Finale 3D?2
    3. 3
      Download and installation3
    4. 4
      How licenses work — explanation and examples4
    5. 5
      Differences between Hobbyist and Pro versions5
    6. 6
      FAQ: Common licensing and feature related questions6
    7. 7
      Finale Inventory prices and features7
  1. Getting started

    1. 1
      Getting started basic instructions8
    2. 2
      Pyro Points9
    3. 3
      Creating and exporting a script for your firing system10
  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions11
    2. 2
      Importing inventory from a file12
    3. 3
      Importing effects from Finale Business13
    4. 4
      Importing supplier catalog into Finale 3D14
    5. 5
      Column names in Finale Inventory vs. Finale 3D15
    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)16
    7. 7
      Saving a backup file of your effects list17
    8. 8
      Case and assortment quantities, and breaking apart assortments18
    9. 9
      Exporting quantities, and deducting from inventory19
    10. 10
      Synching to sale orders in Finale Inventory20
    11. 11
      Chains-count-as-one vs. chains-count-as-N21
    12. 12
      Updating prices or other fields in a Finale 3D effects database from Excel or a CSV22
  1. Effects

    1. 1
      Effects basic instructions23
    2. 2
      Effects table columns24
    3. 3
      Why is ‘Type’ so important? What depends on it?25
    4. 4
      Per-show effects26
    5. 5
      Prefire27
    6. 6
      Chain duration (and prefire)28
    7. 7
      How can I tell if an effect is a chain?29
    8. 8
      Create cake by combining effects30
    9. 9
      Timing of shots within a cake31
    10. 10
      What happens when I insert a chain into the script?32
    11. 11
      Representation of chains in the script33
    12. 12
      Cake and candle duration (and prefire)34
  1. Effect Editor

  1. Addressing

    1. 1
      Addressing basic instructions35
    2. 2
      Specifying module numbers for each position36
    3. 3
      Addressing with sorts and constraints and custom fields37
    4. 4
      What do the constraint choices on the addressing dialog do?38
    5. 5
      Special constraints39
    6. 6
      Special sort terms40
    7. 7
      Wildcards in constraints41
    8. 8
      Conditional sorting based on effect type42
    9. 9
      Sharing modules across multiple positions43
    10. 10
      Locking addresses44
    11. 11
      Preventing chains from splitting across racks45
    12. 12
      Multiple e-matches on the same firing system pin46
    13. 13
      Cross-loading chains with angled shells or using fan-racks47
    14. 14
      Cross-loading chains with straight-up shells48
    15. 15
      Dividing a show into sequences for semi-automatic firing using the "Track" field49
    16. 16
      Restricting modules to racks or rack clusters50
    17. 17
      Using piggyback slats or modules that fire in parallel51
    18. 18
      Using the Section field in position properties52
    19. 19
      Slats, virtual slats, and splitter boxes53
    20. 20
      Virtual slats54
    21. 21
      Multiple firing systems in the same show55
    22. 22
      Custom module specifications56
    23. 23
      Starting with module 1 instead of module 057
    24. 24
      Excluding flames or other simulations from receiving firing system addresses58
    25. 25
      Fill down with "backfilling allowed" option59
    26. 26
      The Start Module, and Pre-Assigned Rails fields on positions60
    27. 27
      Sorting positions across multiple blueprints or sections61
  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)62
    2. 2
      Rack counts (Hobbyist or Pro version)63
    3. 3
      Loading effects that already have firing system addresses into racks64
    4. 4
      Using "Rack Type" to control what types of racks are used for what effects65
    5. 5
      Addressing based on layout of racks (Rack Number)66
    6. 6
      Renumber racks67
    7. 7
      Avoiding gaps in module number sequences when sorting by angle (Same Rack)68
    8. 8
      Variable tube size racks with row length constraint69
    9. 9
      Min/max size range constraints for racks70
    10. 10
      Racks with pre-wired pins71
    11. 11
      Racks with pre-wired rails72
    12. 12
      Shoot sites with every tube pre-wired to the firing system73
    13. 13
      Sorting racks to adjust the order of rack assignments74
    14. 14
      Sleeving effects into different size mortars75
    15. 15
      Tube loading order76
    16. 16
      Reverse tube loading order77
    17. 17
      Using the “Rack Type” field for fan racks78
    18. 18
      Re-arrange tubes in adjustable angle racks to avoid collisions79
    19. 19
      Circle racks80
    20. 20
      Ladder racks81
    21. 21
      Fan row racks82
    22. 22
      Pre-wired pin options83
    23. 23
      Why is this tube red?84
  1. Scripting

    1. 1
      Script table columns85
    2. 2
      Randomize86
    3. 3
      Make into sequence87
    4. 4
      Make into fan88
    5. 5
      Spread out based on effect durations89
    6. 6
      Dragging a sequence to start from another position90
    7. 7
      Scripting manual shows91
    8. 8
      Copy/paste92
    9. 9
      Keyboard shortcuts93
    10. 10
      Filter / search expressions94
    11. 11
      Pin counts and warning dots95
  1. Importing shows

    1. 1
      Importing shows basic instructions96
    2. 2
      Importing chains97
  1. Reports and labels

    1. 1
      Labels basic instructions98
    2. 2
      Report font size and column widths99
    3. 3
      Copying report and labels templates between shows100
    4. 4
      Why don't my labels align with the stickers?101
    5. 5
      Rack labels102
    6. 6
      Conditional formatting103
    7. 7
      Position groups in reports -- how to fit multiple position names in a single row104
    8. 8
      Chain Specifications report105
    9. 9
      Wiring Script report106
    10. 10
      Safety Distance report107
    11. 11
      Pinboard Cue Sheet report108
  1. Making videos

    1. 1
      Is it possible to add camera motion to fake 3D background image scenes?109
    2. 2
      Camera animation110
    3. 3
      Combining simulation video from Finale with other video111
  1. Time code

    1. 1
      Time code basic instructions112
    2. 2
      Comparison of Pyrodigital field controllers for SMPTE113
  1. Scenery and positions

    1. 1
      Background images114
    2. 2
      Positions coordinate system115
    3. 3
      Importing models116
    4. 4
      Excluding terrain from Sketchup models117
  1. Exporting a firing system script

    1. 1
      ActionBase118
    2. 2
      Apex119
    3. 3
      Cobra120
    4. 4
      CSV121
    5. 5
      Dance Of Fire122
    6. 6
      Explo123
    7. 7
      Finale Generic CSV (full show export format)124
    8. 8
      Fire Control G2125
    9. 9
      Fire Pioneer126
    10. 10
      FireByWire127
    11. 11
      Firelinx128
    12. 12
      Firemaster129
    13. 13
      FireOne130
    14. 14
      fireTEK131
    15. 15
      Galaxis132
    16. 16
      Jingduan133
    17. 17
      Megafire134
    18. 18
      Merlin135
    19. 19
      Mongoose136
    20. 20
      Pin Board137
    21. 21
      Piroshow138
    22. 22
      Pirotex139
    23. 23
      PyroDigiT140
    24. 24
      Pyrodigital141
    25. 25
      Pyrodigy142
    26. 26
      PyroLEDA143
    27. 27
      Pyromac144
    28. 28
      PyroMaster145
    29. 29
      Pyromate146
    30. 30
      Pyroneo147
    31. 31
      PyroSure148
    32. 32
      Pyrotronix149
    33. 33
      RFRemotech150
    34. 34
      RJ Equipamentos151
    35. 35
      Show Director CSV (full show export format)152
    36. 36
      StarFire153
  1. Exporting assets and data

    1. 1
      Voice cues basic instructions154
  1. DMX

    1. 1
      DMX basic instructions155
    2. 2
      Assign DMX channel ranges to fixtures156
    3. 3
      Slave fixtures157
    4. 4
      Standard Effect IDs and Standard Fixture IDs158
    5. 5
      Fixture cloning -- changing a fixture's type and converting its effects159
    6. 6
      The DMX Patch field160
    7. 7
      DMX setup events -- preparing channels before the effect begins161
    8. 8
      Move-In-Black (MIB) and Move-To162
    9. 9
      Supported firing systems and controllers (DMX)163
    10. 10
      Creating or modifying DMX effects164
  1. Light instructions

    1. 1
      Light fixtures basic instructions165
    2. 2
      Standard Effect IDs for lights166
    3. 3
      Supported light fixtures (and Standard Fixture IDs)167
  1. Light fixtures

    1. 1
      Tomshine Moving Head Color Gobo168
    2. 2
      U `King Moving Head RGBW169
    3. 3
      EasyDancing 36x1W RGB Par Light170
    4. 4
      Cobra 36x1W RGB Par Light171
    5. 5
      ADJ Flat Par QWH12X RGB Par Light172
    6. 6
      Thomann Fun Generation LED Pot 12x1W RGBW173
    7. 7
      beamZ BBP60 RGB UV Par Light174
    8. 8
      ADJ Fog Fury Jett RGBA175
    9. 9
      Moka SFX MK-P18 RGB Wall Washer Light176
    10. 10
      OPPSK Disco Ball Combo177
    11. 11
      BETOPPER 54X1.5W RGB LED Par Light178
    12. 12
      Chauvet Scorpion Dual179
    13. 13
      MARQ Gesture Spot 100 15W LED Moving Head Spotlight180
    14. 14
      Chauvet SlimPAR 56 Par Light181
  1. Flame and spark instructions

    1. 1
      Flame fixtures basic instructions182
    2. 2
      Non-DMX firing systems and flame fixtures183
    3. 3
      Supported flame and spark fixtures (and Standard Fixture IDs)184
    4. 4
      Standard Effect IDs for flames and sparks185
    5. 5
      Safety channels186
    6. 6
      Variable duration flame and special effects187
    7. 7
      Example: Explo X2 Wave Flamer with Pyromac firing system188
  1. Flame and spark fixtures

    1. 1
      Explo X2 Wave Flamer189
    2. 2
      Showven Circle Flamer190
    3. 3
      Spark Fabrica Moving Head Flamer191
    4. 4
      Galaxis G-Flame192
    5. 5
      Le Maitre Salamander193
    6. 6
      Showven uFlamer194
    7. 7
      Moka H-E01 Genius Flame Machine195
    8. 8
      Showven Sparkular196
    9. 9
      Generic DMX relay and dimmer flamers197
    10. 10
      Spray The Fire198
    11. 11
      MagicFX Stage Flame199
    12. 12
      Explo GX2 Flamer200
    13. 13
      MagicFX Sparxtar201
    14. 14
      Explo GX3 Power Flame202
    15. 15
      MagicFX Flameblazer203
    16. 16
      Hansol Volcano204
    17. 17
      Auvi Spark205
    18. 18
      MagicFX Flamaniac206
    19. 19
      Anonymous 5 Head Flamer 7CH207
    20. 20
      Showven uFlamer Vulcano 5-Head Flamer208
    21. 21
      Moka H-E03 3 Head Flamer209
    22. 22
      Hansol Sunshine 5 Head Flame System210
    23. 23
      Sigma Services FireFly flame projector211
  1. Languages

    1. 1
      Supported languages212
    2. 2
      Making a language translation file213
    3. 3
      Explanations for some of the phrases to be translated214