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Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1

      Read more about Account setup

    2. 2
      Machine compatibility — What computers run Finale 3D?2

      Read more about Machine compatibility — What computers run Finale 3D?

    3. 3
      Download and installation3

      Read more about Download and installation

    4. 4
      How licenses work — explanation and examples4

      Read more about How licenses work — explanation and examples

    5. 5
      Differences between Hobbyist and Pro versions5

      Read more about Differences between Hobbyist and Pro versions

    6. 6
      FAQ: Does Finale 3D have feature XYZ?6

      Read more about FAQ: Does Finale 3D have feature XYZ?

    7. 7
      Finale Inventory prices and features7

      Read more about Finale Inventory prices and features

  1. Getting started

    1. 1
      Getting started basic instructions8

      Read more about Getting started basic instructions

    2. 2
      Creating and exporting a script for your firing system9

      Read more about Creating and exporting a script for your firing system

  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions10

      Read more about Inventory management basic instructions

    2. 2
      Importing inventory from a file11

      Read more about Importing inventory from a file

    3. 3
      Importing effects from Finale Business12

      Read more about Importing effects from Finale Business

    4. 4
      Importing supplier catalog into Finale 3D13

      Read more about Importing supplier catalog into Finale 3D

    5. 5
      Column names in Finale Inventory vs. Finale 3D14

      Read more about Column names in Finale Inventory vs. Finale 3D

    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)15

      Read more about Inventory compatibility with Finale Business (and how to fix cakes)

    7. 7
      Saving a backup file of your effects list16

      Read more about Saving a backup file of your effects list

    8. 8
      Case and assortment quantities, and breaking apart assortments17

      Read more about Case and assortment quantities, and breaking apart assortments

    9. 9
      Exporting quantities, and deducting from inventory18

      Read more about Exporting quantities, and deducting from inventory

    10. 10
      Synching to sale orders in Finale Inventory19

      Read more about Synching to sale orders in Finale Inventory

    11. 11
      Chains-count-as-one vs. chains-count-as-N20

      Read more about Chains-count-as-one vs. chains-count-as-N

    12. 12
      Updating prices or other fields in a Finale 3D effects database from Excel or a CSV21

      Read more about Updating prices or other fields in a Finale 3D effects database from Excel or a CSV

  1. Effects

    1. 1
      Effects basic instructions22

      Read more about Effects basic instructions

    2. 2
      Per-show effects23

      Read more about Per-show effects

    3. 3
      Why is ‘Type’ so important? What depends on it?24

      Read more about Why is ‘Type’ so important? What depends on it?

    4. 4
      Prefire25

      Read more about Prefire

    5. 5
      Chain duration (and prefire)26

      Read more about Chain duration (and prefire)

    6. 6
      How can I tell if an effect is a chain?27

      Read more about How can I tell if an effect is a chain?

    7. 7
      Timing of shots within a cake28

      Read more about Timing of shots within a cake

    8. 8
      What happens when I insert a chain into the script?29

      Read more about What happens when I insert a chain into the script?

    9. 9
      Representation of chains in the script30

      Read more about Representation of chains in the script

    10. 10
      Cake and candle duration (and prefire)31

      Read more about Cake and candle duration (and prefire)

  1. Effect Editor

  1. Addressing

    1. 1
      Addressing basic instructions32

      Read more about Addressing basic instructions

    2. 2
      Specifying module numbers for each position33

      Read more about Specifying module numbers for each position

    3. 3
      Addressing with sorts and constraints and custom fields34

      Read more about Addressing with sorts and constraints and custom fields

    4. 4
      What do the constraint choices on the addressing dialog do?35

      Read more about What do the constraint choices on the addressing dialog do?

    5. 5
      Special constraints36

      Read more about Special constraints

    6. 6
      Special sort terms37

      Read more about Special sort terms

    7. 7
      Conditional sorting based on effect type38

      Read more about Conditional sorting based on effect type

    8. 8
      Sharing modules across multiple positions39

      Read more about Sharing modules across multiple positions

    9. 9
      Preventing chains from splitting across racks40

      Read more about Preventing chains from splitting across racks

    10. 10
      Multiple e-matches on the same firing system pin41

      Read more about Multiple e-matches on the same firing system pin

    11. 11
      Cross-loading chains with angled shells or using fan-racks42

      Read more about Cross-loading chains with angled shells or using fan-racks

    12. 12
      Dividing a show into sequences for semi-automatic firing43

      Read more about Dividing a show into sequences for semi-automatic firing

    13. 13
      Restricting modules to racks or rack clusters44

      Read more about Restricting modules to racks or rack clusters

    14. 14
      Using piggyback slats or modules that fire in parallel45

      Read more about Using piggyback slats or modules that fire in parallel

    15. 15
      Using the Section field in position properties46

      Read more about Using the Section field in position properties

    16. 16
      Slats, virtual slats, and splitter boxes47

      Read more about Slats, virtual slats, and splitter boxes

    17. 17
      Virtual slats48

      Read more about Virtual slats

    18. 18
      Multiple firing systems in the same show49

      Read more about Multiple firing systems in the same show

    19. 19
      Custom module specifications50

      Read more about Custom module specifications

    20. 20
      Starting with module 1 instead of module 051

      Read more about Starting with module 1 instead of module 0

    21. 21
      Excluding flames or other simulations from receiving firing system addresses52

      Read more about Excluding flames or other simulations from receiving firing system addresses

    22. 22
      Fill down with "backfilling allowed" option53

      Read more about Fill down with "backfilling allowed" option

    23. 23
      The Start Module, and Pre-Assigned Rails fields on positions54

      Read more about The Start Module, and Pre-Assigned Rails fields on positions

    24. 24
      Sorting positions across multiple blueprints or sections55

      Read more about Sorting positions across multiple blueprints or sections

  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)56

      Read more about Rack layout basic instructions (Pro version)

    2. 2
      Rack counts (Hobbyist or Pro version)57

      Read more about Rack counts (Hobbyist or Pro version)

    3. 3
      Using "Rack Type" to control what types of racks are used for what effects58

      Read more about Using "Rack Type" to control what types of racks are used for what effects

    4. 4
      Variable tube size racks with row length constraint59

      Read more about Variable tube size racks with row length constraint

    5. 5
      Min/max size range constraints for racks60

      Read more about Min/max size range constraints for racks

    6. 6
      Racks with pre-wired pins61

      Read more about Racks with pre-wired pins

    7. 7
      Racks with pre-wired rails62

      Read more about Racks with pre-wired rails

    8. 8
      Shoot sites with every tube pre-wired to the firing system63

      Read more about Shoot sites with every tube pre-wired to the firing system

    9. 9
      Sorting racks to adjust the order of address assignment64

      Read more about Sorting racks to adjust the order of address assignment

    10. 10
      Sleeving effects into different size mortars65

      Read more about Sleeving effects into different size mortars

    11. 11
      Tube loading order66

      Read more about Tube loading order

    12. 12
      Reverse tube loading order67

      Read more about Reverse tube loading order

    13. 13
      Using the “Rack Type” field for fan racks68

      Read more about Using the “Rack Type” field for fan racks

    14. 14
      Re-arrange tubes in adjustable angle racks to avoid collisions69

      Read more about Re-arrange tubes in adjustable angle racks to avoid collisions

    15. 15
      Circle racks70

      Read more about Circle racks

    16. 16
      Ladder racks71

      Read more about Ladder racks

    17. 17
      Fan row racks72

      Read more about Fan row racks

    18. 18
      Pre-wired pin options73

      Read more about Pre-wired pin options

    19. 19
      Why is this tube red?74

      Read more about Why is this tube red?

  1. Scripting

    1. 1
      Randomize75

      Read more about Randomize

    2. 2
      Spread out based on effect durations76

      Read more about Spread out based on effect durations

    3. 3
      Scripting manual shows77

      Read more about Scripting manual shows

    4. 4
      Keyboard shortcuts78

      Read more about Keyboard shortcuts

    5. 5
      Search expressions79

      Read more about Search expressions

    6. 6
      Pin counts and warning dots80

      Read more about Pin counts and warning dots

  1. Importing shows

    1. 1
      Importing chains81

      Read more about Importing chains

  1. Reports and labels

    1. 1
      Labels basic instructions82

      Read more about Labels basic instructions

    2. 2
      Report font size and column widths83

      Read more about Report font size and column widths

    3. 3
      Copying report and labels templates between shows84

      Read more about Copying report and labels templates between shows

    4. 4
      Why don't my labels align with the stickers?85

      Read more about Why don't my labels align with the stickers?

    5. 5
      Chain Specifications report86

      Read more about Chain Specifications report

  1. Making videos

    1. 1
      Is it possible to add camera motion to fake 3D background image scenes?87

      Read more about Is it possible to add camera motion to fake 3D background image scenes?

    2. 2
      Camera animation88

      Read more about Camera animation

    3. 3
      Combining simulation video from Finale with other video89

      Read more about Combining simulation video from Finale with other video

  1. Time code

    1. 1
      Time code basic instructions90

      Read more about Time code basic instructions

    2. 2
      Comparison of Pyrodigital field controllers for SMPTE91

      Read more about Comparison of Pyrodigital field controllers for SMPTE

  1. Scenery and positions

    1. 1
      Background images92

      Read more about Background images

    2. 2
      Positions coordinate system93

      Read more about Positions coordinate system

    3. 3
      Importing models94

      Read more about Importing models

    4. 4
      Excluding terrain from Sketchup models95

      Read more about Excluding terrain from Sketchup models

  1. Exporting a firing system script

    1. 1
      Pyroneo96

      Read more about Pyroneo

    2. 2
      Finale Generic CSV (full show export format)97

      Read more about Finale Generic CSV (full show export format)

    3. 3
      Cobra98

      Read more about Cobra

    4. 4
      Pirotex99

      Read more about Pirotex

    5. 5
      RFRemotech100

      Read more about RFRemotech

    6. 6
      PyroDigiT101

      Read more about PyroDigiT

    7. 7
      CSV102

      Read more about CSV

    8. 8
      PyroLEDA103

      Read more about PyroLEDA

    9. 9
      Firelinx104

      Read more about Firelinx

    10. 10
      Mongoose105

      Read more about Mongoose

    11. 11
      Dance Of Fire106

      Read more about Dance Of Fire

    12. 12
      FireByWire107

      Read more about FireByWire

    13. 13
      PyroMaster108

      Read more about PyroMaster

    14. 14
      Pin Board109

      Read more about Pin Board

    15. 15
      RJ Equipamentos110

      Read more about RJ Equipamentos

    16. 16
      Show Director CSV (full show export format)111

      Read more about Show Director CSV (full show export format)

    17. 17
      Galaxis112

      Read more about Galaxis

    18. 18
      Pyrodigital113

      Read more about Pyrodigital

    19. 19
      FireOne114

      Read more about FireOne

    20. 20
      Fire Pioneer115

      Read more about Fire Pioneer

    21. 21
      Explo116

      Read more about Explo

    22. 22
      Pyromate117

      Read more about Pyromate

    23. 23
      Piroshow118

      Read more about Piroshow

    24. 24
      Pyromac119

      Read more about Pyromac

    25. 25
      fireTEK120

      Read more about fireTEK

    26. 26
      PyroSure121

      Read more about PyroSure

    27. 27
      Merlin122

      Read more about Merlin

    28. 28
      ActionBase123

      Read more about ActionBase

    29. 29
      Megafire124

      Read more about Megafire

    30. 30
      Firemaster125

      Read more about Firemaster

  1. Exporting assets and data

    1. 1
      Voice cues basic instructions126

      Read more about Voice cues basic instructions

  1. DMX

    1. 1
      DMX basic instructions127

      Read more about DMX basic instructions

    2. 2
      Assign DMX channel ranges to fixtures128

      Read more about Assign DMX channel ranges to fixtures

    3. 3
      Slave fixtures129

      Read more about Slave fixtures

    4. 4
      Standard Effect IDs and Standard Fixture IDs130

      Read more about Standard Effect IDs and Standard Fixture IDs

    5. 5
      Fixture cloning -- changing a fixture's type and converting its effects131

      Read more about Fixture cloning -- changing a fixture's type and converting its effects

    6. 6
      Supported firing systems and controllers (DMX)132

      Read more about Supported firing systems and controllers (DMX)

  1. Light fixtures

    1. 1
      Light fixtures basic instructions133

      Read more about Light fixtures basic instructions

    2. 2
      Standard Effect IDs for lights134

      Read more about Standard Effect IDs for lights

    3. 3
      Supported light fixtures (and Standard Fixture IDs)135

      Read more about Supported light fixtures (and Standard Fixture IDs)

    4. 4
      Tomshine Moving Head Color Gobo136

      Read more about Tomshine Moving Head Color Gobo

    5. 5
      U `King Moving Head RGBW137

      Read more about U `King Moving Head RGBW

    6. 6
      EasyDancing 36x1W RGB Par Light138

      Read more about EasyDancing 36x1W RGB Par Light

    7. 7
      OPPSK Disco Ball Combo139

      Read more about OPPSK Disco Ball Combo

    8. 8
      Chauvet Scorpion Dual140

      Read more about Chauvet Scorpion Dual

  1. Flame and spark fixtures

    1. 1
      Flame systems basic instructions141

      Read more about Flame systems basic instructions

    2. 2
      Exporting a firing system script for flame systems142

      Read more about Exporting a firing system script for flame systems

    3. 3
      Supported flame and spark fixtures (and Standard Fixture IDs)143

      Read more about Supported flame and spark fixtures (and Standard Fixture IDs)

    4. 4
      Standard Effect IDs for flames and sparks144

      Read more about Standard Effect IDs for flames and sparks

    5. 5
      Safety channels145

      Read more about Safety channels

    6. 6
      Variable duration flame and special effects146

      Read more about Variable duration flame and special effects

    7. 7
      Explo X2 Wave Flamer147

      Read more about Explo X2 Wave Flamer

    8. 8
      Showven Circle Flamer148

      Read more about Showven Circle Flamer

    9. 9
      Spark Fabrica Moving Head Flamer149

      Read more about Spark Fabrica Moving Head Flamer

    10. 10
      Galaxis G-Flame150

      Read more about Galaxis G-Flame

    11. 11
      Showven uFlamer151

      Read more about Showven uFlamer

    12. 12
      Showven Sparkular152

      Read more about Showven Sparkular

    13. 13
      Generic DMX relay and dimmer flamers153

      Read more about Generic DMX relay and dimmer flamers

    14. 14
      Spray The Fire154

      Read more about Spray The Fire

    15. 15
      MAGICFX Flamaniac155

      Read more about MAGICFX Flamaniac

    16. 16
      Example: Explo X2 Wave Flamer with Pyromac firing system156

      Read more about Example: Explo X2 Wave Flamer with Pyromac firing system

  1. Languages

    1. 1
      Supported languages157

      Read more about Supported languages

    2. 2
      Making a language translation file158

      Read more about Making a language translation file

    3. 3
      Explanations for some of the phrases to be translated159

      Read more about Explanations for some of the phrases to be translated