Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1
    2. 2
      Machine compatibility — What computers run Finale 3D?2
    3. 3
      Download and installation3
    4. 4
      Differences between Hobbyist and Pro versions4
    5. 5
      FAQ: Does Finale 3D have feature XYZ?5
    6. 6
      Finale Inventory prices and features6
  1. Getting started

    1. 1
      Getting started basic instructions7
    2. 2
      Creating and exporting a script for your firing system8
  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions9
    2. 2
      Importing inventory10
    3. 3
      Importing supplier catalog into Finale 3D11
    4. 4
      Migrating effects from Finale Business to Finale 3D12
    5. 5
      Inventory compatibility with Finale Business (and how to fix cakes)13
    6. 6
      Exporting quantities, and deducting from inventory14
    7. 7
      Chains-count-as-one vs. chains-count-as-N15
  1. Effects

    1. 1
      Effects basic instructions16
    2. 2
      Why is ‘Type’ so important? What depends on it?17
    3. 3
      Chain duration (and prefire)18
    4. 4
      How can I tell if an effect is a chain?19
    5. 5
      Timing of shots within a cake20
    6. 6
      What happens when I insert a chain into the script?21
    7. 7
      Representation of chains in the script22
    8. 8
      Cake and candle duration (and prefire)23
  1. Addressing

    1. 1
      Addressing basic instructions24
    2. 2
      Specifying module numbers for each position25
    3. 3
      Addressing with sorts and constraints andcustom fields26
    4. 4
      What do the constraint choices on the addressing dialog do?27
    5. 5
      Sharing modules across multiple positions28
    6. 6
      Preventing chains from splitting across racks29
    7. 7
      Multiple e-matches on the same firing system pin30
    8. 8
      Cross-loading chains with angled shells or using fan-racks31
    9. 9
      Dividing a show into sequences for semi-automatic firing32
    10. 10
      Restricting modules to racks or rack clusters33
    11. 11
      Using piggyback slats or modules that fire in parallel34
    12. 12
      Using the Section field in position properties35
    13. 13
      Slats, virtual slats, and splitter boxes36
    14. 14
      Multiple firing systems in the same show37
    15. 15
      Custom module specifications38
    16. 16
      Sorting positions across multiple blueprints or sections39
  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)40
    2. 2
      Rack counts in the Hobbyist version (or Pro version)41
    3. 3
      Variable tube size racks with row length constraint42
    4. 4
      Racks with pre-wired pins43
    5. 5
      "Using the “Rack Type” field for fan racks"44
  1. Importing shows

    1. 1
      Importing chains45
  1. Reports and labels

    1. 1
      Copying report and labels templates between shows46
    2. 2
      Why don't my labels align with the stickers?47
  1. Making videos

    1. 1
      Camera animation48
    2. 2
      Combining simulation video from Finale with other video49
  1. Time code

    1. 1
      Time code basic instructions50
    2. 2
      Comparison of Pyrodigital field controllers for SMPTE51
  1. Models and other scenery

    1. 1
      Importing models52
  1. Exporting a firing system script

    1. 1
      Pyroneo script file format53
    2. 2
      Finale Generic CSV file format54
    3. 3
      Cobra55
    4. 4
      Pirotex script file format56
    5. 5
      RFRemotech script file format57
    6. 6
      RJ Equipamentos58
    7. 7
      Show Director CSV59
    8. 8
      Galaxis60
    9. 9
      Pyrodigital61
    10. 10
      FireOne62
    11. 11
      Fire Pioneer63
    12. 12
      Explo64
    13. 13
      Pyromate script file format65
    14. 14
      Piroshow66
    15. 15
      Pyromac67
    16. 16
      fireTEK68
    17. 17
      PyroSure69
    18. 18
      Merlin70
    19. 19
      ActionBase71
    20. 20
      Megafire72
  1. Flame systems

    1. 1
      Flame systems basic instructions73
    2. 2
      Exporting a firing system script for flame systems74
    3. 3
      Flame and special effects with variable duration75
    4. 4
      Explo X2 Wave Flamer76
    5. 5
      Galaxis G-Flame77
    6. 6
      MAGICFX Flamaniac78
  1. Languages

    1. 1
      Supported languages79
    2. 2
      Making a language translation file80
    3. 3
      Explanations for some of the phrases to be translated81