Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1
    2. 2
      Machine compatibility — What computers run Finale 3D?2
    3. 3
      Download and installation3
    4. 4
      Differences between Hobbyist and Pro versions4
    5. 5
      FAQ: Does Finale 3D have feature XYZ?5
    6. 6
      Finale Inventory prices and features6
  1. Getting started

    1. 1
      Getting started basic instructions7
    2. 2
      Creating and exporting a script for your firing system8
  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions9
    2. 2
      Importing inventory from a file10
    3. 3
      Importing effects from Finale Business11
    4. 4
      Importing supplier catalog into Finale 3D12
    5. 5
      Column names in Finale Inventory vs. Finale 3D13
    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)14
    7. 7
      Exporting quantities, and deducting from inventory15
    8. 8
      Chains-count-as-one vs. chains-count-as-N16
  1. Effects

    1. 1
      Effects basic instructions17
    2. 2
      Why is ‘Type’ so important? What depends on it?18
    3. 3
      Chain duration (and prefire)19
    4. 4
      How can I tell if an effect is a chain?20
    5. 5
      Timing of shots within a cake21
    6. 6
      What happens when I insert a chain into the script?22
    7. 7
      Representation of chains in the script23
    8. 8
      Cake and candle duration (and prefire)24
  1. Addressing

    1. 1
      Addressing basic instructions25
    2. 2
      Specifying module numbers for each position26
    3. 3
      Addressing with sorts and constraints andcustom fields27
    4. 4
      What do the constraint choices on the addressing dialog do?28
    5. 5
      Sharing modules across multiple positions29
    6. 6
      Preventing chains from splitting across racks30
    7. 7
      Multiple e-matches on the same firing system pin31
    8. 8
      Cross-loading chains with angled shells or using fan-racks32
    9. 9
      Dividing a show into sequences for semi-automatic firing33
    10. 10
      Restricting modules to racks or rack clusters34
    11. 11
      Using piggyback slats or modules that fire in parallel35
    12. 12
      Using the Section field in position properties36
    13. 13
      Slats, virtual slats, and splitter boxes37
    14. 14
      Multiple firing systems in the same show38
    15. 15
      Custom module specifications39
    16. 16
      Starting with module 1 instead of module 040
    17. 17
      Sorting positions across multiple blueprints or sections41
  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)42
    2. 2
      Rack counts in the Hobbyist version (or Pro version)43
    3. 3
      Variable tube size racks with row length constraint44
    4. 4
      Racks with pre-wired pins45
    5. 5
      "Using the “Rack Type” field for fan racks"46
  1. Scripting

    1. 1
      Randomize47
  1. Importing shows

    1. 1
      Importing chains48
  1. Reports and labels

    1. 1
      Copying report and labels templates between shows49
    2. 2
      Why don't my labels align with the stickers?50
  1. Making videos

    1. 1
      Camera animation51
    2. 2
      Combining simulation video from Finale with other video52
  1. Time code

    1. 1
      Time code basic instructions53
    2. 2
      Comparison of Pyrodigital field controllers for SMPTE54
  1. Scenery

    1. 1
      Background images55
    2. 2
      Importing models56
  1. Exporting a firing system script

    1. 1
      Pyroneo script file format57
    2. 2
      Finale Generic CSV file format58
    3. 3
      Cobra59
    4. 4
      Pirotex script file format60
    5. 5
      RFRemotech script file format61
    6. 6
      RJ Equipamentos62
    7. 7
      Show Director CSV63
    8. 8
      Galaxis64
    9. 9
      Pyrodigital65
    10. 10
      FireOne66
    11. 11
      Fire Pioneer67
    12. 12
      Explo68
    13. 13
      Pyromate script file format69
    14. 14
      Piroshow70
    15. 15
      Pyromac71
    16. 16
      fireTEK72
    17. 17
      PyroSure73
    18. 18
      Merlin74
    19. 19
      ActionBase75
    20. 20
      Megafire76
  1. Flame systems

    1. 1
      Flame systems basic instructions77
    2. 2
      Exporting a firing system script for flame systems78
    3. 3
      Flame and special effects with variable duration79
    4. 4
      Explo X2 Wave Flamer80
    5. 5
      Galaxis G-Flame81
    6. 6
      MAGICFX Flamaniac82
    7. 7
      Example: Explo X2 Wave Flamer with Pyromac firing system83
  1. Languages

    1. 1
      Supported languages84
    2. 2
      Making a language translation file85
    3. 3
      Explanations for some of the phrases to be translated86