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Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1

      Read more about Account setup

    2. 2
      Machine compatibility — What computers run Finale 3D?2

      Read more about Machine compatibility — What computers run Finale 3D?

    3. 3
      Download and installation3

      Read more about Download and installation

    4. 4
      How licenses work — explanation and examples4

      Read more about How licenses work — explanation and examples

    5. 5
      Differences between Hobbyist and Pro versions5

      Read more about Differences between Hobbyist and Pro versions

    6. 6
      FAQ: Does Finale 3D have feature XYZ?6

      Read more about FAQ: Does Finale 3D have feature XYZ?

    7. 7
      Finale Inventory prices and features7

      Read more about Finale Inventory prices and features

  1. Getting started

    1. 1
      Getting started basic instructions8

      Read more about Getting started basic instructions

    2. 2
      Creating and exporting a script for your firing system9

      Read more about Creating and exporting a script for your firing system

  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions10

      Read more about Inventory management basic instructions

    2. 2
      Importing inventory from a file11

      Read more about Importing inventory from a file

    3. 3
      Importing effects from Finale Business12

      Read more about Importing effects from Finale Business

    4. 4
      Importing supplier catalog into Finale 3D13

      Read more about Importing supplier catalog into Finale 3D

    5. 5
      Column names in Finale Inventory vs. Finale 3D14

      Read more about Column names in Finale Inventory vs. Finale 3D

    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)15

      Read more about Inventory compatibility with Finale Business (and how to fix cakes)

    7. 7
      Saving a backup file of your effects list16

      Read more about Saving a backup file of your effects list

    8. 8
      Case and assortment quantities, and breaking apart assortments17

      Read more about Case and assortment quantities, and breaking apart assortments

    9. 9
      Exporting quantities, and deducting from inventory18

      Read more about Exporting quantities, and deducting from inventory

    10. 10
      Synching to sale orders in Finale Inventory19

      Read more about Synching to sale orders in Finale Inventory

    11. 11
      Chains-count-as-one vs. chains-count-as-N20

      Read more about Chains-count-as-one vs. chains-count-as-N

    12. 12
      Updating prices or other fields in a Finale 3D effects database from Excel or a CSV21

      Read more about Updating prices or other fields in a Finale 3D effects database from Excel or a CSV

  1. Effects

    1. 1
      Effects basic instructions22

      Read more about Effects basic instructions

    2. 2
      Effects table columns23

      Read more about Effects table columns

    3. 3
      Why is ‘Type’ so important? What depends on it?24

      Read more about Why is ‘Type’ so important? What depends on it?

    4. 4
      Per-show effects25

      Read more about Per-show effects

    5. 5
      Prefire26

      Read more about Prefire

    6. 6
      Chain duration (and prefire)27

      Read more about Chain duration (and prefire)

    7. 7
      How can I tell if an effect is a chain?28

      Read more about How can I tell if an effect is a chain?

    8. 8
      Timing of shots within a cake29

      Read more about Timing of shots within a cake

    9. 9
      What happens when I insert a chain into the script?30

      Read more about What happens when I insert a chain into the script?

    10. 10
      Representation of chains in the script31

      Read more about Representation of chains in the script

    11. 11
      Cake and candle duration (and prefire)32

      Read more about Cake and candle duration (and prefire)

  1. Effect Editor

  1. Addressing

    1. 1
      Addressing basic instructions33

      Read more about Addressing basic instructions

    2. 2
      Specifying module numbers for each position34

      Read more about Specifying module numbers for each position

    3. 3
      Addressing with sorts and constraints and custom fields35

      Read more about Addressing with sorts and constraints and custom fields

    4. 4
      What do the constraint choices on the addressing dialog do?36

      Read more about What do the constraint choices on the addressing dialog do?

    5. 5
      Special constraints37

      Read more about Special constraints

    6. 6
      Special sort terms38

      Read more about Special sort terms

    7. 7
      Wildcards in constraints39

      Read more about Wildcards in constraints

    8. 8
      Conditional sorting based on effect type40

      Read more about Conditional sorting based on effect type

    9. 9
      Sharing modules across multiple positions41

      Read more about Sharing modules across multiple positions

    10. 10
      Locking addresses42

      Read more about Locking addresses

    11. 11
      Preventing chains from splitting across racks43

      Read more about Preventing chains from splitting across racks

    12. 12
      Multiple e-matches on the same firing system pin44

      Read more about Multiple e-matches on the same firing system pin

    13. 13
      Cross-loading chains with angled shells or using fan-racks45

      Read more about Cross-loading chains with angled shells or using fan-racks

    14. 14
      Cross-loading chains with straight-up shells46

      Read more about Cross-loading chains with straight-up shells

    15. 15
      Dividing a show into sequences for semi-automatic firing using the "Track" field47

      Read more about Dividing a show into sequences for semi-automatic firing using the "Track" field

    16. 16
      Restricting modules to racks or rack clusters48

      Read more about Restricting modules to racks or rack clusters

    17. 17
      Using piggyback slats or modules that fire in parallel49

      Read more about Using piggyback slats or modules that fire in parallel

    18. 18
      Using the Section field in position properties50

      Read more about Using the Section field in position properties

    19. 19
      Slats, virtual slats, and splitter boxes51

      Read more about Slats, virtual slats, and splitter boxes

    20. 20
      Virtual slats52

      Read more about Virtual slats

    21. 21
      Multiple firing systems in the same show53

      Read more about Multiple firing systems in the same show

    22. 22
      Custom module specifications54

      Read more about Custom module specifications

    23. 23
      Starting with module 1 instead of module 055

      Read more about Starting with module 1 instead of module 0

    24. 24
      Excluding flames or other simulations from receiving firing system addresses56

      Read more about Excluding flames or other simulations from receiving firing system addresses

    25. 25
      Fill down with "backfilling allowed" option57

      Read more about Fill down with "backfilling allowed" option

    26. 26
      The Start Module, and Pre-Assigned Rails fields on positions58

      Read more about The Start Module, and Pre-Assigned Rails fields on positions

    27. 27
      Sorting positions across multiple blueprints or sections59

      Read more about Sorting positions across multiple blueprints or sections

  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)60

      Read more about Rack layout basic instructions (Pro version)

    2. 2
      Rack counts (Hobbyist or Pro version)61

      Read more about Rack counts (Hobbyist or Pro version)

    3. 3
      Loading effects that already have firing system addresses into racks62

      Read more about Loading effects that already have firing system addresses into racks

    4. 4
      Using "Rack Type" to control what types of racks are used for what effects63

      Read more about Using "Rack Type" to control what types of racks are used for what effects

    5. 5
      Addressing based on layout of racks (Rack Number)64

      Read more about Addressing based on layout of racks (Rack Number)

    6. 6
      Variable tube size racks with row length constraint65

      Read more about Variable tube size racks with row length constraint

    7. 7
      Min/max size range constraints for racks66

      Read more about Min/max size range constraints for racks

    8. 8
      Racks with pre-wired pins67

      Read more about Racks with pre-wired pins

    9. 9
      Racks with pre-wired rails68

      Read more about Racks with pre-wired rails

    10. 10
      Shoot sites with every tube pre-wired to the firing system69

      Read more about Shoot sites with every tube pre-wired to the firing system

    11. 11
      Sorting racks to adjust the order of rack assignments70

      Read more about Sorting racks to adjust the order of rack assignments

    12. 12
      Sleeving effects into different size mortars71

      Read more about Sleeving effects into different size mortars

    13. 13
      Tube loading order72

      Read more about Tube loading order

    14. 14
      Reverse tube loading order73

      Read more about Reverse tube loading order

    15. 15
      Using the “Rack Type” field for fan racks74

      Read more about Using the “Rack Type” field for fan racks

    16. 16
      Re-arrange tubes in adjustable angle racks to avoid collisions75

      Read more about Re-arrange tubes in adjustable angle racks to avoid collisions

    17. 17
      Circle racks76

      Read more about Circle racks

    18. 18
      Ladder racks77

      Read more about Ladder racks

    19. 19
      Fan row racks78

      Read more about Fan row racks

    20. 20
      Pre-wired pin options79

      Read more about Pre-wired pin options

    21. 21
      Why is this tube red?80

      Read more about Why is this tube red?

  1. Scripting

    1. 1
      Script table columns81

      Read more about Script table columns

    2. 2
      Randomize82

      Read more about Randomize

    3. 3
      Spread out based on effect durations83

      Read more about Spread out based on effect durations

    4. 4
      Scripting manual shows84

      Read more about Scripting manual shows

    5. 5
      Copy/paste85

      Read more about Copy/paste

    6. 6
      Keyboard shortcuts86

      Read more about Keyboard shortcuts

    7. 7
      Search expressions87

      Read more about Search expressions

    8. 8
      Pin counts and warning dots88

      Read more about Pin counts and warning dots

  1. Importing shows

    1. 1
      Importing shows basic instructions89

      Read more about Importing shows basic instructions

    2. 2
      Importing chains90

      Read more about Importing chains

  1. Reports and labels

    1. 1
      Labels basic instructions91

      Read more about Labels basic instructions

    2. 2
      Report font size and column widths92

      Read more about Report font size and column widths

    3. 3
      Copying report and labels templates between shows93

      Read more about Copying report and labels templates between shows

    4. 4
      Why don't my labels align with the stickers?94

      Read more about Why don't my labels align with the stickers?

    5. 5
      Chain Specifications report95

      Read more about Chain Specifications report

  1. Making videos

    1. 1
      Is it possible to add camera motion to fake 3D background image scenes?96

      Read more about Is it possible to add camera motion to fake 3D background image scenes?

    2. 2
      Camera animation97

      Read more about Camera animation

    3. 3
      Combining simulation video from Finale with other video98

      Read more about Combining simulation video from Finale with other video

  1. Time code

    1. 1
      Time code basic instructions99

      Read more about Time code basic instructions

    2. 2
      Comparison of Pyrodigital field controllers for SMPTE100

      Read more about Comparison of Pyrodigital field controllers for SMPTE

  1. Scenery and positions

    1. 1
      Background images101

      Read more about Background images

    2. 2
      Positions coordinate system102

      Read more about Positions coordinate system

    3. 3
      Importing models103

      Read more about Importing models

    4. 4
      Excluding terrain from Sketchup models104

      Read more about Excluding terrain from Sketchup models

  1. Exporting a firing system script

    1. 1
      Pyroneo105

      Read more about Pyroneo

    2. 2
      Finale Generic CSV (full show export format)106

      Read more about Finale Generic CSV (full show export format)

    3. 3
      Cobra107

      Read more about Cobra

    4. 4
      Pirotex108

      Read more about Pirotex

    5. 5
      Apex109

      Read more about Apex

    6. 6
      StarFire110

      Read more about StarFire

    7. 7
      RFRemotech111

      Read more about RFRemotech

    8. 8
      PyroDigiT112

      Read more about PyroDigiT

    9. 9
      CSV113

      Read more about CSV

    10. 10
      PyroLEDA114

      Read more about PyroLEDA

    11. 11
      Firelinx115

      Read more about Firelinx

    12. 12
      Mongoose116

      Read more about Mongoose

    13. 13
      Fire Control G2117

      Read more about Fire Control G2

    14. 14
      Dance Of Fire118

      Read more about Dance Of Fire

    15. 15
      FireByWire119

      Read more about FireByWire

    16. 16
      PyroMaster120

      Read more about PyroMaster

    17. 17
      Pin Board121

      Read more about Pin Board

    18. 18
      RJ Equipamentos122

      Read more about RJ Equipamentos

    19. 19
      Show Director CSV (full show export format)123

      Read more about Show Director CSV (full show export format)

    20. 20
      Galaxis124

      Read more about Galaxis

    21. 21
      Pyrodigital125

      Read more about Pyrodigital

    22. 22
      FireOne126

      Read more about FireOne

    23. 23
      Fire Pioneer127

      Read more about Fire Pioneer

    24. 24
      Explo128

      Read more about Explo

    25. 25
      Pyromate129

      Read more about Pyromate

    26. 26
      Piroshow130

      Read more about Piroshow

    27. 27
      Pyromac131

      Read more about Pyromac

    28. 28
      fireTEK132

      Read more about fireTEK

    29. 29
      PyroSure133

      Read more about PyroSure

    30. 30
      Merlin134

      Read more about Merlin

    31. 31
      ActionBase135

      Read more about ActionBase

    32. 32
      Megafire136

      Read more about Megafire

    33. 33
      Firemaster137

      Read more about Firemaster

    34. 34
      Pyrodigy138

      Read more about Pyrodigy

  1. Exporting assets and data

    1. 1
      Voice cues basic instructions139

      Read more about Voice cues basic instructions

  1. DMX

    1. 1
      DMX basic instructions140

      Read more about DMX basic instructions

    2. 2
      Assign DMX channel ranges to fixtures141

      Read more about Assign DMX channel ranges to fixtures

    3. 3
      Slave fixtures142

      Read more about Slave fixtures

    4. 4
      Standard Effect IDs and Standard Fixture IDs143

      Read more about Standard Effect IDs and Standard Fixture IDs

    5. 5
      Fixture cloning -- changing a fixture's type and converting its effects144

      Read more about Fixture cloning -- changing a fixture's type and converting its effects

    6. 6
      The DMX Patch field145

      Read more about The DMX Patch field

    7. 7
      DMX setup events -- preparing channels before the effect begins146

      Read more about DMX setup events -- preparing channels before the effect begins

    8. 8
      Move-In-Black (MIB) and Move-To147

      Read more about Move-In-Black (MIB) and Move-To

    9. 9
      Supported firing systems and controllers (DMX)148

      Read more about Supported firing systems and controllers (DMX)

    10. 10
      Creating or modifying DMX effects149

      Read more about Creating or modifying DMX effects

  1. Light instructions

    1. 1
      Light fixtures basic instructions150

      Read more about Light fixtures basic instructions

    2. 2
      Standard Effect IDs for lights151

      Read more about Standard Effect IDs for lights

    3. 3
      Supported light fixtures (and Standard Fixture IDs)152

      Read more about Supported light fixtures (and Standard Fixture IDs)

  1. Light fixtures

    1. 1
      Tomshine Moving Head Color Gobo153

      Read more about Tomshine Moving Head Color Gobo

    2. 2
      U `King Moving Head RGBW154

      Read more about U `King Moving Head RGBW

    3. 3
      EasyDancing 36x1W RGB Par Light155

      Read more about EasyDancing 36x1W RGB Par Light

    4. 4
      Thomann Fun Generation LED Pot 12x1W RGBW156

      Read more about Thomann Fun Generation LED Pot 12x1W RGBW

    5. 5
      beamZ BBP60 RGB UV Par Light157

      Read more about beamZ BBP60 RGB UV Par Light

    6. 6
      ADJ Fog Fury Jett RGBA158

      Read more about ADJ Fog Fury Jett RGBA

    7. 7
      Moka SFX MK-P18 RGB Wall Washer Light159

      Read more about Moka SFX MK-P18 RGB Wall Washer Light

    8. 8
      OPPSK Disco Ball Combo160

      Read more about OPPSK Disco Ball Combo

    9. 9
      Chauvet Scorpion Dual161

      Read more about Chauvet Scorpion Dual

  1. Flame and spark instructions

    1. 1
      Flame fixtures basic instructions162

      Read more about Flame fixtures basic instructions

    2. 2
      Non-DMX firing systems and flame fixtures163

      Read more about Non-DMX firing systems and flame fixtures

    3. 3
      Supported flame and spark fixtures (and Standard Fixture IDs)164

      Read more about Supported flame and spark fixtures (and Standard Fixture IDs)

    4. 4
      Standard Effect IDs for flames and sparks165

      Read more about Standard Effect IDs for flames and sparks

    5. 5
      Safety channels166

      Read more about Safety channels

    6. 6
      Variable duration flame and special effects167

      Read more about Variable duration flame and special effects

    7. 7
      Example: Explo X2 Wave Flamer with Pyromac firing system168

      Read more about Example: Explo X2 Wave Flamer with Pyromac firing system

  1. Flame and spark fixtures

    1. 1
      Explo X2 Wave Flamer169

      Read more about Explo X2 Wave Flamer

    2. 2
      Showven Circle Flamer170

      Read more about Showven Circle Flamer

    3. 3
      Spark Fabrica Moving Head Flamer171

      Read more about Spark Fabrica Moving Head Flamer

    4. 4
      Galaxis G-Flame172

      Read more about Galaxis G-Flame

    5. 5
      Le Maitre Salamander173

      Read more about Le Maitre Salamander

    6. 6
      Showven uFlamer174

      Read more about Showven uFlamer

    7. 7
      Moka H-E01 Genius Flame Machine175

      Read more about Moka H-E01 Genius Flame Machine

    8. 8
      Showven Sparkular176

      Read more about Showven Sparkular

    9. 9
      Generic DMX relay and dimmer flamers177

      Read more about Generic DMX relay and dimmer flamers

    10. 10
      Spray The Fire178

      Read more about Spray The Fire

    11. 11
      MagicFX Stage Flame179

      Read more about MagicFX Stage Flame

    12. 12
      Explo GX2 Flamer180

      Read more about Explo GX2 Flamer

    13. 13
      MagicFX Sparxtar181

      Read more about MagicFX Sparxtar

    14. 14
      Explo GX3 Power Flame182

      Read more about Explo GX3 Power Flame

    15. 15
      MagicFX Flameblazer183

      Read more about MagicFX Flameblazer

    16. 16
      Auvi Spark184

      Read more about Auvi Spark

    17. 17
      MagicFX Flamaniac185

      Read more about MagicFX Flamaniac

    18. 18
      Anonymous 5 Head Flamer 7CH186

      Read more about Anonymous 5 Head Flamer 7CH

    19. 19
      Moka H-E03 3 Head Flamer187

      Read more about Moka H-E03 3 Head Flamer

    20. 20
      Sigma Services FireFly flame projector188

      Read more about Sigma Services FireFly flame projector

  1. Languages

    1. 1
      Supported languages189

      Read more about Supported languages

    2. 2
      Making a language translation file190

      Read more about Making a language translation file

    3. 3
      Explanations for some of the phrases to be translated191

      Read more about Explanations for some of the phrases to be translated