Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1
    2. 2
      Machine compatibility -- What computer should I buy to run Finale 3D?2
    3. 3
      Download and installation3
    4. 4
      Differences between Hobbyist and Pro versions4
    5. 5
      FAQ: Does Finale 3D have feature XYZ?5
  1. Getting started

    1. 1
      Creating and exporting a script for your firing system6
  1. Inventory management and effects lists

    1. 1
      Basic inventory management in Finale 3D7
    2. 2
      Importing supplier catalog into Finale 3D (instructions for the supplier)8
    3. 3
      Migrating effects from Finale Business to Finale 3D9
    4. 4
      Inventory compatibility with Finale Business (and how to fix cakes)10
    5. 5
      Exporting product quantities from a show, and deducting from inventory11
    6. 6
      Chains-count-as-one vs. chains-count-as-N12
  1. Effects

    1. 1
      Why is ‘Type’ so important? What depends on it?13
    2. 2
      Chain duration (and prefire)14
    3. 3
      How can I tell if an effect is a chain?15
    4. 4
      Timing of shots within a cake16
    5. 5
      What actually happens when I insert a chain into the script?17
    6. 6
      Representation of chains in the script18
    7. 7
      Cake and candle duration (and prefire)19
  1. Addressing

    1. 1
      Addressing basic instructions20
    2. 2
      Specifying module numbers for each position21
    3. 3
      Addressing with sorts and constraints, and using the custom fields22
    4. 4
      What do the constraint choices on the addressing dialog do?23
    5. 5
      Sharing modules across multiple positions24
    6. 6
      Preventing chains from splitting across racks, and filling open tubes with singles25
    7. 7
      Multiple e-matches on the same firing system pin26
    8. 8
      Cross-loading chains with angled shells or using fan-racks27
    9. 9
      Dividing a show into sequences for semi-automatic firing28
    10. 10
      Restricting modules to racks or rack clusters29
    11. 11
      Using piggyback slats or modules that fire in parallel30
    12. 12
      Using the Section field in position properties to control addressing31
    13. 13
      Slats, virtual slats, and splitter boxes32
    14. 14
      Multiple firing systems in the same show33
    15. 15
      Sorting positions across multiple blueprints or sections34
  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)35
    2. 2
      Rack counts in the Hobbyist version (or Pro version)36
    3. 3
      Variable tube size racks with row length constraint37
    4. 4
      Racks with pre-wired pins38
    5. 5
      Using the "Rack Type" field to make effects go into fan racks39
  1. Importing shows

    1. 1
      Importing chains40
  1. Reports and labels

    1. 1
      Copying report and labels templates between shows41
    2. 2
      Why don't my labels align with the stickers?42
  1. Making videos

    1. 1
      Camera animation43
    2. 2
      Combining simulation video from Finale with other video44
  1. Time code

    1. 1
      Time code basic instructions45
    2. 2
      Technical note: comparison of old and new Pyrodigital field controllers for SMPTE46
  1. Models and other scenery

    1. 1
      Importing models47
  1. Exporting a firing system script

    1. 1
      Pyroneo script file format48
    2. 2
      Finale Generic CSV file format49
    3. 3
      Cobra50
    4. 4
      Pirotex script file format51
    5. 5
      RFRemotech script file format52
    6. 6
      RJ Equipamentos script file format53
    7. 7
      Show Director CSV54
    8. 8
      Galaxis55
    9. 9
      Pyrodigital56
    10. 10
      FireOne57
    11. 11
      Fire Pioneer script file format58
    12. 12
      Explo59
    13. 13
      Pyromate script file format60
    14. 14
      Piroshow61
    15. 15
      Pyromac62
    16. 16
      fireTEK63
    17. 17
      PyroSure64
    18. 18
      Merlin65
    19. 19
      ActionBase66
  1. Flame systems

    1. 1
      Flame systems basic instructions67
    2. 2
      Exporting a firing system script for flame systems68
    3. 3
      Explo X2 Wave Flamer69
    4. 4
      Galaxis G-Flame70
    5. 5
      MAGICFX Flamaniac71
  1. Languages

    1. 1
      Supported languages72
    2. 2
      Making a language translation file73
    3. 3
      Explanations for some of the phrases to be translated74