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Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1

      Read more about Account setup

    2. 2
      Machine compatibility — What computers run Finale 3D?2

      Read more about Machine compatibility — What computers run Finale 3D?

    3. 3
      Download and installation3

      Read more about Download and installation

    4. 4
      How licenses work — explanation and examples4

      Read more about How licenses work — explanation and examples

    5. 5
      Differences between Hobbyist and Pro versions5

      Read more about Differences between Hobbyist and Pro versions

    6. 6
      FAQ: Does Finale 3D have feature XYZ?6

      Read more about FAQ: Does Finale 3D have feature XYZ?

    7. 7
      Finale Inventory prices and features7

      Read more about Finale Inventory prices and features

  1. Getting started

    1. 1
      Getting started basic instructions8

      Read more about Getting started basic instructions

    2. 2
      Creating and exporting a script for your firing system9

      Read more about Creating and exporting a script for your firing system

  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions10

      Read more about Inventory management basic instructions

    2. 2
      Importing inventory from a file11

      Read more about Importing inventory from a file

    3. 3
      Importing effects from Finale Business12

      Read more about Importing effects from Finale Business

    4. 4
      Importing supplier catalog into Finale 3D13

      Read more about Importing supplier catalog into Finale 3D

    5. 5
      Column names in Finale Inventory vs. Finale 3D14

      Read more about Column names in Finale Inventory vs. Finale 3D

    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)15

      Read more about Inventory compatibility with Finale Business (and how to fix cakes)

    7. 7
      Saving a backup file of your effects list16

      Read more about Saving a backup file of your effects list

    8. 8
      Exporting quantities, and deducting from inventory17

      Read more about Exporting quantities, and deducting from inventory

    9. 9
      Chains-count-as-one vs. chains-count-as-N18

      Read more about Chains-count-as-one vs. chains-count-as-N

    10. 10
      Updating prices or other fields in a Finale 3D effects database from Excel or a CSV19

      Read more about Updating prices or other fields in a Finale 3D effects database from Excel or a CSV

  1. Effects

    1. 1
      Effects basic instructions20

      Read more about Effects basic instructions

    2. 2
      Per-show effects21

      Read more about Per-show effects

    3. 3
      Why is ‘Type’ so important? What depends on it?22

      Read more about Why is ‘Type’ so important? What depends on it?

    4. 4
      Prefire23

      Read more about Prefire

    5. 5
      Chain duration (and prefire)24

      Read more about Chain duration (and prefire)

    6. 6
      How can I tell if an effect is a chain?25

      Read more about How can I tell if an effect is a chain?

    7. 7
      Timing of shots within a cake26

      Read more about Timing of shots within a cake

    8. 8
      What happens when I insert a chain into the script?27

      Read more about What happens when I insert a chain into the script?

    9. 9
      Representation of chains in the script28

      Read more about Representation of chains in the script

    10. 10
      Cake and candle duration (and prefire)29

      Read more about Cake and candle duration (and prefire)

  1. Effect Editor

    1. 1
      Simulation parameters30

      Read more about Simulation parameters

  1. Addressing

    1. 1
      Addressing basic instructions31

      Read more about Addressing basic instructions

    2. 2
      Specifying module numbers for each position32

      Read more about Specifying module numbers for each position

    3. 3
      Addressing with sorts and constraints and custom fields33

      Read more about Addressing with sorts and constraints and custom fields

    4. 4
      What do the constraint choices on the addressing dialog do?34

      Read more about What do the constraint choices on the addressing dialog do?

    5. 5
      Special constraints35

      Read more about Special constraints

    6. 6
      Sharing modules across multiple positions36

      Read more about Sharing modules across multiple positions

    7. 7
      Preventing chains from splitting across racks37

      Read more about Preventing chains from splitting across racks

    8. 8
      Multiple e-matches on the same firing system pin38

      Read more about Multiple e-matches on the same firing system pin

    9. 9
      Cross-loading chains with angled shells or using fan-racks39

      Read more about Cross-loading chains with angled shells or using fan-racks

    10. 10
      Dividing a show into sequences for semi-automatic firing40

      Read more about Dividing a show into sequences for semi-automatic firing

    11. 11
      Restricting modules to racks or rack clusters41

      Read more about Restricting modules to racks or rack clusters

    12. 12
      Using piggyback slats or modules that fire in parallel42

      Read more about Using piggyback slats or modules that fire in parallel

    13. 13
      Using the Section field in position properties43

      Read more about Using the Section field in position properties

    14. 14
      Slats, virtual slats, and splitter boxes44

      Read more about Slats, virtual slats, and splitter boxes

    15. 15
      Multiple firing systems in the same show45

      Read more about Multiple firing systems in the same show

    16. 16
      Custom module specifications46

      Read more about Custom module specifications

    17. 17
      Starting with module 1 instead of module 047

      Read more about Starting with module 1 instead of module 0

    18. 18
      Excluding flames or other simulations from receiving firing system addresses48

      Read more about Excluding flames or other simulations from receiving firing system addresses

    19. 19
      Fill down with "backfilling allowed" option49

      Read more about Fill down with "backfilling allowed" option

    20. 20
      Sorting positions across multiple blueprints or sections50

      Read more about Sorting positions across multiple blueprints or sections

  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)51

      Read more about Rack layout basic instructions (Pro version)

    2. 2
      Rack counts in the Hobbyist version (or Pro version)52

      Read more about Rack counts in the Hobbyist version (or Pro version)

    3. 3
      Variable tube size racks with row length constraint53

      Read more about Variable tube size racks with row length constraint

    4. 4
      Min/max size range constraints for racks54

      Read more about Min/max size range constraints for racks

    5. 5
      Racks with pre-wired pins55

      Read more about Racks with pre-wired pins

    6. 6
      Racks with pre-wired rails56

      Read more about Racks with pre-wired rails

    7. 7
      Shoot sites with every tube pre-wired to the firing system57

      Read more about Shoot sites with every tube pre-wired to the firing system

    8. 8
      Sorting racks to adjust the order of address assignment58

      Read more about Sorting racks to adjust the order of address assignment

    9. 9
      Sleeving effects into different size mortars59

      Read more about Sleeving effects into different size mortars

    10. 10
      Reverse tube loading order60

      Read more about Reverse tube loading order

    11. 11
      Using the “Rack Type” field for fan racks61

      Read more about Using the “Rack Type” field for fan racks

    12. 12
      Circle racks62

      Read more about Circle racks

    13. 13
      Ladder racks63

      Read more about Ladder racks

    14. 14
      Fan row racks64

      Read more about Fan row racks

    15. 15
      Pre-wired pin options65

      Read more about Pre-wired pin options

    16. 16
      Why is this tube red?66

      Read more about Why is this tube red?

  1. Scripting

    1. 1
      Randomize67

      Read more about Randomize

    2. 2
      Spread out based on effect durations68

      Read more about Spread out based on effect durations

    3. 3
      Scripting manual shows69

      Read more about Scripting manual shows

    4. 4
      Keyboard shortcuts70

      Read more about Keyboard shortcuts

    5. 5
      Search expressions71

      Read more about Search expressions

  1. Importing shows

    1. 1
      Importing chains72

      Read more about Importing chains

  1. Reports and labels

    1. 1
      Labels basic instructions73

      Read more about Labels basic instructions

    2. 2
      Report font size and column widths74

      Read more about Report font size and column widths

    3. 3
      Copying report and labels templates between shows75

      Read more about Copying report and labels templates between shows

    4. 4
      Why don't my labels align with the stickers?76

      Read more about Why don't my labels align with the stickers?

    5. 5
      Chain Specifications report77

      Read more about Chain Specifications report

  1. Making videos

    1. 1
      Is it possible to add camera motion to fake 3D background image scenes?78

      Read more about Is it possible to add camera motion to fake 3D background image scenes?

    2. 2
      Camera animation79

      Read more about Camera animation

    3. 3
      Combining simulation video from Finale with other video80

      Read more about Combining simulation video from Finale with other video

  1. Time code

    1. 1
      Time code basic instructions81

      Read more about Time code basic instructions

    2. 2
      Comparison of Pyrodigital field controllers for SMPTE82

      Read more about Comparison of Pyrodigital field controllers for SMPTE

  1. Scenery and positions

    1. 1
      Background images83

      Read more about Background images

    2. 2
      Positions coordinate system84

      Read more about Positions coordinate system

    3. 3
      Importing models85

      Read more about Importing models

    4. 4
      Excluding terrain from Sketchup models86

      Read more about Excluding terrain from Sketchup models

  1. Exporting a firing system script

    1. 1
      Pyroneo script file format87

      Read more about Pyroneo script file format

    2. 2
      Finale Generic CSV (full show export format)88

      Read more about Finale Generic CSV (full show export format)

    3. 3
      Cobra89

      Read more about Cobra

    4. 4
      Pirotex script file format90

      Read more about Pirotex script file format

    5. 5
      RFRemotech script file format91

      Read more about RFRemotech script file format

    6. 6
      PyroDigiT92

      Read more about PyroDigiT

    7. 7
      CSV93

      Read more about CSV

    8. 8
      PyroLEDA94

      Read more about PyroLEDA

    9. 9
      Dance Of Fire95

      Read more about Dance Of Fire

    10. 10
      FireByWire96

      Read more about FireByWire

    11. 11
      PyroMaster97

      Read more about PyroMaster

    12. 12
      Pin Board98

      Read more about Pin Board

    13. 13
      RJ Equipamentos99

      Read more about RJ Equipamentos

    14. 14
      Show Director CSV (full show export format)100

      Read more about Show Director CSV (full show export format)

    15. 15
      Galaxis101

      Read more about Galaxis

    16. 16
      Pyrodigital102

      Read more about Pyrodigital

    17. 17
      FireOne103

      Read more about FireOne

    18. 18
      Fire Pioneer104

      Read more about Fire Pioneer

    19. 19
      Explo105

      Read more about Explo

    20. 20
      Pyromate106

      Read more about Pyromate

    21. 21
      Piroshow107

      Read more about Piroshow

    22. 22
      Pyromac108

      Read more about Pyromac

    23. 23
      fireTEK109

      Read more about fireTEK

    24. 24
      PyroSure110

      Read more about PyroSure

    25. 25
      Merlin111

      Read more about Merlin

    26. 26
      ActionBase112

      Read more about ActionBase

    27. 27
      Megafire113

      Read more about Megafire

    28. 28
      Firemaster114

      Read more about Firemaster

  1. Exporting assets and data

    1. 1
      Voice cues basic instructions115

      Read more about Voice cues basic instructions

  1. Flame systems

    1. 1
      Flame systems basic instructions116

      Read more about Flame systems basic instructions

    2. 2
      Exporting a firing system script for flame systems117

      Read more about Exporting a firing system script for flame systems

    3. 3
      Variable duration flame and special effects118

      Read more about Variable duration flame and special effects

    4. 4
      Explo X2 Wave Flamer119

      Read more about Explo X2 Wave Flamer

    5. 5
      Galaxis G-Flame120

      Read more about Galaxis G-Flame

    6. 6
      MAGICFX Flamaniac121

      Read more about MAGICFX Flamaniac

    7. 7
      Example: Explo X2 Wave Flamer with Pyromac firing system122

      Read more about Example: Explo X2 Wave Flamer with Pyromac firing system

  1. Languages

    1. 1
      Supported languages123

      Read more about Supported languages

    2. 2
      Making a language translation file124

      Read more about Making a language translation file

    3. 3
      Explanations for some of the phrases to be translated125

      Read more about Explanations for some of the phrases to be translated