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Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1

      Read more about Account setup

    2. 2
      Machine compatibility — What computers run Finale 3D?2

      Read more about Machine compatibility — What computers run Finale 3D?

    3. 3
      Download and installation3

      Read more about Download and installation

    4. 4
      How licenses work — explanation and examples4

      Read more about How licenses work — explanation and examples

    5. 5
      Differences between Hobbyist and Pro versions5

      Read more about Differences between Hobbyist and Pro versions

    6. 6
      FAQ: Does Finale 3D have feature XYZ?6

      Read more about FAQ: Does Finale 3D have feature XYZ?

    7. 7
      Finale Inventory prices and features7

      Read more about Finale Inventory prices and features

  1. Getting started

    1. 1
      Getting started basic instructions8

      Read more about Getting started basic instructions

    2. 2
      Creating and exporting a script for your firing system9

      Read more about Creating and exporting a script for your firing system

  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions10

      Read more about Inventory management basic instructions

    2. 2
      Importing inventory from a file11

      Read more about Importing inventory from a file

    3. 3
      Importing effects from Finale Business12

      Read more about Importing effects from Finale Business

    4. 4
      Importing supplier catalog into Finale 3D13

      Read more about Importing supplier catalog into Finale 3D

    5. 5
      Column names in Finale Inventory vs. Finale 3D14

      Read more about Column names in Finale Inventory vs. Finale 3D

    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)15

      Read more about Inventory compatibility with Finale Business (and how to fix cakes)

    7. 7
      Exporting quantities, and deducting from inventory16

      Read more about Exporting quantities, and deducting from inventory

    8. 8
      Chains-count-as-one vs. chains-count-as-N17

      Read more about Chains-count-as-one vs. chains-count-as-N

    9. 9
      Updating prices or other fields in a Finale 3D effects database from Excel or a CSV18

      Read more about Updating prices or other fields in a Finale 3D effects database from Excel or a CSV

  1. Effects

    1. 1
      Effects basic instructions19

      Read more about Effects basic instructions

    2. 2
      Why is ‘Type’ so important? What depends on it?20

      Read more about Why is ‘Type’ so important? What depends on it?

    3. 3
      Chain duration (and prefire)21

      Read more about Chain duration (and prefire)

    4. 4
      How can I tell if an effect is a chain?22

      Read more about How can I tell if an effect is a chain?

    5. 5
      Timing of shots within a cake23

      Read more about Timing of shots within a cake

    6. 6
      What happens when I insert a chain into the script?24

      Read more about What happens when I insert a chain into the script?

    7. 7
      Representation of chains in the script25

      Read more about Representation of chains in the script

    8. 8
      Cake and candle duration (and prefire)26

      Read more about Cake and candle duration (and prefire)

  1. Addressing

    1. 1
      Addressing basic instructions27

      Read more about Addressing basic instructions

    2. 2
      Specifying module numbers for each position28

      Read more about Specifying module numbers for each position

    3. 3
      Addressing with sorts and constraints andcustom fields29

      Read more about Addressing with sorts and constraints andcustom fields

    4. 4
      What do the constraint choices on the addressing dialog do?30

      Read more about What do the constraint choices on the addressing dialog do?

    5. 5
      Sharing modules across multiple positions31

      Read more about Sharing modules across multiple positions

    6. 6
      Preventing chains from splitting across racks32

      Read more about Preventing chains from splitting across racks

    7. 7
      Multiple e-matches on the same firing system pin33

      Read more about Multiple e-matches on the same firing system pin

    8. 8
      Cross-loading chains with angled shells or using fan-racks34

      Read more about Cross-loading chains with angled shells or using fan-racks

    9. 9
      Dividing a show into sequences for semi-automatic firing35

      Read more about Dividing a show into sequences for semi-automatic firing

    10. 10
      Restricting modules to racks or rack clusters36

      Read more about Restricting modules to racks or rack clusters

    11. 11
      Using piggyback slats or modules that fire in parallel37

      Read more about Using piggyback slats or modules that fire in parallel

    12. 12
      Using the Section field in position properties38

      Read more about Using the Section field in position properties

    13. 13
      Slats, virtual slats, and splitter boxes39

      Read more about Slats, virtual slats, and splitter boxes

    14. 14
      Multiple firing systems in the same show40

      Read more about Multiple firing systems in the same show

    15. 15
      Custom module specifications41

      Read more about Custom module specifications

    16. 16
      Starting with module 1 instead of module 042

      Read more about Starting with module 1 instead of module 0

    17. 17
      Sorting positions across multiple blueprints or sections43

      Read more about Sorting positions across multiple blueprints or sections

  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)44

      Read more about Rack layout basic instructions (Pro version)

    2. 2
      Rack counts in the Hobbyist version (or Pro version)45

      Read more about Rack counts in the Hobbyist version (or Pro version)

    3. 3
      Variable tube size racks with row length constraint46

      Read more about Variable tube size racks with row length constraint

    4. 4
      Racks with pre-wired pins47

      Read more about Racks with pre-wired pins

    5. 5
      "Using the “Rack Type” field for fan racks"48

      Read more about "Using the “Rack Type” field for fan racks"

  1. Scripting

    1. 1
      Randomize49

      Read more about Randomize

  1. Importing shows

    1. 1
      Importing chains50

      Read more about Importing chains

  1. Reports and labels

    1. 1
      Copying report and labels templates between shows51

      Read more about Copying report and labels templates between shows

    2. 2
      Why don't my labels align with the stickers?52

      Read more about Why don't my labels align with the stickers?

  1. Making videos

    1. 1
      Camera animation53

      Read more about Camera animation

    2. 2
      Combining simulation video from Finale with other video54

      Read more about Combining simulation video from Finale with other video

  1. Time code

    1. 1
      Time code basic instructions55

      Read more about Time code basic instructions

    2. 2
      Comparison of Pyrodigital field controllers for SMPTE56

      Read more about Comparison of Pyrodigital field controllers for SMPTE

  1. Scenery

    1. 1
      Background images57

      Read more about Background images

    2. 2
      Importing models58

      Read more about Importing models

  1. Exporting a firing system script

    1. 1
      Pyroneo script file format59

      Read more about Pyroneo script file format

    2. 2
      Finale Generic CSV file format60

      Read more about Finale Generic CSV file format

    3. 3
      Cobra61

      Read more about Cobra

    4. 4
      Pirotex script file format62

      Read more about Pirotex script file format

    5. 5
      RFRemotech script file format63

      Read more about RFRemotech script file format

    6. 6
      RJ Equipamentos64

      Read more about RJ Equipamentos

    7. 7
      Show Director CSV65

      Read more about Show Director CSV

    8. 8
      Galaxis66

      Read more about Galaxis

    9. 9
      Pyrodigital67

      Read more about Pyrodigital

    10. 10
      FireOne68

      Read more about FireOne

    11. 11
      Fire Pioneer69

      Read more about Fire Pioneer

    12. 12
      Explo70

      Read more about Explo

    13. 13
      Pyromate script file format71

      Read more about Pyromate script file format

    14. 14
      Piroshow72

      Read more about Piroshow

    15. 15
      Pyromac73

      Read more about Pyromac

    16. 16
      fireTEK74

      Read more about fireTEK

    17. 17
      PyroSure75

      Read more about PyroSure

    18. 18
      Merlin76

      Read more about Merlin

    19. 19
      ActionBase77

      Read more about ActionBase

    20. 20
      Megafire78

      Read more about Megafire

  1. Flame systems

    1. 1
      Flame systems basic instructions79

      Read more about Flame systems basic instructions

    2. 2
      Exporting a firing system script for flame systems80

      Read more about Exporting a firing system script for flame systems

    3. 3
      Flame and special effects with variable duration81

      Read more about Flame and special effects with variable duration

    4. 4
      Explo X2 Wave Flamer82

      Read more about Explo X2 Wave Flamer

    5. 5
      Galaxis G-Flame83

      Read more about Galaxis G-Flame

    6. 6
      MAGICFX Flamaniac84

      Read more about MAGICFX Flamaniac

    7. 7
      Example: Explo X2 Wave Flamer with Pyromac firing system85

      Read more about Example: Explo X2 Wave Flamer with Pyromac firing system

  1. Languages

    1. 1
      Supported languages86

      Read more about Supported languages

    2. 2
      Making a language translation file87

      Read more about Making a language translation file

    3. 3
      Explanations for some of the phrases to be translated88

      Read more about Explanations for some of the phrases to be translated