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Software Documentation

Table of contents

  1. Account setup, licenses, and machine activations

    1. 1
      Account setup1

      Read more about Account setup

    2. 2
      Machine compatibility — What computers run Finale 3D?2

      Read more about Machine compatibility — What computers run Finale 3D?

    3. 3
      Download and installation3

      Read more about Download and installation

    4. 4
      How licenses work — explanation and examples4

      Read more about How licenses work — explanation and examples

    5. 5
      Differences between Hobbyist and Pro versions5

      Read more about Differences between Hobbyist and Pro versions

    6. 6
      FAQ: Does Finale 3D have feature XYZ?6

      Read more about FAQ: Does Finale 3D have feature XYZ?

    7. 7
      Finale Inventory prices and features7

      Read more about Finale Inventory prices and features

  1. Getting started

    1. 1
      Getting started basic instructions8

      Read more about Getting started basic instructions

    2. 2
      Creating and exporting a script for your firing system9

      Read more about Creating and exporting a script for your firing system

  1. Inventory management and importing effects

    1. 1
      Inventory management basic instructions10

      Read more about Inventory management basic instructions

    2. 2
      Importing inventory from a file11

      Read more about Importing inventory from a file

    3. 3
      Importing effects from Finale Business12

      Read more about Importing effects from Finale Business

    4. 4
      Importing supplier catalog into Finale 3D13

      Read more about Importing supplier catalog into Finale 3D

    5. 5
      Column names in Finale Inventory vs. Finale 3D14

      Read more about Column names in Finale Inventory vs. Finale 3D

    6. 6
      Inventory compatibility with Finale Business (and how to fix cakes)15

      Read more about Inventory compatibility with Finale Business (and how to fix cakes)

    7. 7
      Saving a backup file of your effects list16

      Read more about Saving a backup file of your effects list

    8. 8
      Case and assortment quantities, and breaking apart assortments17

      Read more about Case and assortment quantities, and breaking apart assortments

    9. 9
      Exporting quantities, and deducting from inventory18

      Read more about Exporting quantities, and deducting from inventory

    10. 10
      Synching to sale orders in Finale Inventory19

      Read more about Synching to sale orders in Finale Inventory

    11. 11
      Chains-count-as-one vs. chains-count-as-N20

      Read more about Chains-count-as-one vs. chains-count-as-N

    12. 12
      Updating prices or other fields in a Finale 3D effects database from Excel or a CSV21

      Read more about Updating prices or other fields in a Finale 3D effects database from Excel or a CSV

  1. Effects

    1. 1
      Effects basic instructions22

      Read more about Effects basic instructions

    2. 2
      Effects table columns23

      Read more about Effects table columns

    3. 3
      Why is ‘Type’ so important? What depends on it?24

      Read more about Why is ‘Type’ so important? What depends on it?

    4. 4
      Per-show effects25

      Read more about Per-show effects

    5. 5
      Prefire26

      Read more about Prefire

    6. 6
      Chain duration (and prefire)27

      Read more about Chain duration (and prefire)

    7. 7
      How can I tell if an effect is a chain?28

      Read more about How can I tell if an effect is a chain?

    8. 8
      Timing of shots within a cake29

      Read more about Timing of shots within a cake

    9. 9
      What happens when I insert a chain into the script?30

      Read more about What happens when I insert a chain into the script?

    10. 10
      Representation of chains in the script31

      Read more about Representation of chains in the script

    11. 11
      Cake and candle duration (and prefire)32

      Read more about Cake and candle duration (and prefire)

  1. Effect Editor

  1. Addressing

    1. 1
      Addressing basic instructions33

      Read more about Addressing basic instructions

    2. 2
      Specifying module numbers for each position34

      Read more about Specifying module numbers for each position

    3. 3
      Addressing with sorts and constraints and custom fields35

      Read more about Addressing with sorts and constraints and custom fields

    4. 4
      What do the constraint choices on the addressing dialog do?36

      Read more about What do the constraint choices on the addressing dialog do?

    5. 5
      Special constraints37

      Read more about Special constraints

    6. 6
      Special sort terms38

      Read more about Special sort terms

    7. 7
      Conditional sorting based on effect type39

      Read more about Conditional sorting based on effect type

    8. 8
      Sharing modules across multiple positions40

      Read more about Sharing modules across multiple positions

    9. 9
      Preventing chains from splitting across racks41

      Read more about Preventing chains from splitting across racks

    10. 10
      Multiple e-matches on the same firing system pin42

      Read more about Multiple e-matches on the same firing system pin

    11. 11
      Cross-loading chains with angled shells or using fan-racks43

      Read more about Cross-loading chains with angled shells or using fan-racks

    12. 12
      Dividing a show into sequences for semi-automatic firing44

      Read more about Dividing a show into sequences for semi-automatic firing

    13. 13
      Restricting modules to racks or rack clusters45

      Read more about Restricting modules to racks or rack clusters

    14. 14
      Using piggyback slats or modules that fire in parallel46

      Read more about Using piggyback slats or modules that fire in parallel

    15. 15
      Using the Section field in position properties47

      Read more about Using the Section field in position properties

    16. 16
      Slats, virtual slats, and splitter boxes48

      Read more about Slats, virtual slats, and splitter boxes

    17. 17
      Virtual slats49

      Read more about Virtual slats

    18. 18
      Multiple firing systems in the same show50

      Read more about Multiple firing systems in the same show

    19. 19
      Custom module specifications51

      Read more about Custom module specifications

    20. 20
      Starting with module 1 instead of module 052

      Read more about Starting with module 1 instead of module 0

    21. 21
      Excluding flames or other simulations from receiving firing system addresses53

      Read more about Excluding flames or other simulations from receiving firing system addresses

    22. 22
      Fill down with "backfilling allowed" option54

      Read more about Fill down with "backfilling allowed" option

    23. 23
      The Start Module, and Pre-Assigned Rails fields on positions55

      Read more about The Start Module, and Pre-Assigned Rails fields on positions

    24. 24
      Sorting positions across multiple blueprints or sections56

      Read more about Sorting positions across multiple blueprints or sections

  1. Rack layout

    1. 1
      Rack layout basic instructions (Pro version)57

      Read more about Rack layout basic instructions (Pro version)

    2. 2
      Rack counts (Hobbyist or Pro version)58

      Read more about Rack counts (Hobbyist or Pro version)

    3. 3
      Using "Rack Type" to control what types of racks are used for what effects59

      Read more about Using "Rack Type" to control what types of racks are used for what effects

    4. 4
      Variable tube size racks with row length constraint60

      Read more about Variable tube size racks with row length constraint

    5. 5
      Min/max size range constraints for racks61

      Read more about Min/max size range constraints for racks

    6. 6
      Racks with pre-wired pins62

      Read more about Racks with pre-wired pins

    7. 7
      Racks with pre-wired rails63

      Read more about Racks with pre-wired rails

    8. 8
      Shoot sites with every tube pre-wired to the firing system64

      Read more about Shoot sites with every tube pre-wired to the firing system

    9. 9
      Sorting racks to adjust the order of address assignment65

      Read more about Sorting racks to adjust the order of address assignment

    10. 10
      Sleeving effects into different size mortars66

      Read more about Sleeving effects into different size mortars

    11. 11
      Tube loading order67

      Read more about Tube loading order

    12. 12
      Reverse tube loading order68

      Read more about Reverse tube loading order

    13. 13
      Using the “Rack Type” field for fan racks69

      Read more about Using the “Rack Type” field for fan racks

    14. 14
      Re-arrange tubes in adjustable angle racks to avoid collisions70

      Read more about Re-arrange tubes in adjustable angle racks to avoid collisions

    15. 15
      Circle racks71

      Read more about Circle racks

    16. 16
      Ladder racks72

      Read more about Ladder racks

    17. 17
      Fan row racks73

      Read more about Fan row racks

    18. 18
      Pre-wired pin options74

      Read more about Pre-wired pin options

    19. 19
      Why is this tube red?75

      Read more about Why is this tube red?

  1. Scripting

    1. 1
      Script table columns76

      Read more about Script table columns

    2. 2
      Randomize77

      Read more about Randomize

    3. 3
      Spread out based on effect durations78

      Read more about Spread out based on effect durations

    4. 4
      Scripting manual shows79

      Read more about Scripting manual shows

    5. 5
      Keyboard shortcuts80

      Read more about Keyboard shortcuts

    6. 6
      Search expressions81

      Read more about Search expressions

    7. 7
      Pin counts and warning dots82

      Read more about Pin counts and warning dots

  1. Importing shows

    1. 1
      Importing shows basic instructions83

      Read more about Importing shows basic instructions

    2. 2
      Importing chains84

      Read more about Importing chains

  1. Reports and labels

    1. 1
      Labels basic instructions85

      Read more about Labels basic instructions

    2. 2
      Report font size and column widths86

      Read more about Report font size and column widths

    3. 3
      Copying report and labels templates between shows87

      Read more about Copying report and labels templates between shows

    4. 4
      Why don't my labels align with the stickers?88

      Read more about Why don't my labels align with the stickers?

    5. 5
      Chain Specifications report89

      Read more about Chain Specifications report

  1. Making videos

    1. 1
      Is it possible to add camera motion to fake 3D background image scenes?90

      Read more about Is it possible to add camera motion to fake 3D background image scenes?

    2. 2
      Camera animation91

      Read more about Camera animation

    3. 3
      Combining simulation video from Finale with other video92

      Read more about Combining simulation video from Finale with other video

  1. Time code

    1. 1
      Time code basic instructions93

      Read more about Time code basic instructions

    2. 2
      Comparison of Pyrodigital field controllers for SMPTE94

      Read more about Comparison of Pyrodigital field controllers for SMPTE

  1. Scenery and positions

    1. 1
      Background images95

      Read more about Background images

    2. 2
      Positions coordinate system96

      Read more about Positions coordinate system

    3. 3
      Importing models97

      Read more about Importing models

    4. 4
      Excluding terrain from Sketchup models98

      Read more about Excluding terrain from Sketchup models

  1. Exporting a firing system script

    1. 1
      Pyroneo99

      Read more about Pyroneo

    2. 2
      Finale Generic CSV (full show export format)100

      Read more about Finale Generic CSV (full show export format)

    3. 3
      Cobra101

      Read more about Cobra

    4. 4
      Pirotex102

      Read more about Pirotex

    5. 5
      Apex103

      Read more about Apex

    6. 6
      StarFire104

      Read more about StarFire

    7. 7
      RFRemotech105

      Read more about RFRemotech

    8. 8
      PyroDigiT106

      Read more about PyroDigiT

    9. 9
      CSV107

      Read more about CSV

    10. 10
      PyroLEDA108

      Read more about PyroLEDA

    11. 11
      Firelinx109

      Read more about Firelinx

    12. 12
      Mongoose110

      Read more about Mongoose

    13. 13
      Fire Control G2111

      Read more about Fire Control G2

    14. 14
      Dance Of Fire112

      Read more about Dance Of Fire

    15. 15
      FireByWire113

      Read more about FireByWire

    16. 16
      PyroMaster114

      Read more about PyroMaster

    17. 17
      Pin Board115

      Read more about Pin Board

    18. 18
      RJ Equipamentos116

      Read more about RJ Equipamentos

    19. 19
      Show Director CSV (full show export format)117

      Read more about Show Director CSV (full show export format)

    20. 20
      Galaxis118

      Read more about Galaxis

    21. 21
      Pyrodigital119

      Read more about Pyrodigital

    22. 22
      FireOne120

      Read more about FireOne

    23. 23
      Fire Pioneer121

      Read more about Fire Pioneer

    24. 24
      Explo122

      Read more about Explo

    25. 25
      Pyromate123

      Read more about Pyromate

    26. 26
      Piroshow124

      Read more about Piroshow

    27. 27
      Pyromac125

      Read more about Pyromac

    28. 28
      fireTEK126

      Read more about fireTEK

    29. 29
      PyroSure127

      Read more about PyroSure

    30. 30
      Merlin128

      Read more about Merlin

    31. 31
      ActionBase129

      Read more about ActionBase

    32. 32
      Megafire130

      Read more about Megafire

    33. 33
      Firemaster131

      Read more about Firemaster

  1. Exporting assets and data

    1. 1
      Voice cues basic instructions132

      Read more about Voice cues basic instructions

  1. DMX

    1. 1
      DMX basic instructions133

      Read more about DMX basic instructions

    2. 2
      Assign DMX channel ranges to fixtures134

      Read more about Assign DMX channel ranges to fixtures

    3. 3
      Slave fixtures135

      Read more about Slave fixtures

    4. 4
      Standard Effect IDs and Standard Fixture IDs136

      Read more about Standard Effect IDs and Standard Fixture IDs

    5. 5
      Fixture cloning -- changing a fixture's type and converting its effects137

      Read more about Fixture cloning -- changing a fixture's type and converting its effects

    6. 6
      The DMX Patch field138

      Read more about The DMX Patch field

    7. 7
      DMX setup events -- preparing channels before the effect begins139

      Read more about DMX setup events -- preparing channels before the effect begins

    8. 8
      Move-In-Black (MIB) and Move-To140

      Read more about Move-In-Black (MIB) and Move-To

    9. 9
      Supported firing systems and controllers (DMX)141

      Read more about Supported firing systems and controllers (DMX)

    10. 10
      Creating or modifying DMX effects142

      Read more about Creating or modifying DMX effects

  1. Light instructions

    1. 1
      Light fixtures basic instructions143

      Read more about Light fixtures basic instructions

    2. 2
      Standard Effect IDs for lights144

      Read more about Standard Effect IDs for lights

    3. 3
      Supported light fixtures (and Standard Fixture IDs)145

      Read more about Supported light fixtures (and Standard Fixture IDs)

  1. Light fixtures

    1. 1
      Tomshine Moving Head Color Gobo146

      Read more about Tomshine Moving Head Color Gobo

    2. 2
      U `King Moving Head RGBW147

      Read more about U `King Moving Head RGBW

    3. 3
      EasyDancing 36x1W RGB Par Light148

      Read more about EasyDancing 36x1W RGB Par Light

    4. 4
      beamZ BBP60 RGB UV Par Light149

      Read more about beamZ BBP60 RGB UV Par Light

    5. 5
      OPPSK Disco Ball Combo150

      Read more about OPPSK Disco Ball Combo

    6. 6
      Chauvet Scorpion Dual151

      Read more about Chauvet Scorpion Dual

  1. Flame and spark instructions

    1. 1
      Flame fixtures basic instructions152

      Read more about Flame fixtures basic instructions

    2. 2
      Non-DMX firing systems and flame fixtures153

      Read more about Non-DMX firing systems and flame fixtures

    3. 3
      Supported flame and spark fixtures (and Standard Fixture IDs)154

      Read more about Supported flame and spark fixtures (and Standard Fixture IDs)

    4. 4
      Standard Effect IDs for flames and sparks155

      Read more about Standard Effect IDs for flames and sparks

    5. 5
      Safety channels156

      Read more about Safety channels

    6. 6
      Variable duration flame and special effects157

      Read more about Variable duration flame and special effects

    7. 7
      Example: Explo X2 Wave Flamer with Pyromac firing system158

      Read more about Example: Explo X2 Wave Flamer with Pyromac firing system

  1. Flame and spark fixtures

    1. 1
      Explo X2 Wave Flamer159

      Read more about Explo X2 Wave Flamer

    2. 2
      Showven Circle Flamer160

      Read more about Showven Circle Flamer

    3. 3
      Spark Fabrica Moving Head Flamer161

      Read more about Spark Fabrica Moving Head Flamer

    4. 4
      Galaxis G-Flame162

      Read more about Galaxis G-Flame

    5. 5
      Le Maitre Salamander163

      Read more about Le Maitre Salamander

    6. 6
      Showven uFlamer164

      Read more about Showven uFlamer

    7. 7
      Showven Sparkular165

      Read more about Showven Sparkular

    8. 8
      Generic DMX relay and dimmer flamers166

      Read more about Generic DMX relay and dimmer flamers

    9. 9
      Spray The Fire167

      Read more about Spray The Fire

    10. 10
      MagicFX Stage Flame168

      Read more about MagicFX Stage Flame

    11. 11
      Explo GX2 Flamer169

      Read more about Explo GX2 Flamer

    12. 12
      MagicFX Sparxtar170

      Read more about MagicFX Sparxtar

    13. 13
      Explo GX3 Power Flame171

      Read more about Explo GX3 Power Flame

    14. 14
      MagicFX Flameblazer172

      Read more about MagicFX Flameblazer

    15. 15
      Auvi Spark173

      Read more about Auvi Spark

    16. 16
      MagicFX Flamaniac174

      Read more about MagicFX Flamaniac

    17. 17
      Anonymous 5 Head Flamer 7CH175

      Read more about Anonymous 5 Head Flamer 7CH

    18. 18
      Sigma Services FireFly flame projector176

      Read more about Sigma Services FireFly flame projector

  1. Languages

    1. 1
      Supported languages177

      Read more about Supported languages

    2. 2
      Making a language translation file178

      Read more about Making a language translation file

    3. 3
      Explanations for some of the phrases to be translated179

      Read more about Explanations for some of the phrases to be translated