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Finale Download

  1. Implement user-specified image backdrops.
  2. Implement user-specified ground images.
  3. Make Google Maps downloaded ground images save when the show is saved.
  4. Made 'File > Import > Effects' support importing an effect file into network inventories directly.
  5. Changed ground image import dialog text.
  6. Trimmed whitespace from the part number field in the 'Create effect' dialog to avoid creating part numbers that end with whitespace.
  7. Streamline installer to automatically install to AppData/Roaming.
  8. Fix a crash bug in some effects.
  9. Updated Hungarian and Brazilian Portuguese.
  10. Improved Cobra step-by-events script export format by grouping together same-time events into the same step.
  11. Changed FireOne exporter to export size field in mm or inches, and to include mm or double quotes in exported string.
  1. Fixed bug in 'Replace effect', making it overwrite the delay field and clear the chainDeviceVdl field of the effects being overwritten. Also make it report error if user tries to replace effect with a chain, which we will be able to support eventually but too much for now.
  2. Added hint dialogs when adding model or editing terrain that point user to render settings to adjust brightness.
  3. Terrain editing changes are now saved in show files.
  4. Added 'Set to water everywhere' command.
  5. Updated Hungarian, Ukrainian and Russian translations.
  1. Fix bug in email validation popup dialog.
  1. Disable effect editor.
  2. Enlarged limit of number of tubes per rack from 100 to 400, for big-ass single-shot racks.
  3. Updated Hungarian, Brazilian Portuguese, and Norwegian.
  4. Changed 'signup' button into 'create account'.
  5. Added black outline on default button at base of dialog when input field has focus.
  6. Updated and reduced help menu pages.
  7. Changed font in render settings dialog to make it fit in window in non-English languages.
  8. Changed default settings for importing background images to show the image under the ground, making the grass invisible.
  9. Added a helpful dialog after user sets the 'show image under horizon' option to offer to set the aspect ratio to standard aspect ratio, letterbox mode, so positions aligned to the image will align correctly in videos.
  10. Tune gold trails down a bit.
  11. Add 'pixie dust' as a reformulation of 'glitterig'.
  12. Tune the 'droopy' adjective to work better on gerbs.
  13. Add 'sfx' and 'light' products to Finale Inventory sync.
  1. Added full set of features for users to import their own background images.
  2. Added image processing features to add gradients to turn daylight pictures of shootsites into convincing nighttime pictures.
  3. Update Hungarian translation.
  4. Added "Degree" as synonym for Degrees for VDL for cake fan angles.
  5. Added 'Images' menu and functions to manage images as assets used by the show.
  6. Added 'Scenery > Background images > Set sky image'.
  7. Added 'Scenery > Background images > Set ground tile image' to replace grass with custom texture.
  8. Removed old "set background image" menu items that didn't work.
  9. Added 'Sky image adjustments' with parameters to make a photograph into a good background image.
  10. Fixed height of 'Create video' dialog so it fits on short displays.
  11. Added functionality to create an account at the login dialog if no account exists.
  12. Improved email verification flow when trying to log in with an unverified email address.
  13. Added documentation link to help menu.
  1. Tune flash trays. Tune air bursts. Tune Titanium Salutes. Tune Popcorn Crackle.
  2. Add 'wide' and 'narrow' adjectives to fountains
  3. Fixed a crash bug when loading some SketchUp models.
  4. Add 'straight' and 'droopy' VDL adjectives for fountains.
  5. Add 'low smoke' and 'no smoke' as translations of 'clean smoke' and 'smokeless'.
  1. Tune mine pancakes to be less flat.
  2. Tune gold trails.
  3. Tune small whistles.
  4. Add trial mode messages to localization table.
  5. Tune flash trays and air bursts.
  1. Update Russian and Ukrainian UI translations.
  2. Added the little dot in the lower right corner of selected table cells like in Excel, a 'FILL HANDLE', to extend the cell values in a pattern or incrementing sequence.
  3. Added mp3 pathname to exported Pyrosure WYH script files on fully automatic shows.
  4. Updated Russian and Ukrainian UI translations.
  5. Added cursor image change when hovering over fill handle in corner of table cell.
  6. Improved cursor image reactiveness when using fill handle in table cells.
  7. Fixed minor table update bug when undoing a change to the show setting for effect time format.
  8. Fixed fan angle of bookend firing pattern in 'Combine as cake' function.
  1. Exporter now includes universe name in exported filenames if show contains multiple universes.
  2. Allow zero prefire for shells and cake, using default lift time as a special case instead of inferring that lift time is prefire time.
  3. Updated Norwegian translation.
  4. Import effects functions now use current language setting for importing default subtype and color fields, instead of guessing the language based on other words in the descriptions, which was often a bad guess.
  5. Added 'Degrees' keyword to VDL to specify the fan angle of a cake.
  6. 'Create cake effect from selected items' adds 'XXX Degrees' to calculated VDL to incorporate the cake fan angle correctly.
  1. Add movie encoder dropdown choice to render movie dialog.
  2. Fix crash bug in the effect preview popup when you hover over an icon.
  3. Added three new rack reports: counts_per_angle_per_rack, single_shot_setup_by_rack_with_pan_tilt, single_shot_setup_by_rack_with_pitch_roll.
  4. Added a rack column to the other two single_shot_setup_by_module reports.
  1. Fix some GL compatibility issues on Intel integrated graphics.
  2. Fixed cakes related bug in show import wherein cakes would be imported sideways.
  3. Fixed Fire Pioneer addressing number of pins, changing from 0-32 to 0-31.
  4. Made import show work better for old Finale HBS files, not it imports cake simulations from the HBS file instead of replacing the cake with a placeholder cake.
  5. Added the keyword HTM to VDL to specify the heights of cake components independently so the heights of effects in a cake no longer need to be the same.
  6. Updated Norwegian UI translation.
  7. Improved palette graphics.
  8. Made cakes like '75mm 10 shot cake red comet + blue mine' preserve relative effect heights.
  9. Made 'Combine as cake' include the VDL terms HTM and DUR for individual component effect duration and height if necessary to keep user adjustments.
  10. Fix inventory sync problem that was causing some effect changes to not sync up to the server.
  11. Tune pistils.
  12. Fix the mine pancake being squished front-to-back instead of top-to-bottom.
  13. Change the orientation of ring break pattern so that it correctly orients with respect to 'top half' and 'bottom half' to create jellyfish shells.
  14. Fix deleted effect render caching bug.
  15. Added 'File > Import > Import effects from HBS file' to make it easier to import effects from Finale Business.
  1. Changes to inventory sync process.
  2. Fix bug that prevented Fuse Delay from syncing to My Effects.
  3. Tune serpent motion paths.
  4. Tune Titanium Salutes to be a bit smaller.
  5. Tune Cycas to be more like Palm.
  1. More minor improvements to 'Combine as cake' row layout.
  2. Tuning/fixing pass over all cakes in Generic Effects.
  3. Additional minor bug fixes in 'Combine as cake'.
  4. Add more logging to help diagnose My Effects sync issue.
  1. Fix bug causing duration adjectives to not apply to pistils. Tune 'long', 'big', and 'dense' adjectives to have larger effect sizes.
  2. Tune small caliber effects.
  3. Translate 'Gold Tipped' to 'Gold Tip'.
  4. Fixed 'Combine as cake' bug of finding non-optimal cake row pattern when last row is different.
  5. Slightly improved format of 'Combine as cake' output by removing excess timing information.
  6. Tune popcorn crackle
  7. Fix and tune popcorn crackle sound.
  8. Fix bug causing uninitialized data (apple banana etc) to appear in the render resolution selector when rendering a movie.
  9. Changed header for Megafire exporter.
  10. Slightly improved row layout for 'Combine as cake'.
  1. Fix bug causing all ground strobes to light up in sync.
  2. Re-tune popcorn crackle, titanium salute, titanium report, flash tray, crackle flowers.
  3. Made 'Combine as cake' interpret 13 shot cakes as single slice by default.
  4. Improved 'Combine as cake' row length interpretation of cakes with irregular gap before last row.
  5. Combine nearly equal durations and delays in 'Combine as cake' to avoid rounding error in shown VDL output.
  6. Fixed 'Break apart cake' for some effect descriptions that changed from comets inside cakes to shells outside of cakes.
  7. Fixed rounding error issues in 'Combine as cake'.
  8. Improved Russian and Ukrainian translations.
  9. Updated Brazilian Portuguese translation.
  10. Changed 'C-shape' cakes from FNT rows to CTO rows.
  11. Fixed simulation of cakes that have calibers in their row descriptions.
  12. Added Megafire exporter.
  1. Improve the Finale Inventory sales order syncing functions.
  2. Fixed import of Finale Generic CSV of effects with placeholder VDL that showed up importing as variegated peonies.
  3. Made the straight up ss racks in Craig Co. racks and Pyrolamas racks collections be non-rotatable so the other angle racks would be added automatically instead of tilted straight up racks.
  1. Reorganized effect menu items, movingall import functions to file menu.
  2. Added 'Break apart cake' function.
  3. Fixed duration bug in right-to-left slice cake simulations.
  4. Fixed 'Combine as cake' for cakes with FNT, CTO, or OTC firing pattern rows.
  5. Fixed tube order bug in 'Combine as cake' for right-to-left slice cakes.
  6. Fixed a different tube order bug in 'Combine as cake'.
  1. Updated Italian UI translation.
  2. Fix physics precision bug causing smoke puffs to sometimes jump to Origin Man.
  3. Fix simulation bug causing particles to pop in and out of existence.
  4. Added 'Combine as cake' function to create a cake from a selected pattern of effects on the timeline.
  5. Made 'Combine as cake' function preserve all timing gaps.
  6. Added three new Generic Effects for flames with variable duration, GFX1005, GFX1006, and GFX1007.
  7. Added two new Part Types: sfx, and light. sfx is like flame except has variable duration. light is for stage lights and moving lights, which are not yet implemented.
  1. Added 'Combine as cake' function to create a cake from a selected pattern of effects on the timeline.
  2. Fix bug that caused certain cakes to not render correctly after they had been moved to a different position or effect time.