Software Documentation

Software Documentation

Flame, Spark and Fog Jet FixturesDocumentation

Intermediate Last updated: August 8, 2021

33 Moka H-E03 3 Head Flamer

The Moka H-E03 3 Head Flamer unit is a 3-head flame projector that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, Fire Control G2, and Mongoose.

 

Figure 1 – Moka H-E03 3 Head Flamer

 

The Moka H-E03 3 Head Flamer has a safety channel as part of its 6-channel DMX personality.  In addition to the safety channel, the DMX personality includes channels for independent control of the three heads, and two channels that trigger flame macros — (1) all at once, and (2) left, then up, then right, then all at once.

 

 

Table 1 – DMX channels

DMX Channel Meaning Effect in Finale 3D that controls channel
Channel 1 (DMX Channel Base + 0) Safety channel (0-101 = Disabled, 102-153 = Enabled, 154-255 = Disabled) Part number MOK1032
Channel 2 (DMX Channel Base + 1) Head 1 ON/OFF (0 = OFF; 255 = ON) Various part numbers in the range MOK1017- MOK1031
Channel 3 (DMX Channel Base + 2) Head 2 ON/OFF (0 = OFF; 255 = ON) Various part numbers in the range MOK1017- MOK1031
Channel 4 (DMX Channel Base + 3) Head 3 ON/OFF (0 = OFF; 255 = ON) Various part numbers in the range MOK1017- MOK1031
Channel 5 (DMX Channel Base + 4) Turn on all three heads together (0 = OFF; 255 = ON) Part number MOK1033
Channel 6 (DMX Channel Base + 5) Trigger macro 1>2>3>1+2+3 (0 = OFF; 255 = trigger) Part number MOK1034

 

Instructions

To design a show for Moka H-E03 3 Head Flamer units, please follow these steps:

  1.  Set up.  (A) Follow the flame set up instructions in the Flame systems basic instructions and Exporting a firing system script for flame systems.  Depending on your DMX controller, you may choose to give each 3 Head Flamer its own DMX universe, or give each 3 Head Flamer a channel range in a shared DMX universe.  (B) In the real world configure each physical 3 Head Flamer unit’s “Start Address” to be the start of the channel range you allocate for it. (C) In Finale 3D configure the “DMX Channel Base” of the fixture to match the Start Address exactly.
  2. Add the Assorted DMX supplier catalog to your Finale 3D account.  Login to the finale3d.com website.  At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/).  Find the Assorted DMX supplier catalog in the table, and turn the switch to ON.  Then launch the Finale 3D application and synch to network.  The Assorted DMX catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window.  This catalog contains effects for all types of Assorted fixtures currently supported in Finale 3D, together.
  3. Add flame effects to the show.  (A) Right-click on the 3 Head Flamer positions to add compatible effects from the context menu or to filter the effects window to compatible effects.

 

Choosing the DMX channel ranges for fixtures

Each 3 Head Flamer fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 3 Head Flamer fixtures.  Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with.

 

Table 2 – Example channel ranges for 3 Head Flamer 7CH fixtures

Fixture DMX Channel Base Channels Used
1 1 1-6
2 7 7-13
3 13 13-19
4 19 19-24
5 25 25-30
6 31 31-36
7 37 37-42
8 43 43-48
9 49 49-54
10 55 55-60
85 505 505-510

 

 

Table 3 – Example files and downloads

Download link Explanation
H-E03 User Manual(说明书).pdf Moka H-E03 3 Head Flamer user manual