The ADJ Inno Pocket Spot Pearl fixtures, Standard Fixture ID 82, are (or were) available from www.adj.com/inno-pocket-spot-pearl .
Figure 1 – ADJ Inno Pocket Spot Pearl
The fixtures have 9 channel and 11 channel options, which you can select from the fixture’s DMX panel. Effects in Finale 3D are compatible only with the 9 channel mode.
Table 1 – DMX personality choices
DMX personality (“DMX Channel Mode”) | Supported in Finale 3D |
9CH | YES |
11CH | NO |
Instructions
To design a show for ADJ Inno Pocket Spot Pearl fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don’t already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.
Choosing the DMX channel ranges for fixtures
Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 9-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.
Table 2 – Example channel ranges for 9-channel fixtures in a DMX universe
Fixture | DMX Channel Base | Channels Used |
1 | 1 | 1-9 |
2 | 10 | 10-18 |
3 | 19 | 19-27 |
4 | 28 | 28-36 |
5 | 37 | 37-45 |
6 | 46 | 46-54 |
7 | 55 | 55-63 |
8 | 64 | 64-72 |
9 | 73 | 73-81 |
10 | 82 | 82-90 |
… | ||
56 | 496 | 496-504 |
Technical details
The following tables show the technical specifications of the fixtures, as tested by the Finale support team.
Table 3 – DMX channels for 9CH personality (80W version)
DMX Channel | Meaning |
Channel 1 (DMX Channel Base + 0) | Pan |
Channel 2 (DMX Channel Base + 1) | Tilt |
Channel 3 (DMX Channel Base + 2) | Color (see table below) |
Channel 4 (DMX Channel Base + 3) | Gobo (see table below) |
Channel 5 (DMX Channel Base + 4) | Strobe and ON/OFF |
Channel 6 (DMX Channel Base + 5) | Dimmer (0 = OFF; 255 = max) |
Channel 7 (DMX Channel Base + 6) | Motor speed (0 = max; 255 = min) |
Channel 8 (DMX Channel Base + 7) | Function (set to 0) |
Channel 9 (DMX Channel Base + 8) | Dimmer Speed (set to 0) |
Moving head effects are implemented by setting the motor speed based on the “from” and “to” trajectory angles and the span of time between the “from” and “to” effects. The speed channel value is calculated from the inverse of the degrees-per-second-for-speed-channel-value function. Figure 2 shows the measured degrees per second of the fixtures for various speed channel values between 0 and 255, and the curve chosen to fit those values. The curve is specified in the DMX patch for the fixture’s effects.
Figure 2 – Motor speeds
Table 4 – Strobe values
DMX Value | Strobe Speed |
0-7 | Blackout |
8-15 | Shutter open |
16-131 | Slow to fast (Values 86, 98, and 128 correspond to 5Hz, 10Hz, and 20Hz) |
132-255 | Useless effects |
Table 5 – Color values
DMX Value | Color |
0-7 | White |
8-14 | Red |
15-21 | Orange |
22-28 | Yellow |
29-35 | Green |
36-42 | Blue |
43-49 | Light Blue / Cyan |
50-56 | Pink / Magenta |
57-255 | Useless combinations |
Table 6 – Gobo patterns
DMX Value | Finale 3D Identifier | Image |
0-7 | NoGobo | No gobo |
8-15 | ThreePartRing | |
16-23 | WideBubbleStar | |
24-31 | BubbleStar | |
32-39 | Shale | |
40-47 | Bubbles | |
48-55 | WaterWheel | |
56-63 | Mica | |
64-255 | Useless combinations |
Table 17 – Example files and downloads
Download link | Explanation |
inno_pocket_spot_pearl.pdf | ADJ Inno Pocket Spot Pearl User Manual |