Addressing and Exporting DMX Cobra Par Lights

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Pyro_331250000 2025-05-08 18:04:45
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  • Pyro_331250000
    Joined: Aug 2024
    Posts: 3
    Location: Lincoln, Nebraska, United States
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    I am trying to add 8 Cobra 36×1 Par Lights to my show and am doing some testing.  I have watched many online videos and believe I have done everything correctly.  The videos are older than my current version of Finale, so some of the language and selections have changed.   I have each light as a separate DMX position and added one color to each with strobing.

     

    When I created the positions, I did the following:

    Count 8    Position Name undefined

    Position Type DMX     Fixture Master

    DMX Fixture Type Cobra 36×1 W Par Light 7CH

    DMX Universe 1     DMX Channel Base undefined    DMX Fixture Angle Default

    I checked the Auto-assign DMX channel ranges.

     

    When I try to address the show I have the following

    Firing System Cobra      Module or slat type COBRA 18M, 36M or 72M

    Max. ematches per pin 1      Beginning with module number 1 (nothing else selected)

    When I select address show I get the following

    Success

    Used Models 0

    Used Pins 0, unused pings 0

    Ematches 0

    DMX errors 0

     

    In the script window I get rail 1 for all 8 positions and DMX as the PIN

    When I go to export the script I have the following:

    Cobra v6.x

    Standard Script

    cobra

    cobra.scv

    Trigger Button 1

    (No other selections)

     

    When I export the script I get:

    Universes: 1

    File “cobra.csv”, controller Cobra, Modules 0, Pins 0, DMX universes 1

    When I watch all the other videos it always says it is using at least 1 module.  Not sure what I am missing???

     

     

     

    DrewFinale
    Joined: Dec 2019
    Posts: 654
    Location: United States
    Silver
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    I believe you have done everything correctly!

     

    Seeing 0 modules reported in Finale 3D for an exclusively-DMX Cobra script is not an indicator of a problem. Granted, I completely understand that his can be disconcerting. I’m not sure if this is genuinely a bug, limitation, or just “how it works”, but to put your mind at ease, just pretend it said, “number of modules used for pyro: 0”.

     

    If you export your script and it works, then all is good!

    Pyro_331250000
    Joined: Aug 2024
    Posts: 3
    Location: Lincoln, Nebraska, United States
    Newcomer
    Likes:

    Drew I will test it this weekend.  I can not tell you how much I appreciate the quick response to stuff like this.  Truly amazing customer service.

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