DMX PAR-36 Dimming
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pyro71739895Joined: Sep 2020 Posts: 5 Location: Blanchard, Oklahoma, United States
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DrewFinaleJoined: Dec 2019 Posts: 749 Location: United States
CharcoalHey Pyro_37400000
We’re so close to having an awesome answer to this question that I initially hesitated on a reply. But, it’s now looking like we still have a few weeks to go, so I don’t want to leave you hanging any longer.
At the moment, it’s not possible to create a dimming effect. The fundamental limitation is that a dimming effect requires changing a DMX channel value over a time interval. This is called a “ramp,” and Finale 3D hasn’t supported ramps, until now!
For the last six months, we’ve been working on some major DMX improvements — one of which is adding support for ramps. Additionally, we’ve upgraded the DMX fixture definitions and standard effect libraries for all supported fixtures. The new libraries for lights make fades and color blends possible, and ramps are now also employed for all moving head fixtures to produce accurate and precise movements.
The final stage of the project is to upgrade the script generation process for the DMX-capable firing systems, and that’s what we’re working on right now. If all goes as planned, a new beta release of Finale 3D, including these improvements and more, will be published in mid to late December. Stay tuned!
pyro71739895Joined: Sep 2020 Posts: 5 Location: Blanchard, Oklahoma, United States
NewcomerOMG this is very exciting! Thank you for adding this and getting it implemented. I’ll definitely try out the beta when it comes out. I tried to manually fade the lights with multiple lines reducing the brightness and when I ran it…. Might lights blew up on the Finale 3D simulation LOL. I closed my computer and this is the first time I’ve started looking at it since. I thought I’d try to troubleshoot it but I think I’ll wait for the beta. I’m too old to figure out new tricks
Thanks again!
Lynda
pyro71739895Joined: Sep 2020 Posts: 5 Location: Blanchard, Oklahoma, United States
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Chris ODellJoined: Jul 2024 Posts: 3 Location: Hornell, New York, United States
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Crispy PyroJoined: Dec 2018 Posts: 7 Location: Redmond, Washington, United States
NewcomerHey, Chris. Just another user here, but I’ve been tinkering with the latest DMX functionality. While I’m not using the Cobra par light, the process should be the same.
The documentation page says that fixture uses the same channel setup as EasyDancing 36x1W RGB Par Light. That’s # 005 in the fixture list within Finale. When you set up a position and select that, you’ll be prompted to create the standard effects. There are various fade/intensity effects that get created as part of that. One of those is fade as a “modifier”, meaning you pick a color (ex: Flash Red), stretch it out to the duration you want, and then add With Fade-In (Modifier, No Sim) or With Fade-Out (Modifier, No Sim) depending on the direction. Strobe works the same way.
You’re going to want to install the latest Cobra firmware (8.0) if you’re going to do this. I think it’ll still work with earlier versions, but fades produce a LOT of events (one for each brightness step) if you’re not on 8.0 (make sure to select that in the script export as well).
Hope this helps.
Rich
Chris ODellJoined: Jul 2024 Posts: 3 Location: Hornell, New York, United States
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