Girandola Effect

Home English Girandola Effect

Pyro_66790000 2022-12-21 17:35:53
3 voices
3 replies
  • Author
    Posts
  • Pyro_66790000
    Joined: Nov 2021
    Posts: 1
    Location: United States
    Newcomer
    Likes:

    Has anyone been able to create a somewhat realist girandola effect in Finale aside from using a comet for a template?  Just not happy with any simulations I have come up with.  Comets don’t seem to allow for speed of ascent.

    DrewFinale
    Joined: Dec 2019
    Posts: 717
    Location: United States
    Silver
    Likes:

    Welcome to the Finale 3D community forum and thanks for posting!

     

    We added a set of features for moving effects over the summer, have you tried ‘Script > Insert moving effect > Insert girandola…’?

     

     

     

    P.S. Don’t forget to head over to your My Profile page to customize your Display Name and Profile Picture.

    Pyro_344290000
    Joined: May 2025
    Posts: 5
    Location: Granger, IN
    Newcomer
    Likes:

    I tried creating this effect. I works great in my test show where I made and copied it to My effects. When I then insert it in my show it just becomes a flame shoot up. If I directly create it in the show it will works fine, but it seems to want a que for each of the sperate items that make up the effect. So how do I address this. Just address one of the added effects and leave the others blank?

    DrewFinale
    Joined: Dec 2019
    Posts: 717
    Location: United States
    Silver
    Likes:

    Hey Pyro_344290000, girandolas and other “moving effects” are a somewhat clunky and handled in a special way compared to other effects.

     

    Moving effects are animated using parameters that are stored in the “Effect Data” column in the script widow. The effects window doesn’t include this column, which is why the girandola breaks when you try to add it from your script to your My Effects collection. The workaround for saving a girandola is to create an effect “macro”. The macro works by storing the girandola animation information as a sort of payload, which the maco can then inject into the script as needed. To create a girandola macro, go to Effects > Effect macros > Create girandola macro…

     

    As you noted, the other issue with girandolas is that each “driver” is represented as a different line of script. Whereas, the drivers on a girandola in real life are typically fused together, thus making it possible to ignite the entire girandola with a single e-match. The solution in Finale 3D is to mirror the real life girandola by fusing the drivers together. To do this, select the lines of script representing a single girandola, then go to Script > Chains > Combine as chain.

Please login to reply to this topic.