Lighting Simulations
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Pyro_320560000
Joined: Jan 2024 Posts: 1 Location: Sterling, Virginia, United States NewcomerAre there any plans for improving lighting simulation in finale? Or DMX scripting in general. Spotlights will certainly look higher then 10 feet in the real world on a dark night filled with smoke, and why is it so difficult to make a light move to where i want it, when i want it, I should basically be able to use key frames for stuff like that. Also, I understand gobo simulation would a be a real PITA to add for every supported fixture, but there really should be an option to add in a solid color as a place holder. Is there even a way to make a light stay on for a specific amount of time without making a custom effect?
DrewFinaleJoined: Dec 2019 Posts: 557 Location: United States SilverWelcome to the Finale 3D forum!
Are there any plans for improving lighting simulation in finale? Or DMX scripting in general.
Yes, we have many improvements planned for lighting and DMX. Among them are adding support for ramps, fades, and blends, and improved simulations and atmospherics.
Spotlights will certainly look higher then 10 feet in the real world on a dark night filled with smoke,
You can adjust the height of a light effect by editing the height column in the effects window.
and why is it so difficult to make a light move to where i want it, when i want it, I should basically be able to use key frames for stuff like that.
You can directly edit the pan and tilt columns in the script window help achieve the desired movements. Although, you can’t change both pan and tilt in the movement. Moving head capabilities will improve drastically once we add support for a ramps.
Also, I understand gobo simulation would a be a real PITA to add for every supported fixture, but there really should be an option to add in a solid color as a place holder.
Great idea.
Is there even a way to make a light stay on for a specific amount of time without making a custom effect?
Yes, all light effects have variable durations. Even separate instances of the same effect can have different durations. You can change the duration of any light effect by dragging the end cap on the effect’s timeline duration bar or you can enter the desired duration directly into the duration column in the script window. The script window has colorful puzzle pieces icons in the upper right corner. These icons change the layout of the window for different workflows. One of them is dedicated to lighting and helps by displaying columns that are useful when scripting lifts and other DMX effects.
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