Script and e-match descrepancy
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Pyro_100320000
Joined: Jul 2022 Posts: 5 Location: United States Newcomer
DrewFinale
Joined: Dec 2019 Posts: 713 Location: United States Silver
If you addressed your show with the max. e-matches per pin setting set to greater than one, you may have some pins with multiple e-matches, which would explain the e-match count being higher than the pin count.
The File > Reports > Wiring Script report makes it easy to see when there are multiple e-matches on the same line by highlighting the quantity column yellow.
Pyro_100320000
Joined: Jul 2022 Posts: 5 Location: United States Newcomer
Max. e-match per setting is set to 1. Just to see the number of labels it wanted to print, 725 or 752, Finale does want to give me 752 labels. I have gone line by line comparing my Excel script and it matched perfectly with the Finale script. So I really do not know what to do. This is a show for our FW company’s social on the 26th. I really need to nail this.
Pyro_100320000
Joined: Jul 2022 Posts: 5 Location: United States Newcomer
Found the issue. I am using spinning wheels in my show. The code for my wheels is not in the inventories so I used one from a list and the chosen one requires an e-match for all four sections of the wheels. That is three extra e-match per wheel, 9 wheels gives 27 extra e-match. I changed the product code to one that requires just one e-match and everything is correct now. A new lesson learned.
DrewFinale
Joined: Dec 2019 Posts: 713 Location: United States Silver
Good catch! Another solution is to select the four “drivers” on each wheel and press Ctrl+H to chain them together. Once the drivers on a wheel are chained, Finale 3D will only assign them a single Pin/E-match, which most likely mirrors the construction of the wheels in real life.
Pyro_100320000
Joined: Jul 2022 Posts: 5 Location: United States Newcomer
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