Transfer single shots from a flat launch position to a positionwith a ROLL value
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bozie8823Joined: Oct 2019 Posts: 4 Location: Dayton, Ohio, United States
NewcomerI’m in the hobbyist license tier. I typically design on a flat launch position field and create sub-positions for addressing & racking ease of use once “creative” is complete. This workflow finds all my singles often being loaded into one launch position (that typically has a default FLAT field orientation). I create sub-positions (often positions that represent a CraigCo rack with a native roll value, it’s propped up…say 30 degrees) to load extreme angles allow for more angled shots in the rack.
I’d like to know if there’s a simple way to lock the perceived angle value as it exists in the flat position so that when it’s sub-positioned (moved) to the new launch position that has the native ROLL, it’s angling value changes according to the ROLL value of the new position, but REMAINS (perceivably) at the angle it was created.
For example, in a flat position…a 0 degree angle is perceivably straight up. However when that shot is moved to a position that has a ROLL value of say 30 degrees, the shot remains at 0 degrees yet perceivably sits like a 30 degree shot. I’d like to know if there’s a workflow shortcut for making this position to position migration happen that keeps the shots perceivable look in line with the creative design, however takes on the new angling values of the ROLL’d rack. I’m manually doing the math after the fact to take all shots moved from one position to another to achieve this and would love to know if there’s a quicker way that’s less likely to introduce human error.
DrewFinaleJoined: Dec 2019 Posts: 767 Location: United States
CharcoalHey Bozie8823,
Angling positions to simulate angled single shot racks is super clever, I’m impressed! Unfortunately, there’s no built-in tool for preserving effect trajectories when moving effects between positions that have different angles. In Finale 3D Hobbyist, I would accomplish this the same way I suspect you are: copy the tilt angles from the script window to Excel, use a function to update them, paste back into the script window.
I sincerely don’t want this to come off as a sales pitch, but I do want to mention for informational purposes that Finale 3D Pro handles angling tilt-adjustable single shot racks (e.g., CraigCo racks) fairly gracefully. The workflow in Pro is to angle the rack, not the position, just like you would in real life. No angle adjustment needed for the effects. For show set up, you can create labels with “Rack Relative Angles”. This allows you to set tube holder angles and load the rack flat on a table, and achieve the final/desired trajectories by angling the entire rack.
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