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Reply To: Report for Quicksplits / Breakout Boards

Hey PyroExec, I think you can certainly make it easier than manually counting lines in the Wiring Script report.   As a starting point, it’s helpful to understand the basic capabilities and limitations of the report engine in Finale 3D.   What the report engine essentially does is export data from one of the Finale 3D table windows and format it in a useful way. For example, any report including things like addresses or event/effect times is pulled from the Script window because that data exclusively resides there. Similarly, rack related reports are generated from the Racks window, etc.   The report engine can sort and combine data rows and display any columns that exist in the source window. What it currently cannot do is dynamically generate rows or columns that do not exist in the source window. This means a report cannot have extra rows or columns for counts, subtotals, or anything that doesn’t exist in the source data/window.   Armed with this knowledge, you can customize a report to meet your needs. The Wiring Script is a great starting point because it is already sorted by address and includes the Quantity column. Addresses are key because quick splits / breakout boards aren’t directly represented in the Script window (or anywhere else in Finale 3D). And the Quantity column is key for knowing how many items per QS / BB.   Here are some examples of customizations you can try:   1) By default, the Wiring script report only combines rows when the Rail and Pin and Position and Part Number are a perfect match. This is critical for show setup, but for your needs, you can remove Position and Part Number. This ensures the report shows one line item per Rail and Pin (which is one Address), equating to one QS / BB.   2) By default, the Wiring Script report shows everything that needs to be wired up. But you don’t care about items that don’t require QS / BB. So, you can filter out anything that has one e-match per pin by adding this filter expression: flightcount != 1   To make it fancier, you could create a filter that shows only lines for addresses with 2-4 e-matches per pin. The filter expression would be: flightcount >= 2 + flightcount <= 4   This will give you a report with one line per QS / BB that uses 2 to 4 e-matches. At that point, the only manual work is counting the lines on the report to get your final answer. Alternatively, you can save the report as an XLSX file instead of a PDF and use an Excel function to do the counting.     To learn more about filtering, check out: https://finale3d.com/documentation/search-expressions/   To learn more about Flight Count or any other Script window column, check out: https://finale3d.com/documentation/script-table-columns/

Reply To: 🎆 Official PyroJam 2026 Discussion Topic

  Cultura Pirotécnica Chile wrote: Hi Drew! Im glad to participate this year, my biggest question is about this topic, “Music selections should be appropriate for an international public audience and respectful of the host location and cultural setting” I know that there is some music that could be banned in China, do you know if there is any musica that it could have this issue? I dont want to design a show using a soundtrack that would be somehow forbidden or being kicked out of competition for this. Do you have more info about it? could you please guide me about this? I know this question was directed towards DrewFinale but I will do my best to give some assistance on this as there is no black and white answer to this.  My advice on this would be to stay away from any music that has a political tone, has vulgar language, or could be taken as being “anti-China” or “anti-communism”.  One suggestion would be to do a quick google search of “is XXX song by XXX artist banned in China”.  I did a quick search on a few songs and did find a couple that Google said were banned but most were not.  Maybe Drew can offer more guidance on this, but I think this is about the best we can do.  Hope this helps some.

Reply To: 🎆 Official PyroJam 2026 Discussion Topic

  JBlay312 wrote: Also, do we know the frame rate of the firing system that will be used? The firing system that will be used for PyroJam 2026 is a Chinese equivalent of FireOne. The timing resolution of the system is 1/100th of a second (0.01s). The timeline in the PyroJam show design template has been configured to match this resolution.

Reply To: 🎆 Official PyroJam 2026 Discussion Topic

Hi Drew! Im glad to participate this year, my biggest question is about this topic, “Music selections should be appropriate for an international public audience and respectful of the host location and cultural setting” I know that there is some music that could be banned in China, do you know if there is any musica that it could have this issue? I dont want to design a show using a soundtrack that would be somehow forbidden or being kicked out of competition for this. Do you have more info about it? could you please guide me about this?

Reply To: 🎆 Official PyroJam 2026 Discussion Topic

  DW wrote: Drew, From the rules and template layout, it seems that there are no towers or other structures for this event. Is that correct? Thanks! Correct!

Reply To: 🎆 Official PyroJam 2026 Discussion Topic

Drew,   From the rules and template layout, it seems that there are no towers or other structures for this event.  Is that correct?   Thanks!

Reply To: 🎆 Official PyroJam 2026 Discussion Topic

  JBlay312 wrote: This layout is MASSIVE! My computer was struggling with my submittal last year. Toward the end I was exporting videos to make sure my timings were good. Is there any settings you would recommend that would help this? Thanks! Can’t wait to get the official full layout and get to work! Also, do we know the frame rate of the firing system that will be used? Hi JBlay312, despite this year’s PyroJam venue having a much larger footprint, I suspect your computer will struggle less with real-time show playback. The key difference is that last year’s design template included 3D models of the trees that surround the setup area, and 3D truss models for the towers. This year’s template includes only 2D (flat) Google Maps ground imagery. This makes this year’s template much less demanding from a rendering standpoint. That said, if you encounter performance issues, you can tweak the resolution and particle limit settings in File > Render settings.

Reply To: 🎆 Official PyroJam 2026 Discussion Topic

  Wolfs Pyro & FX wrote: Hi Drew and Tim, First of all congratulations on another year of PyroJam! In the rules it states that singleshot effects are not allowed to be angled further than 60 degrees either side from up. Does this contain gerbs, jets etc as well? Kind regards -Darrin Hi Darrin, thanks for the question. I’ve added some additional detail in the Positions, Matching Effects & Angles section of the rules to help clarify the permitted angles for single shots versus other ground items.