Total found: 2425
Reply To: Create cake swimming star effect question

If you have already tried the VDL terms Go Getter Comet (which is synonymous with Swimming Comet) or Go Getter Mine or (which is synonymous with Swimming Mine), then I'm afraid there is not an easy way to improve the appearance of the effect at this moment.   Improving the motion of go getter/swimming stars to make them more energetic is something we hope to do in the future.   I'm not sure if this will help but I have included some example VDL in this post: https://finale3d.com/groups/english/forum/topic/medusa-effect/#post-2637730

Create cake swimming star effect question

I try to create the swimming star cake effect(comet) with use of the swimming star shell effect but it does not the effect I want,how can I make the swimming star more similar to the video https://drive.google.com/file/d/1NtxJG3PI-SKZ1B_CJHRQq4HzoskDYHrF/view?usp=sharing

Reply To: Medusa effect

The best VDL term is Go Getter Mine or Swimming Mine.   Example VDL for 10 shot cake: 30mm 10 Shot 0.0s Cake (a) 2.0 DUR Very Sparse Very Sparse Very Bright Purple Gold Go Getter Mine, 1 Row (aaaaaaaaaa/FNT)

Medusa effect

Hi,   Any ideas how to describe this "Medusa" effect in VDL?   https://www.youtube.com/watch?v=Bhx0w2nMx3Q&t=10s   Thanks.

Reply To: “Re-arrange rack tubes in adjustable racks to avoid collision” question

Hi Russ,   Sorry for the confusion — yes, this feature is only available in Pro.   Below are screenshots comparing the constraints section of the Address Show dialog between Hobbyist (bottom) and Pro (top). the Pro version includes many options to restrict racks to various things, and it also includes the Re-arrange effects in adjustable angle racks to avoid collisions feature. The rack constraints and rearrange feature are made possible by the fact addressing algorithm in Pro loads the racks as it assigns module and pin numbers.   The addressing algorithm in Hobbyist does not load the racks. In Hobbyist, you can calculate rack counts for your show, but you can't take racks or rack layouts into account when addressing.  

“Re-arrange rack tubes in adjustable racks to avoid collision” question

Hello,   When I address my show, I do not see this checkbox option (in pic below, from a training video)? I have the latest "Hobbyist" version of Finale 3D.   Is this selectable addressing function ONLY available for PRO version? Or am I missing something? I have not added nor loaded racks to my show yet, which may be the cause.   Thanks, -Russ    

Reply To: Creating Cakes/Effects – When to use Combine as Cake vs Create Effect?

Okay, I am glad you mentioned the “01”. I knew that position naming. But didn’t realize the part #’s needed the zero too. And great point re: the Row. Thanks!

Reply To: Creating Cakes/Effects – When to use Combine as Cake vs Create Effect?

Glad you got it sorted out!   You can of course use any part numbering scheme you like as long as each part number is unique. The reason I suggested a suffix including "Row" was just in case you wanted to also break the cake into individual shots. If you broke the same cake into rows and into individual shots, you may find it useful for the part numbers to serve as a differentiator. I used "01" instead of "1" in case your cake has more than 10 rows or more than 10 effects. Since part numbers are sorted alphabetically (not numerically), the leading zero is needed to keep the part numbers in order if you have more than 9 sub-items.

Reply To: Creating Cakes/Effects – When to use Combine as Cake vs Create Effect?

Got it. Now I see the difference. The first time I selected the row and tried using Create Effect, it actually populated the correct VDL. Now I just tried doing the second row and the VDL didn't change (populated old VDL as you said).   Anyway, I did use combine as cake, it was obvious that I should... And for naming them, I used original part # and then added a -1 or -2 etc... To represent the row I was using. Maybe I'll Use R1 etc going fwd.   Thanks   brett