Total found: 2661
Reply To: Scripting a SequenceFire show for Starfire

Excellent, that Ace Pyro video is exactly what I was looking for. Thanks Drew!

Reply To: Scripting a SequenceFire show for Starfire

Hey Pyro_326840000, welcome to the Finale 3D forum! In Finale 3D, you can create a StarFire script that is either a “Standard” (fully automatic) script, or a “Semi-Automatic” (SequenceFire) script, not a script that does both at the same time.   When creating a fully automatic script, the Track column in the script window should remain blank. When creating a semi-automatic script, every line in the script window should have a Track value.   Defining sequences is generally quick and easy because Track values can be set for any number of lines of script simultaneously. For details, see: Dividing a show into sequences for semi-automatic firing using the “Track” field.   To learn about the Track values specifically needed for StarFire, see the Semi-automatic firing (SequenceFire) section in Table 2 of the StarFire documentation article.   For a StarFire/SequenceFire tutorial video, check out Basics and Sequenced Shows in Finale 3D (the demo on setting Tracks begins at about 25:17).

Scripting a SequenceFire show for Starfire

Does anyone here have experience scripting for the StarFire system and how I should use the “Track” functionality in Finale to combine sequences? Does every cue need a track value? Or just the scripted sequences I want to step through?

Reply To: Script and e-match descrepancy

Good catch! Another solution is to select the four “drivers” on each wheel and press Ctrl+H to chain them together. Once the drivers on a wheel are chained, Finale 3D will only assign them a single Pin/E-match, which most likely mirrors the construction of the wheels in real life.

Reply To: Script and e-match descrepancy

Found the issue. I am using spinning wheels in my show. The code for my wheels is not in the inventories so I used one from a list and the chosen one requires an e-match for all four sections of the wheels. That is three extra e-match per wheel, 9 wheels gives 27 extra e-match. I changed the product code to one that requires just one e-match and everything is correct now. A new lesson learned.  

Reply To: Script and e-match descrepancy

Max. e-match per setting is set to 1. Just to see the number of labels it wanted to print, 725 or 752, Finale does want to give me 752 labels. I have gone line by line comparing my Excel script and it matched perfectly with the Finale script. So I really do not know what to do. This is a show for our FW company’s social on the 26th. I really need to nail this.

Reply To: How to add up prices of all product used in show.

Oh wow now I see it. Not sure how I missed that, I guess was so focused on finding a button that I overlooked it lol. Thanks.

Reply To: How to add up prices of all product used in show.

In Finale 3D Hobbyist and Pro, if you have prices populated for your products in the Price column of the effects window, then the price total for your show is displayed in the lower right corner of the main design/simulation window, just above the right end of the timeline.   Alternatively, you can tabulate cost instead by populating the Cost column in the effects window and selecting File > User Settings > Show cost instead of price in 3D view.   Price/Cost total is not shown in the design window in Finale 3D Lite.

Reply To: Script and e-match descrepancy

If you addressed your show with the max. e-matches per pin setting set to greater than one, you may have some pins with multiple e-matches, which would explain the e-match count being higher than the pin count.   The File > Reports > Wiring Script report makes it easy to see when there are multiple e-matches on the same line by highlighting the quantity column yellow.