Fixing ‘Type’ for addressing with single-shots first

Fixing ‘Type’ for addressing with single-shots first

This video demonstrates how to troubleshoot addressing issues caused by effects that have the wrong 'Type'. The values for Type are predefined, and include: shell, comet, mine, cake, candle, single shot, ground, and a few others. If an effect has the wrong Type, it can cause various, especially when it comes to assigning addresses and loading racks.