Software Documentation

Software Documentation

Flame, Spark and Fog Jet FixturesDocumentation

Intermediate Last updated: August 9, 2021

7 Moka H-E01 Genius Flame Machine

The Moka H-E01 Genius Flame Machine unit is a vertical flame projector that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, Fire Control G2, and Mongoose.

 

Figure 1 – Moka H-E01 Genius Flame Machine

 

Triggering a flame effect requires two DMX channels — an ON/OFF ignition channel and a safety channel.  Both channels are contained in the DMX personality of the fixture at defined offsets relative to the DMX Channel Base of the fixture.

Since the DMX personality includes the safety channel, so there is no need in Finale 3D to create separate “safety positions”.  You can add the safety channel effects directly to your flame positions.

 

Table 1 – DMX channels

DMX Channel Meaning Effect in Finale 3D that controls channel
Channel 1 (DMX Channel Base + 0) Safety channel (1-101 = OFF; 102 – 153 = ON; 154 – 255 = OFF) Part number MOK1041, “MK-H-E01 [044/0000] With Safety Channel”
Channel 2 (DMX Channel Base + 1) Ignition (0 = OFF; 255 = ON) Part numbers MOK1035 – MOK1040 representing flame effects at durations from 0.1s to 1s.

 

Instructions

To design a show for Moka H-E01 Genius Flame Machine units, please follow these steps:

  1.  Set up.  (A) Follow the flame set up instructions in the Flame systems basic instructions and Exporting a firing system script for flame systems.  Depending on your DMX controller, you may choose to give each Genius Flame Machine its own DMX universe, or give each Genius Flame Machine a channel range in a shared DMX universe.  (B) In the real world configure each physical Genius Flame Machine unit’s “Start Address” to be the start of the channel range you allocate for it. (C) In Finale 3D configure the “DMX Channel Base” of the fixture to match the Start Address exactly.
  2. Add the Assorted DMX supplier catalog to your Finale 3D account.  Login to the finale3d.com website.  At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/).  Find the Assorted DMX supplier catalog in the table, and turn the switch to ON.  Then launch the Finale 3D application and synch to network.  The Assorted DMX catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window.  This catalog contains effects for all types of Moka fixtures currently supported in Finale 3D, together.
  3. Add flame effects to the show.  (A) Right-click on the Genius Flame Machine positions to add compatible effects from the context menu or to filter the effects window to compatible effects.   (B)  You will also need to add a “DMX Safety Channel” effect (e.g., part number MOK1041) and to adjust its duration to cover the time range you want the fixture to be eligible to fire.

 

Choosing the DMX channel ranges for fixtures

Each Genius Flame Machine fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn’t overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for Genius Flame Machine fixtures.  Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with.

 

Table 2 – Example channel ranges for a Moka H-E01 Genius Flame Machine in a DMX universe

Fixture DMX Channel Base Channels Used
1 1 1-2
2 3 3-4
3 5 5-6
4 7 7-8
5 9 9-10
6 11 11-12
7 13 13-14
8 15 15-16
9 17 17-18
10 19 19-20
256 511 511-512

 

 

Table 4 – Example files and downloads

Download link Explanation
H-E01 User Manual(说明书).pdf Moka H-E01 Genius Flame Machine user manual