ASSORTIMENTO MACCHINE DMX

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ACCENDI UN SOGNO Pyro_15960000 2024-02-27 18:35:14
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  • ACCENDI UN SOGNO Pyro_15960000
    Joined: Sep 2019
    Posts: 1
    Location: VIALE UMBERTO MADDALENA 182,NAPOLI
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    CIAO,VOLEVO SAPERE SE STAVATE AMPLIANDO LA SEZIONE DMX CON NUOVI DISPOSITIVI TIPO : BARRE A LED,ACCECATORI , BEAM ,E SE C’ERANO MARCHE SPECIFICHE NELLA SCELTA  DELLE MACCHINE DA USARE,GRAZIE

    DrewFinale
    Joined: Dec 2019
    Posts: 557
    Location: United States
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    English translation: HI, I WANTED TO KNOW IF YOU WERE EXPANDING THE DMX SECTION WITH NEW DEVICES TYPE: LED BARS, BLINDERS, BEAM, AND IF THERE WERE SPECIFIC BRANDS IN THE CHOICE OF MACHINES TO USE, THANKS

     

    Ottima domanda. Aggiungo il mio collega Will alle conversioni in modo che possa darti una risposta.

     

    Great question. I am adding my colleague Will to the conversions so he can give you a reply.

     

    Will, can you reply to this user?

    Will
    Joined: Feb 2018
    Posts: 59
    Location: Palo Alto
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    Hello, we are in the middle of a large project to improve DMX support.  The project includes new DMX capabilities and a new process for defining your own DMX fixtures.  Currently it is possible, but difficult, for users to script for DMX fixtures that are not already supported in Finale 3D.   In the current process, the user needs to create DMX effects for his fixture one by one.  In the new process, the user will define “the fixture” instead of defining “the effects”.  After the user defines the fixture, Finale will automatically define the effects without requiring the user to create them one by one.

     

    The DMX project has two major phases.

     

    Phase 1 = add DMX capabilities

    Phase 2 = add new process for defining fixtures

     

    We are currently in the middle of phase 1.  The new capabilities we are adding are,

     

    1) Support for “ramp” features for firing system controllers that have the ramp capability; and automatic support for simulated ramps for firing system controllers that do not have ramp capabilities.  The simulated ramps automatically use multiple script rows to interpolate between “from” and “to” values with multiple samples.  The simulated ramps are like little stair steps.  The smoothness of the simulated ramp depends on the sample rate of the interpolation, which the user can choose.

     

    2) Support for fades.

     

    3) Support for color blends.

     

    4) Support for “latest takes precedence”.   If you overlay a long effect of a blue light, for example, with multiple shorter effects of different colors, the resulting light color will be blue in between the shorter colored effects.  Currently Finale doesn’t support overlapping effects like this.

     

    Phase 1 of the project will be finished in Q2 of this year.

     

    Phase 2 will give users the ability to define their own DMX fixtures more easily.  This phase will be finished in Q3 or Q4 of this year.

     

    Your question mentioned blinders and LED bars.  I don’t know how well our DMX capabilities will support these specific features.  Our first goal is to support all basic par lights and moving head lights.  After completing that goal, we will turn our attention to supporting DMX fixtures that are more unique, like LED bars.

     

    Regarding blinders, can you describe what kind of support you want?  For example, are you talking about stage light blinders that can be manually adjusted, or blinders that can be controlled via DMX?

     

     

     

     

     

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