Bug – Mine particles increase in velocity after converting to cake …
-
AuthorPosts
-
George Tasick
Joined: Oct 2022 Posts: 6 Location: Earth NewcomerThe bug I’m running into happens while trying to create a consumer product, a cake in this case.
I start by creating and then arranging my effects for the first row, then I convert that row into it own “cake” so I can easily replicate and reposition that row wherever it repeats in the product.
The photos below show the timeline and the result of the simulation, which is the correct and intended effect of a low-level mine effect under the primary aerial effect.
However, when I combine the 6 rows into a single cake (making a cake out of cake slices), the velocity of the stars in the mine effect increases dramatically, propelling the mines to the same height as the primary aerial effect.
You can compare the above and below images.
I think the problem has to do with the fact that I made a cake within a cake (a “cakeception” if you will). However, there’s no more effective way to organize a cake than what I’ve done here. Tubes are arranged into rows, rows are organized into a cake. This is the most common method for organizing and communicating a cake design to the factory.
It’s also important that I make cake slices instead of just groups, because it’s helpful to have cake slices saved as as an effect in the effects pane. Easy to reuse later in other products.
Additionally, simply grouping effects causes a problem when trying to reposition on the timeline using the Script pane. See that bug report here … https://finale3d.com/groups/english/forum/topic/bug-relative-position-of-effects-in-a-group-when-setting-event-time/#post-1294460
DrewFinaleJoined: Dec 2019 Posts: 557 Location: United States SilverHi George Tasick, thanks for the report, this is definitely a bug. Send me a minimal test case (MTC) show file with your slice on the timeline.
-
AuthorPosts
Please login to reply to this topic.