Chain of cannister shells, accounting for burn time of first fuse
-
AuthorPosts
-
MikeGJoined: Jul 2024 Posts: 4 Location: Dayton, Ohio, United States
NewcomerFor my finale, I plan to set off a chain of 200 1.75″ consumer cannister shells, all lit from one length of “master fuse”. Once started, they should all launch at roughly the same interval, depending on how close I attach them on the “master fuse” and the burn speed of that fuse. But the first shell will take about 4.4 seconds to launch, the burn time of its own fuse. How do I account for the burn time of the initial shell, which will be lit from the master fuse which itself is being lit from an ematch, while keeping all subsequent shells at the same interval?
Another way of asking is how do I put a time delay between the firing of the ematch to the start of the chain, without effecting the spacing interval of the rest of the chain?
Thanks.
NECJoined: Apr 2019 Posts: 69 Location: San Antonio, Texas, United States
Newcomer
MikeGJoined: Jul 2024 Posts: 4 Location: Dayton, Ohio, United States
Newcomer
NECJoined: Apr 2019 Posts: 69 Location: San Antonio, Texas, United States
NewcomerMy bad, typed in a hurry on the road. Play with LFT and DLY values and you should be able to get what you want. I’m not at home right now but can put something together this evening late and post it here. Could technically even modify the roman candle example here –> https://finale3d.com/documentation/prefire/ and chance the effect size to represent your shell and make it 200 shot 🙂
MikeGJoined: Jul 2024 Posts: 4 Location: Dayton, Ohio, United States
Newcomer
DrewFinaleJoined: Dec 2019 Posts: 731 Location: United States
NewcomerHey MikeG, for custom chains (where the shells are loose and you’re fusing/chaining them together when prep your show), the standard workflow is to add the individual shells to the timeline, then go to Script > Chains > Combine as chain.
The problem is that this workflow doesn’t support a delay before the first shell on the chain. But not to worry, there are workarounds. Here are a couple options for you:
Option 1) Create a special shell with a delay and use it as the first shell on your chain
To create an effect, go to Effects > Create effect
Example full VDL phrase for a 1.75″ Red Peony with a 4.4s external slow burning fuse: 1.75″ 6.50 PFT 2.1 LFT 4.4 DLY Red Peony
PFT = Prefire = total time from firing system ignition to shell burst
LFT = Lift Time
DLY = Delay
Adjust values as needed but make sure DLY + LFT = PFT.
Here’s a screenshot showing the special shell, followed by standard shells, arranged on the timeline. To chain the shells, go to Script > Chains > Combine as chain.
Option 2) Create a dummy “Delay Fuse” effect and place it before the first shell in your chain
To create an effect, go to Effects > Create effect
Example full VDL phrase for a delay fuse effect: 1.75″ 4.4s Dark Ground Flare
Here’s a screenshot showing the delay fuse effect, followed by standard shells, arranged on the timeline. To make the final chain, go to Script > Chains > Combine as chain.
Thanks for jumping in, NEC!
MikeGJoined: Jul 2024 Posts: 4 Location: Dayton, Ohio, United States
Newcomer -
AuthorPosts
Please login to reply to this topic.