Waterfalls/Cascades
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Pyro_112610000
Joined: Sep 2022 Posts: 14 Location: KS NewcomerDrewFinaleJoined: Dec 2019 Posts: 528 Location: United States SilverPyro_112610000Joined: Sep 2022 Posts: 14 Location: KS NewcomerHi Drew,
I’ve tried to create the effect a few different ways but it hasn’t gone well. I can get the correct visual look of the single lance, but I have to create a position for each individual lance. There are 12 lances per piece (10 feet). I will have a 120′ span, so I’d rather not have to create 144 positions. I’m hoping there is an easier way,
Ideally, I’d like to create one position that spans the 120′ and be able to place my 10′ chains (12 lances) in a row end to end. I’ll be firing each 10′ section with its own cue.
Here is a link to the product I’m using. https://www.76proline.com/product/SE442-12s-Silver-Waterfall-Chain-we
Thanks for the help!
NECJoined: Apr 2019 Posts: 45 Location: San Antonio, Texas, United States NewcomerDoes this work for you ?
Positions–>Add Multiple Positions –> 120
Right click on any position while all highlighted –> Rename –WF-01 to rename sequentially
Right click on any position while all highlighted –> Edit Position Properties
Set diameter to .1M
Set P (pitch) to 180
Set Y (up) to 3-5 depending on how high you’ll have the WF suspended
With all positions still selected Positions -> Arrange into pattern –> Into a line –> 120ft
Go to effect window –> Spirit of 76 –> SE406 for 30s Silver Gerb and insertGroup all effects on timeline for readability with ‘G’ key for visibility purposes
Took about 3-4 minutes to do.
Additionally, if you’re using pro you could create sections consisting of 12 positions (EX WF1-WF10 for section names), create an addressing blueprint that only restricts to section with a max ematch per pin of 12, assign that blueprint to all of the waterfall positions and, when you address, you would only use one cue per “chain” (it would technically use 12 ematch per chain. This would use minimal modules/rails.
If you were going to use more modules spread out, change the number of positions per section to a higher number evenly divisible by 12. ex: 5 sections with 24 positions would use 5 modules, 2 cues per. 2 sections with 36 and one with 48 would use 3 modules etc. etc.
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