What tasks Will is working on at this moment 12/20/21
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Will
Joined: Feb 2018 Posts: 59 Location: Palo Alto NewcomerIn case anybody is wondering, at this moment 12/20/21, here are a few tasks that I’m working on:
– Recently finished the new “Make into fan” and “Make into sequence” dialogs that support bouncing and some new patterns, which are already 99% done in the most recent beta release from 12/10.
– Added a “DUMMY CUE” effect to the Generic Effects collection that has no visualization but that consumes an e-match and firing system pin, in contrast to an empty cue which is ignored by the addresser and exporter.
– Making simplifications to the UI and menu structure.
– Trying to solve the problem of windows getting hidden behind other windows and being annoying to click to the front. Currently exploring the idea that if you click any Finale 3D window, that brings all Finale 3D windows to the front.
– Adding a new firing system specific “Export options” dialog that will appear when you export the script. Currently options like script format version number, and semi-automatic versus pyromusical format, and time-base are all wrapped up in the “Module Or Slat type” field in the addressing dialog. Options like these examples don’t actually have anything to do with addressing so they don’t need to be in the addressing dialog. Moving them to the a new firing system specific export dialog will allow us to simplify the “Module Or Slat Type” options for many firing systems and also support future firing system specific functions that are particular to the individual firing systems.
– Adding a new field in the addressing dialog: “Beginning with module number [XXX]” to enable users to indicate a starting module number for the whole show easily. Over the years approximately one zillion Cobra users have asked for the ability to start at zero or one, at their preference, which is one of the uses of this feature.
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