Total found:3040
Thanks for the Answer Tim ! 🙂
A long time ago in a galaxy far far away… This pyromusical is an ode to one of the best movies ever made, Star Wars. With some of the most recognizable musical scores, amazing story and screenplay. With music from both the original trilogy and the prequel trilogy. https://www.youtube.com/watch?v=RJ68Ywvxbgs
Hello. My name is Patrick. Born a Sooner, rootin’ for the Huskers living in Omaha. I was normal until I moved here about 7 years ago! After our first Fourth of July here I got bit by a pyrobug! …and then I met one who directed me down a pyro path from which there is no return! I found a new family of friends that I wouldn’t trade for anything! So far I am loving Finale3D and have used it to aid in some of my shows recently. I’m looking forward to a good experience here. Cheers! 🙂
Sky Fire Forge wrote: Drew and Tim, thank you for setting up this year’s competition. I’m sure it is a lot of work to do this. Here are a few questions to get started….. – What is the minimum angle increment? I’m assuming 5 deg. i.e. You can’t have an angle of 22.5 deg. – In last year’s Pyrojam thread, there was mention of allowing flame pots/fountains/etc. in both the prox AND front rows. However per this years rules, it looks like those items are restricted to only the prox row. Is that correct? – Like last year, are we able to submit more than one show? – In the catalog subtypes, the is “Mine”, “SS Mine”, and “SS-Mine” (also “SS Comet” and “SS-Comet”) is there any difference between them? – I understand we can’t pitch towards the audience for obvious safety reasons, but….. for comets and mines, that are at zero tilt, are we able to pitch away from the audience? if so, is there any angle limitation? – The description for P/N SE170 says “Green to Blue to Red” but the rendering shows red to blue to white glitter. Not sure which is correct. Thanks, Tim I’ll do my best to catch all your questions, but if I miss one, let me know: – You can set angles as small as 1* increments (11, 17, -21) and we will do our best to make them as exact as possible. Sometimes when creating auto fans, there will be some odd angles and we try to match them as best we can 🙂 – I would restrict those types of items to the CP positions only mostly because of how things are set up in the field (lots of items in the way) they most likely won’t be seen from anywhere other than the CP positions which we raise so they can be seen. Remember, the crowd is thousands of people deep and on a flat surface so seeing “depth” won’t be the same as if we were in a stadium type setting. – Number of entries per contestant….well, honestly, we were going to change this for this year and limit to one entry, but it fell through the cracks so you may enter more than one time. One thing we do ask is you don’t submit multiple entries of the SAME show if possible as it takes enough time to get through all the entries as it is much less if we end up watching the same show 2, 3, or more times. While it doesn’t mean anything, I would like to point out that no one who has entered multiple shows has had a show in the top ten to my knowledge. Keep in mind that these entries are very, very good so I would recommend folks doing the best they can on the best show they can come up with in order to have the best chance to finish in the top three. Not saying someone couldn’t end up in the top with multiples, just saying the odds are probably against it no matter how good of a choreographer one might be, haha. – The difference here is if it will fit in our SS racks, it will say SS Mine or SS Comet but if it just says “Mine” it needs a different rack, but it doesn’t mean anything as far as your scripting should be concerned. – This was another item I meant to add into the rules as some folks have asked in the past, please do not tilt shots either front or back. We only own a limited number of racks which are capable of firing this way and it wouldn’t be fair if we couldn’t make them available to everyone. We won’t disqualify anyone for doing it, but we do ask you not to. – The simulation is correct. This is one of those items which came in marked one way from China, but was actually a different effect. We had to keep it the same as it’s marked on the device for inventory purposes, but go by the sim. There’s only a couple of items that are like this (gotta love China haha), but there are a couple. Go by the sim in this case.
ArtiDan wrote: Hi Drew and Tim ! It’s great to see that PyroJam is back for a third year ! 🙂 Is it possible to confirm that this year’s catalog contains 632 effects ? Since it was 805 last year, the big number difference made me doubt that there might be something wrong on my side. Thank you !! No, the 632 effects is correct. Last year’s catalog had a lot of small quantities for items which we do not stock anymore or the inventory is so low on them we didn’t feel comfortable leaving them in the catalog. We also are not carrying one of the vendors we had last year which accounted for over 150 items, all of which were single shot items and cake slices which were easily substituted with our other like items from another vendor who was already in the catalog as well.
Drew and Tim, thank you for setting up this year’s competition. I’m sure it is a lot of work to do this. Here are a few questions to get started….. – What is the minimum angle increment? I’m assuming 5 deg. i.e. You can’t have an angle of 22.5 deg. – In last year’s Pyrojam thread, there was mention of allowing flame pots/fountains/etc. in both the prox AND front rows. However per this years rules, it looks like those items are restricted to only the prox row. Is that correct? – Like last year, are we able to submit more than one show? – In the catalog subtypes, the is “Mine”, “SS Mine”, and “SS-Mine” (also “SS Comet” and “SS-Comet”) is there any difference between them? – I understand we can’t pitch towards the audience for obvious safety reasons, but….. for comets and mines, that are at zero tilt, are we able to pitch away from the audience? if so, is there any angle limitation? – The description for P/N SE170 says “Green to Blue to Red” but the rendering shows red to blue to white glitter. Not sure which is correct. Thanks, Tim
Hi Drew and Tim ! It’s great to see that PyroJam is back for a third year ! 🙂 Is it possible to confirm that this year’s catalog contains 632 effects ? Since it was 805 last year, the big number difference made me doubt that there might be something wrong on my side. Thank you !!
Thanks so much for starting this thread Drew. If anyone has any questions about the competition feel free to post here. I don’t mind anyone emailing me as well, if I do get one I’ll post it here though so everyone has the benefit of any questions asked. Good luck to everyone, we can’t wait to see what you all come up with this year 🙂
To create and export a pyro script for the Showven FXcommander and PyroMote firing systems, please follow these steps: Address the show (“Addressing > Address show…”) and select “Showven” and “PyroSlave X16” as the controller and module type. Export the script (“File > Export > Export firing scripts“). Step 2 creates the script file, which has the “CSV” extension. The file format details are described in this section. The Showven firing systems also support DMX fixtures. Please see DMX basic instructions for general DMX scripting instructions. If you are interested in how the script format incorporates the DMX commands along with the pyro commands, the details are presented in Table 2 and Table 3 in this section. Figure 1 – Showven FXcommander firing system Table 1 – File format and encoding File format Extension Text encoding Field delimiter End-of-line Text .CSV ASCII Comma CRLF The script contains rows for the pyro firing events and DMX channel state vectors. Multiple pyro effects fired at the same effect time can be combined in a single row if their effects have the same part number. The special characteristics of the script are shown in the following table: Table 2 – Special characteristics Special characteristics Description Sort order of rows Rows sorted first by effect time, then by event time as secondary criterion. What rows represent Each row represents a one or more module/pin addresses of pyro effects with the same part number, fired at the same effect time (and therefore the same prefire and event time); or a DMX channel/value state vector starting with channel 1, the length of the state vector covering all non-zero values. Header The first line of the file is the CSV header row, which specifies the fields of the following data rows: Device,Name,Timecode,Addr,Duration(s),Prefire(s),Position,Angle Time resolution Milliseconds. DMX support Showven FXcommander and PyroMote support DMX fixtures sharing a single 512 channel DMX Universe. The DMX related rows in the script are state vectors defining the values of all 512 channels at the time of the event, which are to be held for the duration of the event and then reset to zero if another event does not follow at exactly the time of the event plus its duration. As an economy, the state vector can be shorter than 512 channel values, implying the remaining values are zero. Representing any change to any one or more channel values at a given time requires the state vector defining the state of all 512 channels at that time. Thus rapidly changing channel values, such as an animation of a light color or moving head angle, require approximately 1.5KB times the sampling rate of memory for the script, e.g., 15KB/sec for 10Hz sample rate, if the 512 DMX Universe is fully allocated. Special characters Characters in the script are limited to low ASCII excluding single-quote, comma, semicolon, double-quote, tab, newline. Each row in the script has a number of fields separated by the comma character. The names of the fields and their descriptions are in following table. Table 3 – Specifications of script Showven FXcommander and PyroMote fields Field name Description Device “Pyro” or “DMX” or “SAFETY”, indicating the meaning of the row. A Pyro row is a trigger of one or more pyro ignition pins; a DMX row is a DMX state vector consisting of a variable length array of channel values; a SAFETY row is a DMX state vector consisting of a variable length array of channel values — 0 for non-safety channels, and the armed value for safety channels. Name For Pyro rows, the name of the triggered effect; for DMX rows, the fixture type of the first fixture involved in the change to the DMX state vector, where first means lowest DMX Channel Base address; for the SAFETY row, empty-string. Maximum 128 characters, low ASCII excluding single-quote, comma, semicolon, double-quote, tab, newline. Timecode The effect time in the format HH:MM:SS:DDD. The actual ignition time will precede Timecode by Prefire(s). Addr For Pyro rows, one or more three-digit hex numbers separated by semicolons, indicating module number (first two digits) and pin number (third digit); for DMX rows, a channel state vector consisting of a sequence of 1 to 512 two-digit hex numbers separated by semicolons indicating channel values of the corresponding channels (the first hex number is value of channel 1, not channel 0 which doesn’t exist, second hex number is value of channel 2, etc.); for the SAFETY row, a sequence of one or more two-digit hex numbers indicating whether the corresponding channels are safety channels (by non-zero values that put the fixtures in the armed state) or non-safety channels (by zero values). The channel values in DMX rows for channels that have non-zero values in the SAFETY row are ignored. Channel value sequences in the DMX rows and SAFETY rows are variable length, up to 512 channels. If they are shorter than 512 channels, they are equivalent to a full 512 channel sequence with zeros for the remaining values. Duration(s) For Pyro rows, the duration of the effect; for DMX rows, the duration for which the state vector applies before channel values revert automatically to zero; for the SAFETY row, empty-string. Prefire(s) For Pyro rows, the delay from the ignition time and the effect time in floating point seconds (the ignition time = Timecode – Prefire(s)); for DMX rows and the SAFETY row, the value 0.0. Position For pyro, the name of the first involved launch position represented by the row, where first means lowest module/pin address; for DMX rows, the first fixture position involved in the change to the DMX state vector, where first means lowest DMX Channel Base address or fixture.; for the SAFETY row, empty string. Maximum 128 characters, low ASCII excluding single-quote, comma, semicolon, double-quote, tab, newline. Angle For Pyro rows, ASCII art (\|/) representing the directions of the triggered effects if they are all the same or empty-string otherwise; for DMX rows and the SAFETY row, empty-string. The example script shown in Figure 2 is also available for download in Table 4. Device,Name,Timecode,Addr,Duration(s),Prefire(s),Position,Angle SAFETY,,,00;FF;00;FF;00;FF;00;FF;00;FF;00;FF,,0.0,, DMX,Sparks Flash,00:00:01:100,FF,3.0,0.0,sparkular-01, Pyro,Crossette Switch,00:00:03:842,010;110;210;310;410,,0.0,pyro-01,| Pyro,30mm Red Comet w/ Tail,00:00:09:890,850,,0.0,pyro-06,| DMX,Sparks Flash,00:00:10:000,FF;00;FF;00;FF,2.5,0.0,sparkular-03, Pyro,30mm Red Comet w/ Tail,00:00:10:811,860,,0.0,pyro-07,| Pyro,30mm Red Comet w/ Tail,00:00:18:395,870,,0.0,pyro-08,| Pyro,30mm Red Comet w/ Tail,00:00:19:286,880,,0.0,pyro-09,| Pyro,Crossette Switch,00:00:25:452,011;111;211;311;411,,0.0,pyro-01,| Pyro,1.1 PFT Green Comet w/ Tail,00:00:41:893,050;150;250;350;450,,1.1,pyro-10,| Pyro,Green Comet w/ Tail,00:00:42:980,051;151;251;351;451,,0.0,pyro-10,| Pyro,2.1 PFT Green Comet w/ Tail,00:00:46:698,052,,2.1,pyro-10,| DMX,Sparks Flash,00:00:48:100,00;00;00;00;00;00;FF;00;FF;00;FF,4.0,0.0,sparkular-06, Figure 2 – Example Showven script for pyro and DMX Example files for a mixed pyro and DMX show are available for download in Table 4. The example show contains six DMX fixture positions and fourteen pyro positions. The DMX fixture positions contain flashes of the Sparkular fixture with adjusted durations. The DMX fixture positions also contain safety channel events covering the duration of the firing. The timeline for the example show is shown in Figure 3. Figure 3 – Timeline for example mixed pyro and DMX show. Table 4 – Downloads Download link Explanation test-showven-fxcommander-sparkular01.fin Example show file test-showven-fxcommander-sparkular01.csv Example exported script file (CSV) fixture-setup01.pdf Example DMX Fixture Setup report
The PyroJam 2024 design competition is LIVE! This is your chance to see your show design brought to life in front of thousands of people and compete for $5,000 in prizes. New to PyroJam? Don’t wait to get started, the deadline to submit your show is March 1, 2024. Get all the details at finale3d.com/pyrojam. Have a question? Need some help? Post it here! PyroJam 2024 FAQ: 1) When I import my MP3 soundtrack into Finale 3D, I hear audio artifacts like, static, crackling, popping, or clicking, how can I fix this problem? To resolve this issue, encode or convert your soundtrack to WAV before importing it into Finale 3D. If you need a tool for audio editing, Audacity is a great free option. When creating a WAV file, use a sample rate of 44.1 kHz (44,100 Hz) and bit depth of 16-bit. WAV files with other sample rates and bit depths may not work properly in Finale 3D. 2) What kind of single shot racks are used at PyroJam? The single shot racks used at PyroJam are produced by CraigCo. You can see the racks in the PyroJam behind-the-scenes video. 3) Can 360-degree circle racks for single shots be used at PyroJam? No, circle racks can’t be used in the PyroJam competition because firing positions will be placed on the ground. The only exception is a special selection of single shot effects which can be shot horizontally. For details, see: Firing effects horizontally. 4) What firing system will be used at PyroJam? The StarFire firing system will be used at PyroJam. The system is capable of 1/100th of a second (0.01 second) timing resolution and can fire any number of pins simultaneously. Please keep in mind that you are only responsible for the artistic design. When you submit your show, you do not need to assign firing system modules or pins. If your show is selected to be produced, the firing system addresses will be assigned by the PyroJam organizers. You can see how this is done in the PyroJam behind-the-scenes video. 5) Can liquid fuel mines be used in the PyroJam competition? No, liquid fuel mines cannot be used in the PyroJam competition. When designing your show, please only use effects contained in the PyroJam catalog. This effect has been used at PyroJam, but not in the competition shows. If you saw this in a video, it was from the opening or closing shows which are out of competition. 6) Can more firing positions be added to the PyroJam layout? The PyroJam design template includes 53 predefined firing positions. You may use as many or as few firing positions as you like but modifying the layout by adding positions is not permitted. P.S. If you’re new to the forum, don’t forget to head over to your My Profile and customize your Display Name and Profile Picture!