Total found: 2435
I'm considering about taking out a few comets that do go over the trees. Curious though. Since the model was created have the trees grown significantly?
pyro_france wrote: Bonjour Tim, on est bien d’accord que le show doit durée 10 minute maximum? Durée mesuré entre le premier et le dernier tire . That is correct, the minimum duration is 9 minutes, the maximum is 10 minutes. Show duration is calculated as the time from the first cue marker to the last cue marker on the timeline.
Bonjour Tim, on est bien d'accord que le show doit durée 10 minute maximum? Durée mesuré entre le premier et le dernier tire .
I'd like to see "child effects" or effect groups with a parent effect. For example, I have a 49 shot cake. 7 rows of 7. I can use this cake as a whole (parent effect), or I can break it down into rows, or even single shots. Most 25s or 49s 30mm cakes I will break into singles or rows. I rarely will ever shoot them a whole. We need a way to manage that reality in Finale 3D. I envision an option to "Create child effect > from item in show OR from item in effects window". Or, another option is to do this from the break apart cake. Haven't thought out all the scenarios this could be used for, but just to make the general point... Maybe even have Finale smart enough to know you want rows or singles from a cake. Perhaps extending the "Break apart cake" feature where Finale smartly knows you might want rows or single shots and do this for you. The primary reason for doing this is two-fold. One is obviously to create new effects from the parent, the second is to manage inventory better. When you have 49 possible single shots in a cake, how do you know what inventory you have available? You either have 1 cake to use, or 7 slice rows, or 49 single shots. If you use 5 as single shots in a show, you now have 0 cakes, 6 rows, and 2 singles available. I also see other possibilities in this, so this is a start to get the innovation juices flowing. :)
hello all john mikrut here, have been using finale for 4 years now, i have been shooting fireworks for 20 years now, shoot mainly 1.3 city shows, started doing pyromusicals the last 4 years now
Hi! My name is Fjord and I am currently a show designer for a Japanese Company since December 2023. I have also been doing simulations for over 12 years. I have designed programs while working in the company that have been fired here in Japan and overseas. Looking forward to learning more about Finale 3D with everyone!
1. Would like suggestions on how people like to address positions? Specifically, talking about sorting criteria. 2. What are distances from audience considered "proximate positions, and which effects are considered "proximate" (is it 20-30mm single shot comets for instance?) 3. Besides videos on F3D "resources" link, are there more videos detailing creative ways to do fans/sequences of comets/mines/slices, etc. 4 Inventory: after import the sample excel script from your documentation page, I see there is a column that reads "available", but thought that if I used these "available" effects, the numbers of "remaining" effects would decrease automatically. This did not happen. Does this mean I have to manually change the number of effects that are "available" as I use them in my show? 5.I have the hobbyist version of Finale. With this version, is there a way that Finale can figure out how many racks I need for a given show I put together?
HI Tim Yes Exactly. Thank you.
PACT wrote: Hi Tim, everything is clear for me about competition. Of course, the whole show will be synchronized with the music. My question is: my scenario, idea, music also requires chaotic firing for 30 seconds from different positions. Can I put 30 sec chaotic firing in the show? Thank you. There are no restrictions on firing patterns outside of what devices are allowed to be fired from their respective positions. Hope that answers your question.
Hi Tim, everything is clear for me about competition. Of course, the whole show will be synchronized with the music. My question is: my scenario, idea, music also requires chaotic firing for 30 seconds from different positions. Can I put 30 sec chaotic firing in the show? Thank you.