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Reply To: Official PyroJam 2025 Discussion Topic

100 devices per tower (total 200 devices). Does this amount to 100 products per tower? Or is it about pyro devices? There are a total of 14 positions on the tower, are there any restrictions on positions?

Reply To: effect question

thank you,I want to ask one more thing how to create a crossette shell with a tail like this https://drive.google.com/file/d/1bcIR5ztxc0-JF_V8Mg82aU9KVr-Btf3M/view?usp=sharing

Reply To: Importing drone shows question

Hi OKUDA YOHEI, great question!   Blender does not have a built-in option for exporting a drone animation to the VVIZ file format. I'm also not aware of a Blender plugin that is publicly available for exporting to VVIZ.   However, there are some companies who have developed their own internal Blender VVIZ export capabilities. This means that it is possible, and you could hire a programmer to develop this capability for your company. For a skilled programmer, I don't think is a very difficult or time-consuming project. The reason I don't think it's very complicated is because I have seen some companies develop VVIZ export in as little as one or two days!   Below is a link to the specifications for the VVIZ file format. If you hire a programmer to develop Blender VVIZ export for you, we are happy to answer questions and assist in any way that we can.   https://finale3d.com/documentation/vviz-file-format/

Reply To: effect question

In VDL, a "tail" is the rising effect that is attached to a shell. By contrast, a "trail" refers to the sparks that are left behind by a star as it flies through the air.   To make a star's spark trail longer, try one of these VDL effect adjustment terms: Slightly Long Trail Long Trail Very Long Trail   For example, to make a blue comet with a very long gold trail of sparks, try this VDL: 30mm Blue Gold Very Long Trail Comet

Reply To: Official PyroJam 2025 Discussion Topic

  gp01 wrote: Hi drew I know you said we can delete positions is there a way to hide positions not been used to make designing easier then turn them back on at the end?   Yes, that is correct, please do NOT delete positions in the PyroJam site layout. You can temporarily hide positions using the search box in the positions window. To open the positions window, go to the Window menu on the main menu bar and select Positions window. For example, to hide the Tower, Wheel, and Liquid Fuel Mine positions, enter this expression into the positions window search box: position -= t + -w + -lfm   This search expression works by hiding any positions that contain "T" or "W" or "LFM" in their name.  

effect question

How can I make the tail effect longer?

Reply To: Official PyroJam 2025 Discussion Topic

Hi drew I know you said we can delete positions is there a way to hide positions not been used to make designing easier then turn them back on at the end?

Reply To: Official PyroJam 2025 Discussion Topic

  Vaillantfireworks wrote: Thank you for your reply, I haven’t saw the notice Good luck to resolve issues !   My apologies again for the inconvenience. I am happy to report that the issue is now resolved. If you try again, you should now find that the sync process works normally. If you have Finale 3D running, you can sync by going to File > Sync with network. Alternatively, if you have the software closed, you can simply launch Finale 3D and login to trigger the sync process.

Reply To: Official PyroJam 2025 Discussion Topic

Thank you for your reply, I haven't saw the notice 😊 Good luck to resolve issues !