Total found:3029
Addressing and Exporting DMX Cobra Par Lights

I am trying to add 8 Cobra 36×1 Par Lights to my show and am doing some testing.  I have watched many online videos and believe I have done everything correctly.  The videos are older than my current version of Finale, so some of the language and selections have changed.   I have each light as a separate DMX position and added one color to each with strobing.   When I created the positions, I did the following: Count 8    Position Name undefined Position Type DMX     Fixture Master DMX Fixture Type Cobra 36×1 W Par Light 7CH DMX Universe 1     DMX Channel Base undefined    DMX Fixture Angle Default I checked the Auto-assign DMX channel ranges.   When I try to address the show I have the following Firing System Cobra      Module or slat type COBRA 18M, 36M or 72M Max. ematches per pin 1      Beginning with module number 1 (nothing else selected) When I select address show I get the following Success Used Models 0 Used Pins 0, unused pings 0 Ematches 0 DMX errors 0   In the script window I get rail 1 for all 8 positions and DMX as the PIN When I go to export the script I have the following: Cobra v6.x Standard Script cobra cobra.scv Trigger Button 1 (No other selections)   When I export the script I get: Universes: 1 File “cobra.csv”, controller Cobra, Modules 0, Pins 0, DMX universes 1 When I watch all the other videos it always says it is using at least 1 module.  Not sure what I am missing???      

Help addressing show

I’m working on addressing a show in Finale3D and could use some help. I have a front position with a cake that fires 11 cues, followed by 9 rear positions shooting artillery. What I’d like to achieve is assigning all 11 cake cues to a single module (Module 1), and then begin assigning the artillery cues at Position 1 to the next module (Module 2). I’ve tried several methods within Finale3D but haven’t been able to get the cue-to-module distribution to behave as intended. Any guidance you can offer would be greatly appreciated—thank you in advance for your time and support!

Reply To: Malwarebytes detection

Hi Blackbat, so far, we’ve gotten one other report of this issue. It is absolutely a false positive. Please add Finale 3D to the ‘Allow List’, ‘Whitelist’ or whatever it may be called in Malwarebytes. If possible, please also report it as a false positive to the Malwarebytes developers.

Malwarebytes detection

I run Malwarebytes on my PC and just in the last couple of days it’s started flagging up Finale3D as being infected with https://www.malwarebytes.com/blog/detections/neshta-virus-fileinfector-dds.   Is anyone else seeing this? I assume it’s a false positive.

Exporting DMX script for Fireone

I have created a script using the Showven Finale verified, I export as a fireone csv. But when I import it in UltraFire DMX I receive invalid values on all duration lines.   I have manually fixed all these lines, but then noticed all lines of dmx script are not correct.   Any information on where I went wrong would be appreciated.

Webinar or session on creating racks

Drew. I believe you said at Cobra-Con that you wanted to do a session or webinar on creating racks (creating, addressing, angles etc.) . Let me know when that will be.

Reply To: RA143041 Anyone know the deal?

You might need to update your per-show effects to get the new sim from the catalog. You can do that by going to Effects → Update Per-show effects…  

Reply To: RA143041 Anyone know the deal?

Thanks Neil,   I synced my catalog and the effect still seems to have well over 36 shots?