Total found: 308
ADJ Inno Pocket Spot Pearl Moving Head Spotlight 9CH [082]

The ADJ Inno Pocket Spot Pearl fixtures, Standard Fixture ID 82, are (or were) available from www.adj.com/inno-pocket-spot-pearl .   Figure 1 – ADJ Inno Pocket Spot Pearl   The fixtures have 9 channel and 11 channel options, which you can select from the fixture's DMX panel.  Effects in Finale 3D are compatible only with the 9 channel mode.   Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 9CH YES 11CH NO   Instructions To design a show for ADJ Inno Pocket Spot Pearl fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 9-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 9-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-9 2 10 10-18 3 19 19-27 4 28 28-36 5 37 37-45 6 46 46-54 7 55 55-63 8 64 64-72 9 73 73-81 10 82 82-90 ... 56 496 496-504   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 9CH personality (80W version) DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Pan Channel 2 (DMX Channel Base + 1) Tilt Channel 3 (DMX Channel Base + 2) Color (see table below) Channel 4 (DMX Channel Base + 3) Gobo (see table below) Channel 5 (DMX Channel Base + 4) Strobe and ON/OFF Channel 6 (DMX Channel Base + 5) Dimmer (0 = OFF; 255 = max) Channel 7 (DMX Channel Base + 6) Motor speed (0 = max; 255 = min) Channel 8 (DMX Channel Base + 7) Function (set to 0) Channel 9 (DMX Channel Base + 8) Dimmer Speed (set to 0)   Moving head effects are implemented by setting the motor speed based on the "from" and "to" trajectory angles and the span of time between the "from" and "to" effects.  The speed channel value is calculated from the inverse of the degrees-per-second-for-speed-channel-value function.  Figure 2 shows the measured degrees per second of the fixtures for various speed channel values between 0 and 255, and the curve chosen to fit those values.  The curve is specified in the DMX patch for the fixture's effects.   Figure 2 – Motor speeds   Table 4 – Strobe values DMX Value Strobe Speed 0-7 Blackout 8-15 Shutter open 16-131 Slow to fast (Values 86, 98, and 128 correspond to 5Hz, 10Hz, and 20Hz) 132-255 Useless effects   Table 5 – Color values DMX Value Color 0-7 White 8-14 Red 15-21 Orange 22-28 Yellow 29-35 Green 36-42 Blue 43-49 Light Blue / Cyan 50-56 Pink / Magenta 57-255 Useless combinations   Table 6 – Gobo patterns DMX Value Finale 3D Identifier Image 0-7 NoGobo No gobo 8-15 ThreePartRing 16-23 WideBubbleStar 24-31 BubbleStar 32-39 Shale 40-47 Bubbles 48-55 WaterWheel 56-63 Mica 64-255 Useless combinations   Table 17 – Example files and downloads Download link Explanation inno_pocket_spot_pearl.pdf ADJ Inno Pocket Spot Pearl User Manual

YF Beam 230 Moving Head 16CH [081]

The YF Beam 230 Moving Head Spotlight fixtures, Standard Fixture ID 081, are available from www.yf-light.com.  The capabilities include gobos in addition to the moving head with a color wheel.   Figure 1 – YF Beam 230 Moving Head Spotlight   The fixtures have 16 channel and 20 channel options, which you can select from the fixture's DMX panel.  Effects in Finale 3D are compatible only with the 16 channel variation.   Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 16CH YES 20CH NO   Instructions To design a show for YF Beam 230 Moving Head Spotlight fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 16-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 16-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-16 2 17 17-32 3 33 33-48 4 49 49-64 5 65 65-80 6 81 81-96 ... 32 497 497-512   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 16CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Color Wheel (see below) Channel 2 (DMX Channel Base + 1) Blackout/Strobe (see below) Channel 3 (DMX Channel Base + 2) Dimmer (0-255 = DARK TO LIGHT) Channel 4 (DMX Channel Base + 3) Gobo Wheel (see below) Channel 5 (DMX Channel Base + 4) Prism (0-127 = OFF; 128-255 = ON) Channel 6 (DMX Channel Base + 5) Prism Rotation (0-10 = Stop; 11-120 = FORWARD; 121-255 = BACKWARD) Channel 7 (DMX Channel Base + 6) Macro (Write zero) Channel 8 (DMX Channel Base + 7) Frost (0-255 = linear variation) Channel 9 (DMX Channel Base + 8) Focus (0-255 = linear adjustment) Channel 10 (DMX Channel Base + 9) Pan Channel 11 (DMX Channel Base + 10) Pan Fine Channel 12 (DMX Channel Base + 11) Tilt Channel 13 (DMX Channel Base + 12) Tilt Fine Channel 14 (DMX Channel Base + 13) Motor Speed (0-11 = unused range; 12-24 = FAST; 25-37 = NORMAL; 38-50 = CONVENTIONAL; 51-62 = LINEAR; 63-255 = unused range) Channel 15 (DMX Channel Base + 14) Reset (Write zero) Channel 16 (DMX Channel Base + 15) Lamp (0-25 = no function; 26-100 = OFF; 101-255 = ON)   In Finale 3D, angle sweeps for moving head fixtures are implemented by setting the motor speed, since most pyro/DMX controllers do not have ramp features.  According to its documentation, the Beam 230 fixture only has several pre-defined motor speed settings, which is insufficient for implementing arbitrary angle sweep speeds.  For this fixture, Finale 3D always uses the fastest available angle speed setting.   Table 4 – Blackout/Strobe values DMX Value Shutter/Strobe 0-5 Closed, beam not visible 6-11 Open, beam visible 12-107 Strobe slow to fast 108-251 Other effects 251-255 Open, beam visible   Table 5 – Color wheel values DMX Value Color 0-4 White 5-9 White + Red 10-14 Red 15-19 Red + Orange 20-24 Orange 25-29 Orange + Aquamarine 30-34 Aquamarine 35-39 Aquamarine + Green 40-44 Green 45-49 Green + Light Green 50-54 Light Green 55-59 Light Green + Lavender 60-64 Lavender 65-69 Lavender + Pink 70-74 Pink 75-79 Pink + Yellow 80-84 Yellow 85-89 Yellow + Magenta 90-94 Magenta 95-99 Magenta + Cyan 100-104 Cyan 105-139 Other 140-144 Blue 145-255 Other   Table 6 – Gobo wheel values DMX Value Color 0-2 White 3-5 Gobo 1 6-8 Gobo 2 9-11 Gobo 3 12-14 Gobo 4 15-17 Gobo 5 18-20 Gobo 6 21-23 Gobo 7 24-26 Gobo 8 27-29 Gobo 9 30-32 Gobo 10 33-35 Gobo 11 36-38 Gobo 12 39-41 Gobo 13 42-44 Gobo 14 45-47 Gobo 15 48-50 Gobo 16 51-53 Gobo 17 54-255 Other   Table 7 – Example files and downloads Download link Explanation beam230-manual YF Beam 230 User Manual detail1-9.jpg Channel 1-9 detail detail1-14.jpg Channel 1-14 detail detail10-16.jpg Channel 10-16 detail

Rockville Battery Par 50 Par Light 6CH [080]

The Rockville Battery Par 50 fixtures, available from here, are supported in Finale 3D.  Their Standard Fixture ID is 080. Figure 1 – Rockville Battery Par 50   The fixtures have a 3-channel and 6-channel DMX personality.  Finale 3D supports the 6-channel variation.   Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 3CH NO 6CH YES   Instructions To design a show for Rockville Battery Par 50 fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 6-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 6-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-6 2 7 7-12 3 13 13-18 4 19 19-24 5 25 25-30 6 31 31-36 ... 85 505 505-510   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 6CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Dimmer Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Function Channel 6 (DMX Channel Base + 5) Speed     Table 4 – Example files and downloads Download link Explanation BatteryPar50_Manual_OL.pdf Rockville Battery Par 50 User Manual

Chauvet EZpar 64 Par Light 8CH [079]

The Chauvet EZpar 64 fixtures, available from here, are supported in Finale 3D.  Their Standard Fixture ID is 079. Figure 1 – Chauvet EZpar 64   The fixtures have a 4-channel and 8-channel DMX personality.  Finale 3D supports the 8-channel variation.   Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 4CH NO 8CH YES   Instructions To design a show for Chauvet EZpar 64 fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 8-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 8-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-8 2 9 9-16 3 17 17-24 4 25 25-32 5 33 33-40 6 41 41-48 ... 64 505 505-512   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 8CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Red Channel 2 (DMX Channel Base + 1) Green Channel 3 (DMX Channel Base + 2) Blue Channel 4 (DMX Channel Base + 3) Amber Channel 5 (DMX Channel Base + 4) Color Macros Channel 6 (DMX Channel Base + 5) Speed/Strobe Channel 7 (DMX Channel Base + 6) Mode Channel 8 (DMX Channel Base + 7) Dimmer     Table 4 – Example files and downloads Download link Explanation EZpar_64_RGBA_UM_Rev1_WO-1.pdf Chauvet EZpar 64 User Manual

Chauvet Geyser RGB Fog Jet 8CH [078]

The Chauvet Geyser RGB Fog Jet fixtures combine fog with RGB LED lights, available from here.  The Standard Fixture ID for this fixture in Finale 3D is 078.   Figure 1 – Chauvet Geyser RGB Fog Jet   The fixtures have an 8-channel DMX personality, which provides RGB control over the LED lights.   Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 8CH YES   Instructions To design a show for Chauvet Geyser RGB Fog Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 8-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 8-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-8 2 9 9-16 3 17 17-24 4 25 25-32 5 33 33-40 6 41 41-48 ... 64 505 505-512   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 8 CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog ON/OFF Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Color Mixing Channel 6 (DMX Channel Base + 5) Program Speed Channel 7 (DMX Channel Base + 6) Strobe Channel 8 (DMX Channel Base + 7) Dimmer     Table 4 – Example files and downloads Download link Explanation GeyserRGB_UM_Rev8_WO-1.pdf Chauvet Geyser RGB Fog Jet User Manual

High End Uno Moving Head Spotlight 15CH [077]

The High End Uno Moving Head Spotlight fixtures are supported in Finale 3D.  Their Standard Fixture ID is 077.   Figure 1 – High End Uno Moving Head Spotlight   The fixtures have a 15 channel DMX personality.   Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 15CH YES   Instructions To design a show for High End Uno Moving Head Spotlight fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 15-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 15-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-15 2 16 16-30 3 31 31-45 4 46 46-60 5 61 61-75 6 76 76-90 7 91 91-105 ... 34 496 496-510   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 15CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Pan Channel 2 (DMX Channel Base + 1) Pan fine Channel 3 (DMX Channel Base + 2) Tilt Channel 4 (DMX Channel Base + 3) Tilt fine Channel 5 (DMX Channel Base + 4) Mix Color Channel 6 (DMX Channel Base + 5) Red Channel 7 (DMX Channel Base + 6) Green Channel 8 (DMX Channel Base + 7) Blue Channel 9 (DMX Channel Base + 8) White Channel 10 (DMX Channel Base + 9) Strobe Mode Channel 11 (DMX Channel Base + 10) Strobe Speed Channel 12 (DMX Channel Base + 11) Dimmer Channel 13 (DMX Channel Base + 12) Dimmer Fine Channel 14 (DMX Channel Base + 13) Motor Speed (0 = max; 255 = min) Channel 15 (DMX Channel Base + 14) Control   Moving head effects are implemented by setting the motor speed based on the "from" and "to" trajectory angles and the span of time between the "from" and "to" effects.  The speed channel value is calculated from the inverse of the degrees-per-second-for-speed-channel-value function.   Table 4 – Example files and downloads Download link Explanation uno.pdf High End Uno Moving Head Spotlight User Manual

Moka H-E04 Hi Flame Flame Machine 7CH [076]

The Moka H-E04 Hi Flame Flame Machine unit is a 4-head all-vertical flame projector that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, Fire Control G2, and Mongoose.  Its Standard Fixture ID is 076.   Figure 1 – Moka H-E04 Hi Flame Flame Machine   The Moka H-E04 Hi Flame Flame Machine has a safety channel as part of its 7-channel DMX personality.  In addition to the safety channel, the DMX personality includes channels for independent control of the heads.     Table 1 – DMX channels DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Safety channel (0-99 = Disabled, 100-155 = Enabled, 156-255 = Disabled) Channel 2 (DMX Channel Base + 1) Head 1 ON/OFF (0 = OFF; 255 = ON) Channel 3 (DMX Channel Base + 2) Head 2 ON/OFF (0 = OFF; 255 = ON) Channel 4 (DMX Channel Base + 3) Head 3 ON/OFF (0 = OFF; 255 = ON) Channel 5 (DMX Channel Base + 4) Head 4 ON/OFF (0 = OFF; 255 = ON) Channel 6 (DMX Channel Base + 5) Turn on all heads together (0 = OFF; 255 = ON) Channel 7 (DMX Channel Base + 6) Sequence   Instructions To design a show for Moka H-E04 Hi Flame Flame Machine units, please follow these steps:  Set up.  (A) Follow the flame set up instructions in the Flame systems basic instructions and Exporting a firing system script for flame systems.  Depending on your DMX controller, you may choose to give each Moka H-E04 Hi Flame Flame Machine its own DMX universe, or give each Moka H-E04 Hi Flame Flame Machine a channel range in a shared DMX universe.  (B) In the real world configure each physical Moka H-E04 Hi Flame Flame Machine unit's "Start Address" to be the start of the channel range you allocate for it. (C) In Finale 3D configure the "DMX Channel Base" of the fixture to match the Start Address exactly. Add the Assorted DMX supplier catalog to your Finale 3D account.  Login to the finale3d.com website.  At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/).  Find the Assorted DMX supplier catalog in the table, and turn the switch to ON.  Then launch the Finale 3D application and synch to network.  The Assorted DMX catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window.  This catalog contains effects for all types of Assorted fixtures currently supported in Finale 3D, together. Add flame effects to the show.  (A) Right-click on the Moka H-E04 Hi Flame Flame Machine positions to add compatible effects from the context menu or to filter the effects window to compatible effects.   Choosing the DMX channel ranges for fixtures Each Moka H-E04 Hi Flame Flame Machine fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for Moka H-E04 Hi Flame Flame Machine fixtures.  Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for Moka H-E04 Hi Flame Flame Machine 7CH fixtures Fixture DMX Channel Base Channels Used 1 1 1-6 2 7 7-13 3 13 13-19 4 19 19-24 5 25 25-30 6 31 31-36 7 37 37-42 8 43 43-48 9 49 49-54 10 55 55-60 ... 85 505 505-510     Table 3 – Example files and downloads Download link Explanation H-E04 HI FLAME MACHINE英文说明书.pdf Moka H-E04 Hi Flame Flame Machine user manual

Anonymous RGB Fog Jet 7CH [072]

The Anonymous RGB Fog Jet fixtures combine fog with RGB LED lights.  The Standard Fixture ID for this fixture in Finale 3D is 072.   Figure 1 – Anonymous RGB Fog Jet   The fixtures have a 7-channel DMX personality, which provides RGB control over the LED lights.   Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 7CH YES   Instructions To design a show for Anonymous RGB Fog Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 7-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 7-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-7 2 8 8-14 3 15 15-21 4 22 22-28 5 29 29-35 6 36 36-42 ... 73 505 505-511   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 7 CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog ON/OFF Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Strobe Channel 6 (DMX Channel Base + 5) Mode Channel 7 (DMX Channel Base + 6) Program Speed     Table 4 – Example files and downloads Download link Explanation Fog Machine.pdf Anonymous RGB Fog JetUser Manual

Rockville BestPAR60 Par Light [076]

The Rockville BestPAR60 Par Light fixtures are available from Amazon, ASIN B07L81S22N.  Its Standard Fixture ID is 75.   Figure 1 – Rockville BestPAR60 Par Light   The fixtures have 6 and 10 channel DMX personalities.  Finale 3D implements the 10-channel personality. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 6CH NO 10CH YES   Instructions To design a show for Rockville BestPAR60 Par Light fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 10-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 10-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-10 2 11 11-20 3 21 21-30 4 31 31-40 5 41 41-50 6 51 51-60 ... 51 501 501-510   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 10CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Dimmer Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) White Channel 6 (DMX Channel Base + 5) Amber Channel 7 (DMX Channel Base + 6) Purple Channel 8 (DMX Channel Base + 7) Strobe Channel 9 (DMX Channel Base + 8) Mode Channel 10 (DMX Channel Base + 9) Color And Speed     Table 4 – Example files and downloads Download link Explanation BestPAR60_Manual.pdf Rockville BestPAR60 Par Light User Manual

Karma LED Par120 Par Light [074]

The Karma LED Par120 Par Light fixtures are available from www.karmaitaliana.it.  Its Standard Fixture ID is 74.   Figure 1 – Karma LED Par120 Par Light   The fixtures have 4, and 8 channel DMX personalities.  Finale 3D implements the 8-channel personality. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 4CH NO 8CH YES   Instructions To design a show for Karma LED Par120 Par Light fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions.  If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options.   Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others.  A DMX universe has channels 1-512.  If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient.  Table 2 shows an example for 8-channel fixtures.  Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with.   Table 2 – Example channel ranges for 8-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-8 2 9 9-16 3 17 17-24 4 25 25-32 5 33 33-40 6 41 41-48 ... 56 505 505-512   Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team.   Table 3 – DMX channels for 8CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Dimmer Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) White Channel 6 (DMX Channel Base + 5) Strobe Channel 7 (DMX Channel Base + 6) Mode Channel 8 (DMX Channel Base + 7) Program Speed     Table 4 – Example files and downloads Download link Explanation karma-LED_PAR120_17105.pdf Karma LED Par120 Par Light User Manual