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The Sonic Boom X Smoke Jet fixtures combine fog with RGB LED lights. The Standard Fixture ID for this fixture in Finale 3D is 070. Figure 1 – Sonic Boom X Smoke Jet The fixtures have an 11 channel DMX personality. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 11CH YES Instructions To design a show for Sonic Boom X Smoke Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 11-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 11-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-11 2 12 12-22 3 23 23-33 4 34 34-44 5 45 45-55 ... 15 496 496-506 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 11CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog (0-9 = OFF; 10-2555 = ON) Channel 2 (DMX Channel Base + 1) Inner Red Channel 3 (DMX Channel Base + 2) Inner Green Channel 4 (DMX Channel Base + 3) Inner Blue Channel 5 (DMX Channel Base + 4) Outer Red Channel 6 (DMX Channel Base + 5) Outer Green Channel 7 (DMX Channel Base + 6) Outer Blue Channel 8 (DMX Channel Base + 7) LED Random (0-9 = OFF; 10-255 = Random) Channel 9 (DMX Channel Base + 8) LED Color Change Speed Channel 10 (DMX Channel Base + 9) Strobe (0-9 = OFF; 10-255 = Slow To Fast) Channel 11 (DMX Channel Base + 10) Dimmer (0-9 = OFF; 10-255 = Low To High) Table 4 – Example files and downloads Download link Explanation SONICBOOM X MANUAL.pdf Sonic Boom X Smoke Jet User Manual
Effect libraries for light fixtures contain a set of pre-defined effects to use in your show, like "Red Flash (lg)" for a par light or perhaps a "Green Move-To (lg)" for a moving head fixture. If a fixture supports strobing, then its effect library will likely include effects with names like "With Strobing (Fast)" or "With Strobing (Medium)". These strobing effects don't make any light on their own; they are modifier effects. They modify the behavior of light effects that are playing on the fixture at the same time. Figure 1 – The yellow dotted lines overlaying the second set of effects on the timeline cause them to strobe. To add strobing effects to your show, first add whatever light effects you want to the fixtures, and then add "With Strobing" effects to those same fixtures. The "With Strobing" effects need to begin at the same time or before the effects that they modify, and to avoid confusion they should extend long enough cover the full extent of the effects that they modify. The effect simulations and DMX output for an effect are determined by the strobing modifiers overlapping the beginning of the effect. The modifiers at that time will apply for the full duration of the effect. If a strobing modifier ends in the middle of an effect's duration, the strobing will continue to the end of the full duration anyway, both for the simulation and in the exported DMX script, as illustrated in Figure 2. Figure 2 – If the dotted line overlaps the beginning of the solid line, then the full duration of the solid line effect will be strobing. "With Strobing" effects typically have a default duration of 10 seconds, which is probably too short or too long. After inserting the "With Strobing" effects, grab the the right end of their timeline bars one at a time and drag them to adjust the durations; or edit the duration field of the "With Strobing" effects in the script table. As you can see in Figure 1, the durations of the yellow dotted lines representing the "With Strobing" effects don't need to be exact; they just need to cover the red lines representing the light effects that they modify. Strobing effects that strobe according to their own definitions While the more common approach to strobing is with modifier effects like "With Strobing" that overlap and apply to other effects like "Red Par Light", it is also possible to create an effect that is strobing according to its own definition and therefore doesn't require an overlapping modifier effect. An effect like "Strobing Red Par Light" if present in the effect library can be inserted onto the timeline just like a "Red Par Light" effect, and the only difference will be that it is strobing. The VDL for strobing DMX effects and modifiers is a little complicated if you are creating your own effect libraries; a full description is here: Creating fixture definitions and effects.
The Tengchang Party Fog Jet fixtures combine fog with RGBA LED lights, available from Amazon for $129 (ASIN B01N9PU5IE). The Standard Fixture ID for this fixture in Finale 3D is 066. Figure 1 – Tengchang Party Fog Jet The fixtures have a 6-channel DMX personality, which provides RGB control over the LED lights. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 6CH YES Instructions To design a show for Tengchang Party Fog Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 6-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 6-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-6 2 7 7-12 3 13 13-18 4 19 19-24 5 25 25-30 6 31 31-36 ... 85 505 505-511 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 6 CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog ON/OFF Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Strobe Channel 6 (DMX Channel Base + 5) Program Speed Table 4 – Example files and downloads Download link Explanation 1500W LED Fog Machine Manual.pdf Tengchang Party Fog Jet User Manual
The U `King Two-Bar RGBW Spider Light fixtures, Standard Fixture ID 065, are available from Amazon (ASIN B081H833BG) for less than USD $100. Figure 1 – U `King Two-Bar RGBW Spider Light The fixtures have 7 channel and 15 channel options, which you can select from the fixture's DMX panel. Effects in Finale 3D are compatible only with the 15 channel mode. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 7CH NO 15CH YES Instructions To design a show for U `King Two-Bar RGBW Spider Light fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 15-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 15-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-15 2 16 16-30 3 31 31-45 4 46 46-60 5 61 61-75 6 76 76-90 ... 34 496 496-510 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 15CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Bar 1 Angle (0 = aiming outward; 255 = aiming across center about 45°) Channel 2 (DMX Channel Base + 1) Bar 2 Angle (0 = aiming outward; 255 = aiming across center about 45°) Channel 3 (DMX Channel Base + 2) Master Dimmer Channel 4 (DMX Channel Base + 3) Strobe (0 = OFF, 1-255 = slow to fast) Channel 5 (DMX Channel Base + 4) Bar 1 Head 1 (Red) Channel 6 (DMX Channel Base + 5) Bar 1 Head 2 (Green) Channel 7 (DMX Channel Base + 6) Bar 1 Head 3 (Blue) Channel 8 (DMX Channel Base + 7) Bar 1 Head 4 (White) Channel 9 (DMX Channel Base + 8) Bar 2 Head 1 (Red) Channel 10 (DMX Channel Base + 9) Bar 2 Head 2 (Green) Channel 11 (DMX Channel Base + 10) Bar 2 Head 3 (Blue) Channel 12 (DMX Channel Base + 11) Bar 2 Head 4 (White) Channel 13 (DMX Channel Base + 12) Program Number (0-7 = no program; 8-255 = predefined programs) Channel 14 (DMX Channel Base + 13) Program Speed (slow to fast) Channel 15 (DMX Channel Base + 14) Reset (hold 5 seconds to reset) The U `King Two-Bar RGBW Spider Light fixtures do not have adjustable motor speed. The bars rotate at about 300°/sec. If you are exporting a script from Finale 3D to a firing system or controller that uses motor speed to adjust the speed of an angle sweep, you need to leave enough time between the "Move-In-Black" effect and the "Move-To" effect for the bar to rotate. Table 4 – Example files and downloads Download link Explanation spider-user-manual.pdf U `King Two-Bar RGBW Spider Light User Manual
The Froggy's Fog Hyperion D6 Fog Jet fixtures combine fog with RGBA LED lights. It is available at www.froggysfog.com. The Standard Fixture ID for this fixture in Finale 3D is 064. Figure 1 – Froggy's Fog Hyperion D6 Fog Jet The fixtures have a 17-channel DMX personality, which provides RGB control over the LED lights. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 17CH YES Instructions To design a show for Froggy's Fog Hyperion D6 Fog Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 17-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 17-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-17 2 18 18-34 3 35 35-51 4 52 52-68 5 69 69-85 6 86 86-102 ... 30 494 494-510 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 17 CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog (0-10 = OFF; 11-255 = Volume, Low To High) Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Amber Channel 6 (DMX Channel Base + 5) White Channel 7 (DMX Channel Base + 6) UV Channel 8 (DMX Channel Base + 7) Outer Red Channel 9 (DMX Channel Base + 8) Outer Green Channel 10 (DMX Channel Base + 9) Outer Blue Channel 11 (DMX Channel Base + 10) Outer Amber Channel 12 (DMX Channel Base + 11) Outer White Channel 13 (DMX Channel Base + 12) Outer UV Channel 14 (DMX Channel Base + 13) Color Mixing (0-10 = OFF; 11-255 = Color Mixing) Channel 15 (DMX Channel Base + 14) Auto-Color (0-10 = OFF; 11-255 = Color Rotating, Slow To Fast) Channel 16 (DMX Channel Base + 15) Strobe (0-10 = OFF; 11-255 = Strobe, Slow To Fast) Channel 17 (DMX Channel Base + 16) Master Dimmer Table 4 – Example files and downloads Download link Explanation ffm-hyperion-d6-froggys-fog-fog-machine-user-manual.pdf Froggy's Fog Hyperion D6 Fog Jet User Manual
The Sonic Boom Plus Smoke Jet fixtures combine fog with RGBA LED lights. The Standard Fixture ID for this fixture in Finale 3D is 062. Figure 1 – Sonic Boom Plus Smoke Jet The fixtures have various DMX personalities. Finale 3D supports the 14-channel DMX personality, which provides RGB control over the LED lights. If you want to use the 11-channel DMX personality, please use the Sonic Boom X fixture definition in Finale 3D, Standard Fixture ID 070. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 1CH NO 11CH NO (Please use the Sonic Boom X fixture [070] for 11CH option) 14CH YES Instructions To design a show for Sonic Boom Plus Smoke Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 14-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 14-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-14 2 15 15-28 3 29 29-43 4 44 44-67 5 68 68-81 ... 15 491 491-504 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 14CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog (0-9 = OFF; 10-2555 = ON) Channel 2 (DMX Channel Base + 1) Inner Red Channel 3 (DMX Channel Base + 2) Inner Green Channel 4 (DMX Channel Base + 3) Inner Blue Channel 5 (DMX Channel Base + 4) Inner Amber Channel 6 (DMX Channel Base + 5) Outer Red Channel 7 (DMX Channel Base + 6) Outer Green Channel 8 (DMX Channel Base + 7) Outer Blue Channel 9 (DMX Channel Base + 8) Outer Amber Channel 10 (DMX Channel Base + 9) LED Random (0-9 = OFF; 10-255 = Random) Channel 11 (DMX Channel Base + 10) LED Inner Random (0-9 = OFF; 10-255 = Random) Channel 12 (DMX Channel Base + 11) LED Color Change Speed Channel 13 (DMX Channel Base + 12) Strobe (0-9 = OFF; 10-255 = Slow To Fast) Channel 14 (DMX Channel Base + 13) Dimmer (0-9 = OFF; 10-255 = Low To High) Table 4 – Example files and downloads Download link Explanation SONICBOOM PLUS SMOKEJET.pdf Sonic Boom Plus Smoke Jet User Manual
The AtmosFEAR Hex Jet fixtures combine fog with RGBA LED lights. The Standard Fixture ID for this fixture in Finale 3D is 063. Figure 1 – AtmosFEAR Hex Jet The fixtures have a 10-channel DMX personality, which provides RGB control over the LED lights. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 10CH YES Instructions To design a show for AtmosFEAR Hex Jet fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 10-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 10-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-10 2 11 11-20 3 21 21-30 4 31 31-40 5 41 41-50 6 51 51-60 ... 51 501 501-510 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 10CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Fog (0 = OFF; 1-255 = ON) Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) Amber Channel 6 (DMX Channel Base + 5) White Channel 7 (DMX Channel Base + 6) UV Channel 8 (DMX Channel Base + 7) Strobe Channel 9 (DMX Channel Base + 8) Automatic Color Change Snapping Channel 10 (DMX Channel Base + 9) Automatic Color Change Fading Table 4 – Example files and downloads Download link Explanation atmosfear-hex-jet_manual.pdf AtmosFEAR Hex Jet User Manual
The SpecialFX.it ML-CS01 Cold Sparks Machine, Standard Fixture ID 061, is a vertical sparks machine that can be controlled by any of the DMX-capable firing systems, such as Piroshow, Pyromac, PyroSure, fireTEK, Cobra, and Mongoose. It generates spark fountains approximately 3-5 meters high, with variable height specified in the DMX signal. Figure 1 – SpecialFX.it ML-CS01 Cold Sparks Machine The Cold Sparks Machine has variable height levels ("gears"). The Finale 3D effects catalog contains Cold Sparks Machine effects for a range of durations and three heights (small, medium, and large). You can create your own custom duration or height effects as described below. The Cold Sparks Machine has a two-channel DMX personality. The first channel turns the sparks fountain on and specifies the height. The second channel turns the "Pre-Heat" mode on. In Finale 3D, Cold Sparks Machine "Sparks" effects will control the first channel. The Cold Sparks Machine "Pre-Heat" effects will control the second channel. Table 1 – DMX channels DMX Channel Meaning Effect in Finale 3D that controls channel Channel 1 (DMX Channel Base + 0) Sparks off (0-9 = OFF) or on at varying height (10-255; 255 = max) Part numbers SFXIT1100 - SFXIT1106 representing spark fountain effects with small, medium, large height at durations of 1sec and 2sec; you can adjust the durations of effects after inserting them into the show, and you can also copy/paste effects into your My Effects collection and modify their duration there to create a palette of options to add to the show Channel 2 (DMX Channel Base + 1) Pre-heat on (50-100 = ON). Part number SFXIT1103, "SFXIT-CS01 [061/0000] With Pre-Heat / Safety Channel" Instructions To design a show for SpecialFX.it ML-CS01 Cold Sparks Machines, please follow these steps: Set up. (A) Follow the flame set up instructions in the Flame systems basic instructions and Exporting a firing system script for flame systems. Depending on your DMX controller, you may choose to give each Cold Sparks Machine its own DMX universe, or give each Cold Sparks Machine a channel range in a shared DMX universe. (B) In the real world configure each physical unit's "Start Address" to be the start of the channel range you allocate for it. (C) In Finale 3D configure the "DMX Channel Base" of the fixture to match the Start Address exactly. Add the Assorted DMX supplier catalog to your Finale 3D account. Login to the finale3d.com website. At the top of the page, go to “My Account > Supplier Catalog Settings” (www.finale3d.com/supplier-catalogs-settings/). Find the Assorted DMX supplier catalog in the table, and turn the switch to ON. Then launch the Finale 3D application and synch to network. The Assorted DMX catalog will appear as one of the available collections in the effects window, which you can choose from the selector at the top of the window. Add spark fountain effects to the show and adjust their durations. (A) Right-click on the Cold Sparks Machine positions to add compatible effects from the context menu or to filter the effects window to compatible effects. Although the catalog contains effects with short durations, you can adjust the durations of the effects on the timeline after inserting them. Add a "With DMX Pre-Heat / Safety Channel" effect (e.g., part number SFXIT1103) and adjust its duration to cover the time range you want the pre-heat mode ON. Choosing the DMX channel ranges for fixtures Each Cold Sparks Machine fixture requires two channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Some DMX firing systems only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for Cold Sparks Machine fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-2 2 3 3-4 3 5 5-6 4 7 7-8 5 9 9-10 6 11 11-12 7 13 13-14 8 15 15-16 9 17 17-18 10 19 19-20 ... 256 511 511-512 Table 3 – Example files and downloads Download link Explanation User manual--cold spark machine.pdf SpecialFX.it ML-CS01 Cold Sparks Machine user manual
The SpecialFx 18*12W IP65 RGBWAU Par Light fixtures, Standard Fixture Id 060, are battery powered, RGBW + Amber + UV up-lights with standard features. Figure 1 – SpecialFx 18*12W IP65 RGBWAU Par Light The fixtures have a 6-channel and 10-channel DMX personalities. Finale 3D's effect libraries support only the 10-channel personality. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 6CH NO 10CH YES Instructions To design a show for these fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 10-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 10-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-10 2 11 11-20 3 21 21-30 4 31 31-40 5 41 41-50 6 51 51-60 7 61 61-70 8 71 71-80 9 81 81-90 10 91 91-100 ... 51 501 501-510 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 10CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Dimmer Channel 2 (DMX Channel Base + 1) Red Channel 3 (DMX Channel Base + 2) Green Channel 4 (DMX Channel Base + 3) Blue Channel 5 (DMX Channel Base + 4) White Channel 6 (DMX Channel Base + 5) Amber Channel 7 (DMX Channel Base + 6) UV Channel 8 (DMX Channel Base + 7) Strobe (0-2 = no strobe; 3-255 = slow to fast) Channel 9 (DMX Channel Base + 8) Fading Channel 10 (DMX Channel Base + 9) Macro effects Table 4 – Example files and downloads Download link Explanation user manual 18x12W waterproof 6in1 led par light.pdf SpecialFx 18*12W IP65 RGBWAU Par Light User Manual
The Anonymous Small Steel Gun 120W Moving Head Gobo Spotlight fixtures, Standard Fixture ID 059, are available from Alibaba (https://it.aliexpress.com/item/1005002645758223.html). The capabilities include gobos in addition to the moving head with a color wheel. Figure 1 – Anonymous Small Steel Gun 120W Moving Head Gobo Spotlight The fixtures are described as having a 12 channel DMX personality but they reserve 4 additional channels at the end, requiring a total of 16 DMX channels. Table 1 – DMX personality choices DMX personality ("DMX Channel Mode") Supported in Finale 3D 16CH (12 used channels + 4 reserved) YES Instructions To design a show for Anonymous Small Steel Gun 120W Moving Head Gobo Spotlight fixtures, please follow the steps in DMX basic instructions and Light fixtures basic instructions. If you don't already have a compatible firing system or controller capable exporting a DMX script, please refer to Supported firing systems and controllers (DMX) for the list of available hardware options. Choosing the DMX channel ranges for fixtures Each fixture requires multiple channels, so if you are putting multiple fixtures in the same DMX Universe, you need to set the Start Address on the fixture in the real world and the corresponding DMX Channel Base on the fixture in Finale 3D to a range of channels that doesn't overlap with others. A DMX universe has channels 1-512. If you want to pack as many fixtures into the 512 channels of a DMX universe as you can, back-to-back ranges are the most efficient. Table 2 shows an example for 16-channel fixtures. Some DMX firing systems and controllers only support 50 or 100 channels, so you may not have all 512 channels to work with. Table 2 – Example channel ranges for 16-channel fixtures in a DMX universe Fixture DMX Channel Base Channels Used 1 1 1-16 2 17 17-32 3 33 33-48 4 49 49-64 5 65 65-80 6 81 81-96 7 97 97-112 8 113 113-128 9 129 129-144 10 145 145-160 ... 32 497 497-512 Technical details The following tables show the technical specifications of the fixtures, as tested by the Finale support team. Table 3 – DMX channels for 16CH personality DMX Channel Meaning Channel 1 (DMX Channel Base + 0) Pan Channel 2 (DMX Channel Base + 1) Pan fine Channel 3 (DMX Channel Base + 2) Tilt Channel 4 (DMX Channel Base + 3) Tilt fine Channel 5 (DMX Channel Base + 4) Motor speed (0 = max; 255 = min) Channel 6 (DMX Channel Base + 5) Dimmer (0 = OFF; 255 = max) Channel 7 (DMX Channel Base + 6) Shutter/Strobe (see table below) Channel 8 (DMX Channel Base + 7) Color (see table below) Channel 9 (DMX Channel Base + 8) Gobo (see table below) Channel 10 (DMX Channel Base + 9) Prism; set to zero Channel 11 (DMX Channel Base + 10) Macro; set to zero Channel 12 (DMX Channel Base + 11) Reset; set to zero Channel 13 (DMX Channel Base + 12) Reserved; set to zero Channel 14 (DMX Channel Base + 13) Reserved; set to zero Channel 15 (DMX Channel Base + 14) Reserved; set to zero Channel 16 (DMX Channel Base + 15) Reserved; set to zero Table 4 – Shutter values for strobe DMX Value Shutter/Strobe 0 No strobe 1-255 Strobing, slow to fast Table 5 – Color wheel values DMX Value Color 0-15 White 16-31 Red 32-47 Orange 48-63 Lemon 64-79 Green 80-95 Blue 96-111 Magenta 112-127 Cyan Table 6 – Gobo patterns DMX Value Finale 3D Identifier Image 0-7 NoGobo No gobo 8-15 NorthStar 16-23 ArrowHeads 24-31 WaterWheel 32-39 Star 40-47 Ellipses 48-55 Atom 56-63 StarPieces 64-127 Repeat of patterns, shaking 128-255 Cycling options Programmer notes The color and gobo mechanisms of these fixtures require careful programming of the DMX Patches. Programmers who are implementing effect libraries may benefit from these notes: DMX Patches for one-shot "Flash" effects set the color in setup phase because the color wheel needs to move to the correct rotation in advance of the effect to be prepared. Otherwise the audience sees the color wheel spinning to the correct color at the beginning of the effect. The setup phase in the DMX Patches is a luxurious one second by default, but since it compresses against any previous effect rather than overwriting the previous effect, the luxury has no consequence. Table 7 – Example files and downloads Download link Explanation MANUAL.pdf Small Steel Gun 120W Moving Head Gobo Spotlight User Manual