Cobra addressing for a spiral effect
-
AuthorPosts
-
Mum Pyrotechnics
Joined: Jun 2022 Posts: 10 Location: Minot, North Dakota, United States NewcomerWe are trying to figure out how to create a spiral effect and get it addressed properly for a Cobra 72M. The effect consists of 8 different launch positions all facing each other with the racks laid out in a V pattern with the V pointing at the launch position directly across from it. Each side of the V has the racks tilted at an angle.
Each V could have at least 8 shots on it.
We know how to script it to fire around the circle of V’s but we don’t know how to address it. There will be a single 72M in the center of the circle. Is there a way to have those 8 firing positions all automatically use the 72M in the middle or do we need to manually assign the addresses to it?
Derrick Miller
Mum Pyrotechnics GroupNECJoined: Apr 2019 Posts: 49 Location: San Antonio, Texas, United States NewcomerSelect all positions, right click, ‘Edit position Properties’, fill in the “Section” box with something (‘Spiral’ maybe?)
Make addressing blueprint call Spiral with no constraints (section is always in play) and assign the blueprint to the same positions.
Just did a quick 8 position circle with 72 effects and this blueprint…4 modules (aka 1 72m) assigned
Mum PyrotechnicsJoined: Jun 2022 Posts: 10 Location: Minot, North Dakota, United States NewcomerNECJoined: Apr 2019 Posts: 49 Location: San Antonio, Texas, United States NewcomerDrewFinaleJoined: Dec 2019 Posts: 557 Location: United States Silver -
AuthorPosts
Please login to reply to this topic.