• So no comments at all then……?

  • Is there a way to put it into a blueprint to not allow two cues to fire on the same mod at exactly the same time?  Our old firing system doesn’t allow two cues to fire together so we always have to manually space multiple cues about .05s apart.  Visually no one can tell the difference but its a pain in the ass to implement.  Can this be done wi…Read More

  • Cue Limit Indecator

     

    It would be really helpful to be able to set a cue limit that is either manully entered or based on guns per rack at each pos. I scirpt 2 decelty sized shows and lose track of how many cues I have at each position, especially when getting close to done. If there was a way to have some kind of indecator to let me know a…Read More

  • Thanks for reporting back on the status Will, I really appreciate that.  Do you have any suggestions on how I can implement some work around for this problem.  Do I have to manually assign addresses to 120 effects across 20 firing positions or is there something more convenient to make this work.  Right now our show consists of 5x 36M, 8x 72M an…Read More

  • Looking in the Positions window, it appears there can only be one Custom_Module in the entire display, is this accurate?  Shouldn’t you be able to do custom modules for each firing system or at the very least, for each universe?    Isn’t the point of the addressing blueprints to be able to set address settings for each position and therefore se…Read More

  • I’m using two universes, one is a cobra, one is using the custom CSV feature.  Both systems are addressing but I’m running into a bug or something.
    I have a row of 18M’s that will run Dragons Breath fuel mines and ground salutes using a 6s slat for each position.  My middle row is in my own universe called FanFire, with a Firing system in p…Read More

  • Excellent, I think that’s exactly what we needed. I’ll pass it on to my daughter for editing.

     

    Derrick

     

  • We are trying to figure out how to create a spiral effect and get it addressed properly for a Cobra 72M.  The effect consists of 8 different launch positions all facing each other with the racks laid out in a V pattern with the V pointing at the launch position directly across from it.  Each side of the V has the racks tilted at an angle.

    Each V…Read More

  • Excellent, that was exactly what I was looking for. We may need to reach out closer to the 4th for some assistance.

     

    Thanks,

    Derrick

     

  • Hello.  I’m wondering if anyone can tell me if its possible to use multiple firing systems in the same show.  What I need to do is run a line of fronts consisting of 12 firing positions with an address scheme that looks like 1A, 1B, 1C, 1D.  2A, 2B,2C, 2D, 3A,3B,3C,3D  each with cues 1-64.  then on the back field we will be using cobra to run the…Read More

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