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Thanks so much Drew! That worked exactly as I wanted.
I've sent you an email. Thanks!
Hi MiguelVulcano, welcome to the Finale 3D forum! To help us troubleshoot the issue, please send a simple Finale Generic CSV and Finale 3D show (.FIN) file to support@finale3d.com.
Hey MikeG, for custom chains (where the shells are loose and you're fusing/chaining them together when prep your show), the standard workflow is to add the individual shells to the timeline, then go to Script > Chains > Combine as chain. The problem is that this workflow doesn't support a delay before the first shell on the chain. But not to worry, there are workarounds. Here are a couple options for you: Option 1) Create a special shell with a delay and use it as the first shell on your chain To create an effect, go to Effects > Create effect Example full VDL phrase for a 1.75" Red Peony with a 4.4s external slow burning fuse: 1.75" 6.50 PFT 2.1 LFT 4.4 DLY Red Peony PFT = Prefire = total time from firing system ignition to shell burst LFT = Lift Time DLY = Delay Adjust values as needed but make sure DLY + LFT = PFT. Here's a screenshot showing the special shell, followed by standard shells, arranged on the timeline. To chain the shells, go to Script > Chains > Combine as chain. Option 2) Create a dummy "Delay Fuse" effect and place it before the first shell in your chain To create an effect, go to Effects > Create effect Example full VDL phrase for a delay fuse effect: 1.75" 4.4s Dark Ground Flare Here's a screenshot showing the delay fuse effect, followed by standard shells, arranged on the timeline. To make the final chain, go to Script > Chains > Combine as chain. Thanks for jumping in, NEC!
Hi Patrick, The horizontal scroll bar below the timeline doesn’t have any kind of hover-to-scroll behavior, so there isn’t a setting you can disable. What you’re describing is almost certainly a case where the scroll bar gets “latched” to the mouse because Finale 3D isn’t detecting the mouse-up event. In other words, an inadvertent click or touchpad tap is being interpreted as a continuous hold, so the pointer stays bound to the scroll bar until you explicitly click again. It’s definitely not a feature — just a bug. We’ve seen it before, but we still haven’t identified the underlying cause, and unfortunately there isn’t a quick or reliable short-term fix. It is on our bug list, though, and I’m really sorry for the frustration it’s causing.
Hi everyone, I´m working with importing Finale Generic CVS files and there is a mismatch in the effects simulation when using chains. I´ll give you and example with a generic effect: GCK1192 42 shots cake. I add 4 units in two position (2 & 2) with pan 90 and tilt -30,30, in one of the positios combined as a chain the two cakes and in the other position keep them separate. When you import de CSV file in a new show and Update per-show effects, you can see in the combined cakes that the simulation and duration is not the same than the other position. Obviously, replacing the line from the effects window fix the issue but in a big show it can be a long task. Thank you for your comments. Here is the text to copy into the CSV file from my example. FIRING_HEADER_ROW,Time Cue Number,Ignition Event Time,Number Of Devices,Duration,Coordinates,Chain Identifier,Lockout Identifier,Device Delay,Prefire Delay,Effect Name,Caliber,Category,Angles,Position Name,Animation Description,Module Description,Module Address,Slat Address,Pin Address,Firing Notes,Product ID,Manufacturer Product ID,Animation ID,Location Primary,Location Secondary,Price Per Device,Mortar Caliber,Track Identifier FIRING_DATA_ROW,,0.0,1,33.0,-50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 -30.000000 0.000000,1,,0.0,1.73,Bad Idea,30mm,Cakes,-30.0,P-01,"33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)",,,,,,GCK1192,GCK1192,,,,15.95,, FIRING_DATA_ROW,,0.0,1,33.0,-50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 30.000000 0.000000,1,,0.0,1.73,Bad Idea,30mm,Cakes,30.0,P-01,"33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)",,,,,,GCK1192,GCK1192,,,,15.95,, FIRING_DATA_ROW,,0.0,1,33.0,50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 -30.000000 0.000000,,,0.0,1.73,Bad Idea,30mm,Cakes,-30.0,P-09,"33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)",,,,,,GCK1192,GCK1192,,,,15.95,, FIRING_DATA_ROW,,0.0,1,33.0,50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 30.000000 0.000000,,,0.0,1.73,Bad Idea,30mm,Cakes,30.0,P-09,"33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)",,,,,,GCK1192,GCK1192,,,,15.95,,
I'll take any help you can give me! I am admittedly new to Finale, but I have been working on this for hours with no luck, and I know this should not be that difficult of a problem.
My bad, typed in a hurry on the road. Play with LFT and DLY values and you should be able to get what you want. I'm not at home right now but can put something together this evening late and post it here. Could technically even modify the roman candle example here --> https://finale3d.com/documentation/prefire/ and chance the effect size to represent your shell and make it 200 shot :)
Unfortunately, changing the PFT just changes the aerial lift time of the shell, so it either bursts too high or too low. And also once I create a chain, it tells me I am unable to alter the VDL.
Add shells to show, create sequence with the interval you want between breaks, select all events, create chain and add 4.4 pft to the VDL. Should get you close