Total found: 2564
Reply To: Official PyroJam 2024 Discussion Topic

  StarryNight wrote: Could you please check the simulation of the flame pot PFS039-B? I don’t see the effect, thanks.   Thanks for the heads up. There was an issue with the simulation which I just fixed. Select ‘Sync with network’ from the blue drop-down list in the Effects window or go to ‘File > Sync with network’ to download the latest version of the catalog and then give it another try.

Reply To: Introductions – introduce yourself!

My name is Brandon from Texas.  I’m a former USMC Demolitionist turned backyard pyro.  Joined the Finale family to up my game with pyromusicals!

Reply To: Official PyroJam 2024 Discussion Topic

Could you please check the simulation of the flame pot PFS039-B? I don’t see the effect, thanks.

Reply To: Finale 3D Feature Requests

I have an idea for a new feature.   Retrigger for cakes. I have several times had the perfect cake for a show I’m working on, but where the duration is too long. We therefore use to light the cake on the spare fuse at a given time, so that it suits with the timing. But then we also address the spare-fuse-cue that cue manually, and that can be a bit of a hassle.   We have also used an empty product, but then we have problems with the “Order of Assignment” (How the addresses are sorted) when we address the show, and we cannot make a duplicate product because then we have to manually correct in our stock management.   My idea is, if you can right-click on a selected cake in your script, and add a “retrigger/spare fuse” function, where you have the option of choosing a time from 0 (ignition), when the spare fuse is lit, or a “new” duration, where F3D itself calculates when the ignition must take place, so that the duration fits. If the 3d animation also counters that the cake also starts from the end, it will be enormously cool. Then F3D must make an extra cue, which always comes right after the cake’s cue, regardless of sorting preferences when addressing.   PS. It could also be cool with the possibility of igniting a cake backwards in the first place.   PPS.. The same goes for cakeslices. All of ours have the option of fan and C-shape, but we only have one product, and therefore, we write it in a note on the product in script when we design. It works just fine, but a bit of a shame when the customer asks for the 3d animation.   Best Regards, Benjamin Neis

Reply To: Official PyroJam 2024 Discussion Topic

  pyro_france wrote: Hello, I have a question. I would like to use Cake Slice which works from left to right. I would like to know if it is possible to modify the direction so that it shoots from right to left too. (just reverse the position in real)   Yes, absolutely. First, select a cake in the show on the timeline or in the script, then go to  ‘Script > Angles > Rotate cake…’

Reply To: Official PyroJam 2024 Discussion Topic

Hello, I have a question. I would like to use Cake Slice which works from left to right. I would like to know if it is possible to modify the direction so that it shoots from right to left too. (just reverse the position in real)

Reply To: Official PyroJam 2024 Discussion Topic

Hi Matt J and Tim Jameson, happy to jump in. It’s entirely possible to get an accurate count while using the Group feature. The right approach just depends on how you define “cue”:   If you’re thinking of a cue as an event row in the script window, you can simply go to blue gear in the script window and turn off ‘Show one row per group’. This will display each event as a separate line. Then, you can just look at the highest line number in the script to get the cue count.   If you’re thinking of a cue as a circuit on a firing system (i.e., a “Pin”), then you’ll need to address the show to get an accurate number. The total pin count can differ from the number of script rows because you might elect to have multiple e-matches wired to the same pin to conserve modules. For examples, two comets fired simultaneously in a V-shape from a position will be two events in the script window, but they could fired from a single pin on the firing system (based on the addressing options you choose).

Reply To: newb mistake, is there an easy fix?

Welcome to the Finale 3D forum! Be sure to head over to your My Profile and customize your Display Name and Profile Picture!   Here area couple strategies you can use to find items in your script that aren’t in the PyroJam catalog:   1) Go to the Generic Effects collection using the drop-down list in the effects window and then look for quantities in the ‘Used’ column. If an item has a used quantity, it means that it’s in the show. To make it easier, you can click on the column header where it says “Used” to sort an bring the used values to the top.   2) Go to the PyroJam catalog using the drop-down list in the effects window. Then, go to ‘Edit > Select special > Select events not in effects collection’. This will select and highlight any items in your script that aren’t in the PyroJam catalog.   To substitute items, select the row(s) in the script, then right click on the new effect in the effects window and select ‘Replace with this effect’ (or press ‘Y’ on your keyboard).