Total found: 2559
Reply To: Introductions – introduce yourself!

Hello all! 3 pyromusicals under my belt and the last one with Finale3d – I’m and relatively new hobbyist using Cobra. Went to Cobra-Con and was introduced to Finale3d and made the purchase.

Reply To: Crossette visualization

The latest beta fixed this – thanks to the SD team!

Reply To: Totalling Errors?

Hi Pyro_46140000, welcome to the Finale 3D community forum and thanks for posting! Be sure to head over to your My Profile page to customize your display name and profile picture.   I think what’s throwing you off is that the number of rows in the Script window doesn’t always correlate to the number of events, cues, effects, etc. This is because a single row in the Script window can represent more than one item. For example, in your second screenshot, if you look at the description on line 88, you’ll see that it says “(3) Silver Tiger Tail C…”. This means that the row represents three items. Multiple items can be visually consolidated into a single row in the Script window if they are either chained or grouped. If you prefer not to see chains or groups as single rows, your can go to the blue gear in the Script window and turn off ‘Show one row per chain’ and ‘Show one row per group’.

Totalling Errors?

I’m having some problems with the script window and getting the numbers shown in the list on my various positions to show the accurate number in brackets. For example, I have a position called “2 Shells”, which says 2 Shells (36). This number is accurate in when I sort by this position it shows me 36 cues in that position list. This is the case for many of my positions, the number in brackets accurately matches the listed cue items for the position. See image for what I’m describing. However I get down to 6 of my mine and comet positions called “MC_####_#” and the numbers in brackets on those are way off. MC_LEFT_A (97) says 97 items for that position but when sorted by that position you can see that the cues only show 89 items. I’ve tried hiding and unhiding all items and I just can’t seem to get the numbers in those MC position brackets to add up correctly. Am I missing something, is it counting something else I’m not aware of?    

Reply To: Rack Type

DrewFinale – another thing that I can’t explain is that even when I manually assign racks in the script window, if I select Racks > Select racks missing rack assignments, it selects everything in my script.  Is this feature limited to Pro licenses?    

Reply To: Addressing for Cobra 36M/72M

SInce the 36/72 are represented by either 2 or 4 18 cue modules you’d just place the 36/72 where you want it and set the banks to the appropriate channel addresses needed.  There are ways to make sure the addresses are consecutive based on position/rack pods but, for me, it’s never been worth the time to make sure that happens since address changing is so quick on site.  I have put temporary labels on modules if I’m preaddressing mods with location and bank/address info.

Addressing for Cobra 36M/72M

Is there a way to make sure the 2 banks in a 36M and the 4 banks in a 72M are addressed near the same positions? For example, if I have a 3 position shoot site (Left, Center and Right), how can I ensure all 4 banks for the 72M are near the same position vs 1 bank for the right side and the other 3 banks for the left side?

Reply To: Rack Type

Thanks, Drew, that makes sense to me now.   I’m now a little confused on what exactly Hobbyist can do with racks – hoping you can help clarify that. I certainly understand the visual layout and UI that shows you racks with effects is in the pro version only. However, I thought that after I added racks to my show that a rack would be assigned in the effects window. I’m either still doing something wrong or I’m misunderstanding the racking capabilities in hobbyist.  Without any assigned rack, I’m unclear what the available rack report options would provide.   It does looks like if I try to open the racking window, I can see racks in the bottom and they’re assigned a number. I can manually assign this number in the effects window.  Is that the suggested workflow to actually assign effects into racks within hobbyist or is there some way to expose how finale3d allocated effects to generate rack counts?   thanks, -Brett   DrewFinale wrote: Great question, Rack Type is available in Hobbyist and it’s built to handle exactly the kind of scenario you described. If you’re creating your own racks, you set specify the Rack Type for your racks in the “Rack Type Default” column of the Effects Window. To pair your slices with your slice rack, you specify the same Rack Type for your slices in the Rack Type column in the Script window.   Here’s a video tutorial that demonstrates exactly how to do this for shells, the principle is exactly the same for cake slices and other kinds of effects.   https://finale3d.com/video/using-rack-type-to-pair-fanned-shells-or-fanned-chains-with-fan-racks    

Reply To: Silver Flash doesn’t show up on pre-viz

Hi Barehm, since 76ProLinePeter isn’t the author of this topic, he’ll only get an email notification if you mention him by typing the ‘at’ symbol followed by his display name, or if you hit the ‘Reply with Quote’ button to quote him in your post. That is of course assuming he has email notifications enabled in his profile 🙂   Jumping in for Peter, I can say unequivocally that Spirit of 76 and Finale have the goal of improving everything in the Spirit catalog to make it more realistic. It won’t happen overnight, but it’s a high priority and we’re laying the ground work for the project now.

Reply To: Rack Type

Great question, Rack Type is available in Hobbyist and it’s built to handle exactly the kind of scenario you described. If you’re creating your own racks, you set the Rack Type for your racks in the “Rack Type Default” column of the Effects Window. To pair your slices with your slice rack, you specify the same Rack Type for your slices in the Rack Type column in the Script window.   Here’s a video tutorial that demonstrates exactly how to do this for shells, the principle is exactly the same for cake slices and other kinds of effects.   https://finale3d.com/video/using-rack-type-to-pair-fanned-shells-or-fanned-chains-with-fan-racks