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Reply To: Rack simulation

Here’s a video that demonstrates how to create a 24 shot fanned mortar rack, create a shell for the rack, chain-fuse shells together, and load shells and chains into the rack.  

Reply To: PyroJam 2023 (official competition discussion topic)

Thanks for the opportunity to use Finale 3D to enter the PyroJam contest. It’s a bit of a learning curve but figuring things out hour by hour.   I’m not finding the “Soft Breaking” items in the PyroJam inventory list. I think I know which ones are considered “soft breaking” but I don’t want to set angles wrong and be disqualified because of that. Any help locating those would be great.   I know the rules state you can use any music you want, but is there a possibility of getting disqualified because the rights to particular songs cant be obtained?   Thanks for the help.

Reply To: Introductions – introduce yourself!

Hello to all ! I’m Cedric from France I work in pyrotechnics since 2016 and with the company ARTIFEUX since 2019. I’m glad to arrive on final3D. See you soon

Reply To: Rack simulation

I have mortar racks consisting of four angled racks with six mortars each, for a total of 24. I like to fuse them perpendicular to the racks so that each angle takes turns going off. I usually set them off sequentially in a Z pattern with anywhere from a quarter second to five seconds between each mortar canister shot.

Reply To: PyroJam 2023 (official competition discussion topic)

Thank you for starting this thread Drew so we have one place to put responses to any questions folks might have.  I think it worked well last year and expect it to do the same this year.   I recently had a question about whether a previous finalist could participate this year.  The answer is “yes by all means”.  The goal here is to end up with the strongest shows possible so not only can a previous finalist (or even winner for that matter) submit an entry, no one is limited to a single entry.  There is no limit to the number of entries someone can submit, we just have to have them in by March 4th 🙂   Good luck to everyone, we are super excited to see all the great show designs you submit.

Reply To: Rack simulation

Are you having creating the effect? Or trouble adding the shells to your script/timeline/show? Or trouble creating the rack? Or getting your shells to go into the rack? Or something else?   You mentioned fusing, would you like all 24 shells chained together on a single chain fuse? Do you have a picture of the mortar rack you’re trying to simulate?

Reply To: music graph on design window bottom does not show

That’s strange. It’s a very common practice to create a pyromusical soundtrack with gaps between songs. I wouldn’t expect doing that to cause a problem. Would you mind sending the soundtrack with the gaps so we can try to reproduce the issue?

Rack simulation

I’m trying to simulate a 24 mortar rack, 4 rows of 6 at various angles, to show as if fused to shoot one mortar at a time, working its way back and forth like a zipper cake. I can’t get the VDL to show more than one shot total  

Reply To: music graph on design window bottom does not show

I had added gaps between songs while in Audacity. When I deleted the gaps it worked in Finale