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One particular request would be to make the height of the waveform adjustable. Depending on what I'm doing, there are points in my show where a profusion of cues in a short time means that the indicators for the cues make it very difficult to see the waveform.
Hi Dirk Enders - PyroOffice, jumping in for Tim here. Slightly elevated firing positions can be used for effects that require it. For example, the "Sun" effect requires a slightly elevated firing position, as shown in the screenshot below. However, elevated firing positions should not be used for other types of effects that can be fired from the ground. For example, elevated firing positions should not be used for comets, mines, strobes, gerbs, flares, etc.
Hi Jim a lot of my customers are asking if it is allowed to set the front position to a different hight to make use of some special effects like the kind of sun that is the catalog. Dirk
Okay, thanks for the feedback.
Will, Regarding your question about documentation, and finding relevant information: I just tried using the search dialog box on Finale3d.com for the phrase "multiple firing systems" and that section comes up as the very first result. However, if I modify the wording at all, the topic becomes buried under a bunch of other options. I don't know if there is an easy answer to what is a long standing problem: as an application becomes more complex, finding relevant results in an expansive documentation file becomes ever more challenging. Especially since humans tend to approach, organize and search for answers in different ways. What works for me may not be effective for others. Effective natural language keyword search tends to provide the fastest results IMO.
Will, The Universe feature will work well for the scenario I provided--multiple controllers in the same show. However, I can think of other scenarios where I would want to use different controllers for cues located in the same area, or position, of the firing site. I personally think it would be useful to be able to define the lines of code sent to a Firing Table file by using Script filters--whatever is displayed in the Script window is what gets sent to the Firing Table file. I'd be curious to hear if other users agree. Bruce
Good bug report, thank you. It was an oversight on my part. I just made the Notes column have capability of becoming a filter/selector. The fix will come out in the next beta version next week.
You can divide a show up for multiple controllers of the same firing system type by using the "Universe" field of the Position Properties. Each controller will get a separate script file when you export. Instructions are in the last paragraph of, https://finale3d.com/documentation/multiple-firing-systems-in-the-same-show/ I see that none of the documentation article titles would have led you to this answer, which is somewhat buried. Any suggestion for a documentation article title that you would have noticed? Will
I want to use the "Notes" column in the Script Window to filter certain segments of my show, but when I go to the Add/Remove Filter menu, the "Notes" column is not listed. Is there a reason for this omission?
Has Finale implemented a method to filter specific cues for export to a firing table? If I have a display utilizing multiple controllers, I can create a single script and subsequently apply a filter to download the relevant cues to each controller individually, or am I still stuck with creating separate show files and deleting unwanted cues?