Total found: 2435
Reply To: Official PyroJam 2025 Discussion Topic

Hi Drew, I positioned design window view to the treetops level and reviewed my show.  F-1 comet goes over the trees. Hope this is not an issue, if so, I will adjust. Thank you for the tip.   Al Rose

Reply To: Official PyroJam 2025 Discussion Topic

Hi Al Rose, the PyoJam design template includes 3D models of the trees, which is intended to make it easy to see when your angles need to be adjusted. If you're having a hard time seeing the trees, you can adjust the brightness by going to File > Render settings and increasing the Model brightness.    

Reply To: Official PyroJam 2025 Discussion Topic

Hi Tim, Thank you for the clarification.  Used the 50mm peonies in my show, have already reigned them in to 20 degrees and am happy with the results.  Now I will work with comets as I have the same issues.  Variables, yes there are many, and I understand your quandary.   Will load a blank site layout for simulations and see what I come up with. Not at all difficult. Am from Connecticut and do not need to worry about angles for any effects as in most cases the AHJ will not allow them. Such is life. Thank you sir for your answer, and Drew and the rest of the crew for this experience of my first PyroJam !

Reply To: Official PyroJam 2025 Discussion Topic

Hi Sky Fire Forge, adding to Tim Jameson's last post, the candles are now fixed.   You can go to File > Sync with network to refresh the PyroJam catalog. If you already have items in your show that need to be updated, first refresh the catalog, then, with the PyroJam catalog open, go to Effects > Update Per-show effects > Current. This will refresh the items in your show from the PyroJam catalog.

Reply To: Official PyroJam 2025 Discussion Topic

  Sky Fire Forge wrote: Hi Tim and Drew, thank for again putting this unique competition together. I was at last year’s PyroJam for the first time and had an amazing time! A few questions for you: – PSS93 is listed exactly the same as PSS87 (red to blue to white strobe mine) but per YouTube, PSS87 should be a red strobe to blue tiger tail. Which is correct? – Do all the shots of a chain need to angled the same, or can each shot be angled differently? – For IPC25-CPC, the preview shows it as red-yellow-blue-green-purple-red-yellow-blue-green-purple, however, when loaded in to the simulation, it shows as red-yellow-blue-green-purple-purple–purple–purple–purple-purple. Which is correct? (yes, I just synced to network). – For the roman candles, the effect start at the beginning of the pre-fire, not at the effect time (0.75 sec difference). Is this correct? Previously the effect started at the effect time. Thanks, Tim Thank you for the catch, you are correct, the PSS93 should be a Blue Tiger Tail Comet with Red Strobe Mine.  It has been corrected.   The shots of the chain should not be angled individually.  All chains are loaded straight into a single rack.   The simulation for the IPC25-CFC chain has been corrected.  Not sure why it showed differently in the preview from the sim, but the sim now matches the preview which is the correct red-yellow-blue-green-purple-red-yellow-blue-green-purple firing pattern.   As for the roman candle, I'm not sure why this isn't functioning as it had in the past since this was an item previously used in the catalog and I don't recall making any changes to it.  I'll get with DrewFinale and see how we can fix this as I'm having a hard time getting this one fixed.   For now, go ahead and sync with the network to get the other items "fixed" and I'll get back to everyone on the roman candles asap.

Reply To: Official PyroJam 2025 Discussion Topic

Al Rose wrote: Question about effects angles. Rules state: ” Please do not angle effects in such a way that they hit the trees when designing your show”. This I understand for 1.3. To use and extream example, how about 1.4 single shot shells, say 50 mm white peony’s. No angle restrictions shown in the rows chart. Yes I would not fire at 90 degrees from either end of the fronts row in a real situation if I saw a safety issue. Probably wouldn’t fire at 90 degrees anyway. Realize your intentions but have never used 1.4 and do not know their range, or drop at various angles plus distance to trees or height of same. Was using 50 degrees before I saw my mistake. Should I keep within the 20 degree maximum for 1.3 on the ends ? Perhaps I’m looking too closely but I wish to be sure.   Hi Al, the reason we didn't want to set angle restrictions for the F positions is there are simply too many variables.  For instance, a 20mm mine could be set at a more aggressive angle than a 50mm comet at the same position and one would not go into the trees whereas the other would.  Just as with your question about the SS Shells.  Depending on what position they are fired from you could get more angle without hitting the trees.  For that reason, there aren't any restrictions and we simply state "please do not angle in such a way....".  You can use the simulations to see if an item is going to hit the trees or not (it is fairly obvious when the item "disappears" at the wood line showing it is hitting the trees).  Finale does a really good job of calculating the trajectory of the device when shot at various angles.  Hope this helps answer your question.  

Reply To: effect question

Thanks, I got what I want Moreover,how can I create a chasing effect in the finale 3d like this https://drive.google.com/file/d/1u56txBHUv-fDD2EB3lNbasOpQtkDOG8D/view?usp=drive_link

Reply To: Official PyroJam 2025 Discussion Topic

Hi Tim and Drew, thank for again putting this unique competition together. I was at last year's PyroJam for the first time and had an amazing time! A few questions for you:   - PSS93 is listed exactly the same as PSS87 (red to blue to white strobe mine) but per YouTube, PSS87 should be a red strobe to blue tiger tail. Which is correct? - Do all the shots of a chain need to angled the same, or can each shot be angled differently? - For IPC25-CPC,  the preview shows it as red-yellow-blue-green-purple-red-yellow-blue-green-purple, however, when loaded in to the simulation, it shows as red-yellow-blue-green-purple-purple-purple-purple-purple-purple. Which is correct? (yes, I just synced to network). - For the roman candles, the effect start at the beginning of the pre-fire, not at the effect time (0.75 sec difference). Is this correct? Previously the effect started at the effect time.   Thanks, Tim

Reply To: Official PyroJam 2025 Discussion Topic

Question about effects angles. Rules state: " Please do not angle effects in such a way that they hit the trees when designing your show".  This I understand for 1.3.  To use and extream example, how about 1.4 single shot shells, say 50 mm white peony's.  No angle restrictions shown in the rows chart.  Yes I would not fire at 90 degrees from either end of the fronts row in a real situation if I saw a safety issue. Probably wouldn't fire at 90 degrees anyway.  Realize your intentions but have never used 1.4 and do not know their range, or drop at various angles plus distance to trees or height of same. Was using 50 degrees before I saw my mistake.  Should I keep within the 20 degree maximum for 1.3 on the ends ?   Perhaps I'm looking too closely but I wish to be sure.

Reply To: Official PyroJam 2025 Discussion Topic

merci beaucoup, donc je peux continuer ma créa.   Bonne journée à vous