Total found: 2555
Hi PyroScott, Bootcamp is a very good option for Itel based macs. But since Apple switched to the ARM silicion with the M series processors on this computer Parallels (or other virtual machines like VMWare) is the only option. Depending on the price i will buy an M4 next week and will make a video abou a speed comparision about M1 Pro and M4 (pro) running with Finale on Parallels. Dirk
Good evening. I currently have a 2017 MB pro that I run Finale 3D on. When I was deciding on using a virtual machine program to run the Windows program on I was given a little bit of advice. Since Finale 3D using a lot of processing power from the computer it was better to run Bootcamp on the laptop. That is an apple program that you partition your hard drive and then it runs windows on your same hard drive. When using Bootcamp you get all of the performance of the Mac computer. When on a VM you are using a lot of the computers processing power on that. I hope that helps.
with HH:MM:SS:FF format is more easy to calculate timing
Hi, I am Sean Philpot. I own and run a professional fireworks display business in Southern Australia. Have been a finale user for a number of years and enjoy learning and constantly developing skills.
Olá, somos da MM Efeitos do Brasil
Olá, somos da MM Efeitos do Brasil
Olá, somos da MM Efeitos do Brasil
At this moment, Event Times can only be displayed in seconds in the script window. When a firing script is exported, the time values are converted to the appropriate format for the firing system. We’ve gotten several requests to add an option to display Event Times in frames, so this is something we may do in the future. Can you tell me why having event times in frames would be useful for you? Here’s a post which explains with more details on why event times are currently only displayed in seconds. https://finale3d.com/groups/english/forum/topic/time-format-fps/#post-1126168
Is there anyway to change event time format in script window to Fps30 hh:mm:ss:ff format?
Welcome to the Finale 3D forum! Pyro_320560000 wrote: Are there any plans for improving lighting simulation in finale? Or DMX scripting in general. Yes, we have many improvements planned for lighting and DMX. Among them are adding support for ramps, fades, and blends, and improved simulations and atmospherics. Spotlights will certainly look higher then 10 feet in the real world on a dark night filled with smoke, You can adjust the height of a light effect by editing the height column in the effects window. and why is it so difficult to make a light move to where i want it, when i want it, I should basically be able to use key frames for stuff like that. You can directly edit the pan and tilt columns in the script window help achieve the desired movements. Although, you can’t change both pan and tilt in the movement. Moving head capabilities will improve drastically once we add support for a ramps. Also, I understand gobo simulation would a be a real PITA to add for every supported fixture, but there really should be an option to add in a solid color as a place holder. Great idea. Is there even a way to make a light stay on for a specific amount of time without making a custom effect? Yes, all light effects have variable durations. Even separate instances of the same effect can have different durations. You can change the duration of any light effect by dragging the end cap on the effect’s timeline duration bar or you can enter the desired duration directly into the duration column in the script window. The script window has colorful puzzle pieces icons in the upper right corner. These icons change the layout of the window for different workflows. One of them is dedicated to lighting and helps by displaying columns that are useful when scripting lifts and other DMX effects.