This quick tutorial demonstrates how to use the 'Combine as Group' feature to keep the timeline and script window organized, make it easy duplicate sequences, and precisely control the number of e-matches applied to each pin when addressing a show.
This tutorial demonstrates how to use the 'Duplicate into pairs' and 'Make into sequence' features to create a sequence of V-shaped comets firing from the center to the outside across 9 firing positions.
If you have effects in your show that aren't shooting at the angle you expect then this tutorial is for you. The problem is most likely that you accidentally changed the Pan angle for some items in your script. This can happen if you drag the trajectory of an effect while viewing your show form above or another camera viewpoint other than the front.
This video tutorial demonstrates how to design and script flame effects in Finale 3D for shows that will be fired using the COBRA firing system, without relying on DMX protocols. It covers configuring flame positions, assigning module types, and managing pin addressing for non-DMX flame devices. The video provides practical guidance on integrating flame effects into your show design, ensuring compatibility with COBRA hardware.