Total found:3000
Thanks for the post! I’m sorry to say there’s no quick fix at the moment. But in the long term, I’m confident this is something we can improve.
Hi, I recently bought a 4K monitor but Finale 3D does not adapt, the timeline looks small with no possibility to adjust it while the effects and script windows can be enlarged. I change in windows the screen settings without modifying the resolution and only modifying the text size percentage and it doesn’t adapt as other applications do. Is there any way to solve this? I have the hobby version. Thank you.
hello, so I am totally new at this and attempting to make a design for pyrojam for fun. At some point early on I got out of the pyrojam effects library and into the general library. I have started going through my script and searching if the effect I have programmed is in the pyropjam effect library but this is very tedious. I wonder if there is a software feature that will mark on my script which effects are not in the current library? I hope so or this is going to be a big job to fix. thanks
The addressing functions divide up positions into addressing groups of positions that can share modules and that do not have different Pre-Assigned Rails. The addressing functions then assign addresses to the addressing groups one after another. Within an addressing group, positions can share modules. Between addressing groups, positions cannot share modules unless their Pre-Assigned Rails overlap. Typically positions do not share modules and thus typically addressing groups are indistinguishable from positions themselves, but if the addressing dialog or addressing blueprints do not include the constraint that restricts modules to a single position, then an addressing group may contain more than one position. If positions do not share modules, then further details about addressing groups have no bearing on the assigned addresses. If positions do share modules, the following sections explain the implications for sorting of addresses and sharing of modules. Criteria for sharing modules If the addressing dialog or addressing blueprints have the constraint that restricts modules to a single position, then positions cannot share modules. Without that constraint, positions might be able to share modules but only if the positions also have the same: Firing System Controller Module Type Universe Addressing Blueprint Start Module Section Positions with different Firing System Controller or Module Type or Universe properties can’t share modules because addresses can’t be part of two things at once. Similarly, positions with different Addressing Blueprint or Start Module also can’t share modules because these fields affect the rules for assigning addresses, and a position couldn’t be subject to two different sets of addressing rules at the same time. Section is a property that is specifically designated as needing to be the same among positions sharing modules. If two positions differ in any of these six properties, or if they have different Pre-Assigned Rails, they cannot be in the same addressing group. Addressing groups affecting the sort order of positions The addressing dialog and the addressing blueprints enable you to specify the sort order in which addresses are assigned. The most common sort criterion is sorting alphabetically by Position Name. Although people generally think of sort criteria as applying globally across the whole show, the sort criteria actually apply within each addressing group. If you think about it, it couldn’t be any other way, because different addressing groups can have different blueprints that specify different sort criteria. Consider a set of six positions, A, B, C, D, E, F, addressed without the constraint restricting modules to a single position. Positions A, C, and E are sharing modules in one addressing group (say they have Section = “rooftop”); the other three positions are sharing modules in a different addressing group (say they have Section = “road”, causing them to be a different group). Because the sections are different, there is no sharing of modules between A, C, E and B, D, F. If you address the whole show sorting by Position Name, you are probably surprised to see the addresses assigned to positions in the order A, C, E, B, D, F. The reason is, the addressing function assigns addresses for the first group containing positions A, C, E in order; and then it assigns addresses for the second group containing positions B, D, F in order. If the sort criteria apply within each addressing group, what sort criteria apply between addressing groups? In the example above the addressing function assigns addresses for the A, C, E group as the first group, but how did it decide that was the first group? More generally, how are the addressing groups sorted relative to each other? Addressing groups are sorted relative to each other based on the “sort factor” of each group. Depending on the sort criteria from the addressing dialog or applicable blueprint, each group’s sort factor is either the alphabetically first Position Name in the group, or the alphabetically first Custom Position Field in the group, with the Position Name as the tie breaker. In the example above, the sort factor for group A, C, E is “A”; the sort factor for group B, D, F is “B”; so group A, C, E is first. If the sort criteria from the addressing dialog or blueprint do not explicitly begin with Position Name or Custom Position Field, the sort factor is Position Name by default. If different addressing groups have different sort factors based on different sort criteria (Position Name versus Custom Position Field), then the apples to oranges comparison between the groups is undefined but deterministic. If multiple addressing groups have the same non-blank Start Module, then as a special case the addressing algorithm adjusts the sort order to make those specific addressing groups consecutive, as described in the Start Module paragraph below. Section Unless the Pre-Assigned Rails cause addressing groups to use the same modules, the firing system addresses assigned in one group will never be shared with positions in a different addressing group. That’s what makes the Section field a useful feature. By assigning different Sections to positions, you can force those positions or groups of positions to not share modules or pins that they otherwise would share (see Using the Section field in position properties). Start Module The addressing algorithm assigns addresses for the groups one after another, starting each group with the next module number after the largest module number assigned in the previous group (excluding Pre-Assigned Rails groups) and adjusting the “next available rail” by the Start Module and Pre-Assigned Rails for the group. If you assign Start Module 50 to an addressing group in the middle of the sort order and if it uses one module, the subsequent addressing groups will continue allocating modules from 51 onward. If you assign different Start Modules to positions, you need to ensure the gaps between the Start Modules are large enough to avoid overlapping ranges. Consider a set of positions in two addressing groups X and Y. For simplicity, you could just think of each addressing group as a single position, X and Y. If addressing group X begins with Start Module 10 and requires five modules (10, 11, 12, 13, 14), and addressing group Y begins with Start Module 12 and requires one module (12), the two ranges are overlapping. That would result in an addressing error — a collision! What do you think will happen if you assign the same Start Module to positions in different addressing groups? It seems like you would be setting up the addressing groups for a certain collision, but since it is often useful to specify a shared Start Module for a collection of addressing groups (or even all addressing groups to make module numbers count from an arbitrary starting point globally), the Start Module works as follows as a special case: if multiple addressing groups have the same non-blank Start Module, they will allocate modules back to back, beginning with the Start Module itself for the first addressing group and not sharing modules between addressing groups. If the first addressing group with Start Module 10 uses modules 10, 11, and 12, then the second addressing group with the same Start Module 10 will begin with module 13. To facilitate this special case, the addressing algorithm promotes addressing groups in the sort order if necessary to make addressing groups with the same non-blank Start Module (and the same Firing System Controller and Universe) consecutive. Pre-Assigned Rails Unlike Start Module, Pre-Assigned Rails does not affect the module numbers assigned to subsequent addressing groups. If you assign Pre-Assigned Rails 50 to an addressing group in the middle of the sort order, the subsequent addressing groups will continue allocating modules from wherever the previous addressing group left off before the Pre-Assigned Rails 50 group. If you assign the same non-blank Pre-Assigned Rails to multiple positions, you must ensure the positions are in the same addressing group, which means all the position properties in the above criteria list must be the same. The addressing algorithm guarantees no collisions within an addressing group, but not across addressing groups that have the same Pre-Assigned Rails. If you assign operlapping but not the same Pre-Assigned Rails to multiple positions, you must ensure the positions, which will necessarily be in different addressing groups, have pre-wired racks and pins that prevent the same firing system address from being assigned in the different positions, leaning on the use of pre-wired rails (Racks with pre-wired rails) and pre-wired pins (Pre-wired pin options) to ensure no firing system addresses are re-used across positions in different addressing groups. Imagine two positions X and Y that share a module and also have an unshared module. Imagine position X uses modules 10 and 11; position Y uses modules 11 and 12. The Pre-Assigned Rails for the positions are 10, 11 and 11, 12, respectively. Since the Pre-Assigned Rails are different, the positions are necessarily in different addressing groups. The question is how to avoid the positions allocating the same pins of the shared module 11. If position X has pre-wired racks for module 10 and 11, and if the rack pre-wired to module 11 has tubes pre-wired to pins 1-16 (in a 32 pin module), then position Y can avoid collisions by using racks pre-wired to module 11 and 12 with the module 11 rack pre-wired to pins 17-32. To receive a firing system address, the events in position X or Y need rack tubes, and the only rack tubes available in X or Y require module and pin numbers that are not shared between the two positions.
Matt J wrote: ….Second question, more general Finale but related to my entry! Is there an easy way to see how many cues are in the current show? I’m using grouping extensively so the count in the Script is wrong, and adding up all the Used values is going to take forever! Obviously that’s not a submission requirement, I’m just very very curious. Okay, I’m going to have to admit my ignorance as far as an answer to this question, maybe DrewFinale can shed a little light here. To be perfectly honest, I rarely (if ever) us the grouping when I’m scripting so I’ve never really had to look for a different way. The one thing that does come to mind is until the show is addressed, you wouldn’t really have an accurate cue count, so I’m not sure how you could see “cue count” prior to that point. Now, there might be a way to see how many lines of script you have while items are grouped, but again, I don’t know the answer to that one. Guess it’s been a long day since that was a pretty long winded “I don’t know” haha. Sorry. …actually, something just popped into my head. You could sort your “per show” effects by “used” and then just copy and paste the used column over to an excel sheet and use the autosum command to add up the total number of devices.
Tim Jameson wrote: ArtiDan wrote: JY5-0326 Okay, just got a chance to check this, the sim in the PyroJam catalog is the accurate effect for that part number in our catalog. This is an instance where the manufacturer re-used an already existing part number in THEIR catalog. And I double checked the price on the 3″ shell in question, the price in the catalog is accurate. Perfect ! Thank you for the infos !
ArtiDan wrote: JY5-0326 Okay, just got a chance to check this, the sim in the PyroJam catalog is the accurate effect for that part number in our catalog. This is an instance where the manufacturer re-used an already existing part number in THEIR catalog. And I double checked the price on the 3″ shell in question, the price in the catalog is accurate.
ArtiDan wrote: Hi Tim and Drew, 2 questions for you : 1) JY3-0000 3in Red Chrysanthemum is priced at $2.92 while all others are at $5.50. Is that correct ? 2) JY5-0326 5in Silver Coconut to Strobe Shells of Shells : video of JY5-0326 by Raccoon Fireworks found on youtube shows a different effect. Description is “Silver Coconut to Strobe Thousand Flower”. I was wondering what will be the real effect when shot at PyroJam ? Thank you ! I will have to check on the 5” when I get back off the road since I can’t see the sim on my phone but I do know the price on that particular 3” is accurate as it is an older shell that came in before all the price jumps
Matt J wrote: The first post in this thread mentions a PyroJam behind-the-scenes video (which sounds really interesting, particularly how the merging of this all happens) but the link is broken – has that possibly been moved? From both a paperwork/sim/script and physical rigging standpoint I’d love to see more content on how this comes together – something we don’t really get to do locally as we don’t see shows of nearly this complexity, especially not multiple of them in one night! Second question, more general Finale but related to my entry! Is there an easy way to see how many cues are in the current show? I’m using grouping extensively so the count in the Script is wrong, and adding up all the Used values is going to take forever! Obviously that’s not a submission requirement, I’m just very very curious. Here is a link to the video. https://vimeo.com/manage/videos/911572639 Ill have to come back to your other question this evening when I get back off the road. I know there’s a way to quickly check but can’t remember it off the top of my head.
Hi Tim and Drew, 2 questions for you : 1) JY3-0000 3in Red Chrysanthemum is priced at $2.92 while all others are at $5.50. Is that correct ? 2) JY5-0326 5in Silver Coconut to Strobe Shells of Shells : video of JY5-0326 by Raccoon Fireworks found on youtube shows a different effect. Description is “Silver Coconut to Strobe Thousand Flower”. I was wondering what will be the real effect when shot at PyroJam ? Thank you !