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Hey Josh, thanks for posting. Speaking on behalf of the Finale team and reflecting on conversations we’ve had with other pyros/users – your solution is great. Conceivably, at some point in the future we could add a feature that allocates cues to provide redundancy for chains. Although, in full transparency, this is just me thinking out loud, not something we have in the works or any kind of timeline for developing. At least for now, having an effect dedicated to adding redundant cues is the way to go.
Have a question for the community! When I use time chains, I will typically follow a progression where I will fire the first chain, and the on the 2nd chain, I’ll fire the 2nd chain and also fire a redundant match to hit the other side of the first chain to ensure the whole chain fired (redundancy). I typically create an effect for this to script in just called ‘Redudant Ematch’ so it assigns the cue and pops a match and we know what to do with it. My question is what everyone else is doing that wants to accomplish this only using the modules cues? Meaning not bring in additional equipment (like a quicksplit or breakout board) or series wiring because we use quickplug and it is a pain to wire in series without a quicksplit or breakout board and we also prefer not to bring in additional equipment. I know it takes up more cues on the mods but this is typically for shows that don’t have high cue counts. Curious to hear others thoughts on the matter or if the Finale team has a better answer to what we have traditionally done. Thank you – Josh
Great question. You’re not missing an option in the effect editor. Flames are currently limited to the standard yellow/orange color.
I went in the effect editor and couldn’t find where to change the color of the fireball to show the actual color I am going for. Is there a way to make this happen or would I just have to make a Blue Mine with a really large single star?
Hey, thanks Drew! That works like a charm!!! For anyone who just wants to copy and paste, here is the VDL for the aforementioned cake: {2KLUv/WCiA5UMAJKPLyBQZ6wDgUWALOeWxrmWYgjMKPcMPTIoa0CfTPnxyczshAZC0MiwsgR9Ksc+dYsd1ub4lkNzzntfZA4UcpVSB66ow9iaaYxoYFMslA6AvN1KoFac78nP8gY+UbZCOp6Sg0OdddMUR27QbcJtKFDApjrE4s+QCiqhy4ux1iO/ifgM4z2kcdF5glXufNZdU270qQrJcAe22fg7lUnUDyAdBNb9Pm65c8vmGQMfdejvKelI3pFN9F4yOSTkzexaiwJlqLHeBFJTWKMw7AYwRKggyw6xEPIIUohUwKKSFNIa3zR8NAe+4Z/3PZ3cmJ8BbVGIjXArAcXcPAfmn42cebbDM/4YN6R6TzAngba/2i08u8tiEpJFRJlMj2aGJejBZrttpCm7lwE9sALdgeaiQTnIPn5WWcIj7ma8Bg+l24F/SMjJNXo0JK+hp0Ca0zNm6GlmVLmA9KKJBy4Xa381eN+ECaOu86JJ7z7JRG4vxFG31Dv1SChF5zaORZbJqwnLtnb+Q0eDHB1K6rjf5OkYTahpFQ==}
Hey Curtis B, here’s a video tutorial I made for another user on how to make a sky comet:
For reference, here is the cake from the product manufacturer’s website: https://pyroplanet.com/product/sky-comet
That would work, except I believe finale is thinking that is a normal Comet/Mine combo… this needs to be a shell style shot.
Does this work or does it need tweaking? — 1.2″ Glittering Thick Comet w/ Small Blue Mine
Looking to make a single shot of the cake “Sky Comet” by Pyro Planet. The effect is a 1.2″ bore shell that spits out a blue mine with big glittering comet. Thanks in advance!