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Perfect Will, I will make a list since I use several 3D software, animation for multimedia shows along with Finale 3D and I'm sure there are more colleagues who do the same. There are many options in these programs that can be included or are similar and help a lot to creativity and productivity. When I have some time I will comment on the forum. Thanks for your work and attention.
Hello Pyro_80200000, In Finale 3D Pro, you can customize the sort order of your labels by going to the blue gear icon in the script window, then choosing 'Create or edit labels template'. You can edit an existing label template, create a new label template by starting with an existing template, or create a new label template from scratch. The first section of the Labels Configuration dialog allows you to specify the order in which the labels appear on the page.
hello, This year we had to take product where we could get it at the last minute, so I am running into a challenge trying to figure out how to print labels for a scripted show. When we got the finale inventory file from our vendor it only contained the case description (18 different varieties of shells 72 total) I scripted the shells 3 at a time from 3 different positions using quickplug igniters. Please tell me how I print labels using something such as sort by action time. If the labels print this way I can sort shells by colors and then place a label on 3 of the same shell that shoot at the same time on the timeline.
I see, that's great. Hybrid multimedia/drone/lighting/pyro/sfx shows have so much potential. Part of the vision of Finale is to enable designers to advance the artistic and creative state of the art. Supporting hybrid shows is therefore key to the vision. I am mentioning because of your comment that that is what you are doing, and I want you to know how important that is to us. One of the cool things about authoring software for these domains is that the software tools in the various domains have their own UI ideas and authoring paradigms that sometimes can apply to other domains, which may bring some new life and innovation to the other domains that have settled into their own authoring paradigms. If you have noticed UI ideas in other software you use, or design paradigms that you think might be usable within Finale, please post on the forums! Screenshots from other authoring software and an explanation of how the UI works or what is innovative are a great way to initiate a productive conversation. Will
Thank you very much for answering and for putting on the to-do list will help us a lot. Another thing I wanted to comment I am a pyrotechnics designer and motion desinger also and I do video mapping and I usually work the animations in "frames" to make a multimedia show with pyro. This company I work with we also use "FRAMES" for pyrotechnics in the firing times, is it possible to include this resolution like Adobe After Effects does for example in their timeline? Thnak you :) Will DrewFinale
Thanks for explaining. It's been fun to play with the blob style, but as soon as I tried to make a predictable looking product sim, based off a manufacturer's videos, it can get overwhelming, and even though color, sound and a few other parameters were easy to see changes, height was giving me trouble, especially on mines that don't quite launch.
Hello, Thank you for your answer. In our workflow, we program our shows in others softwares. In these softwares, we have of course the angle of the positions and the angles of the effects in 3D. Then, we import a csv file into Finale 3D to get the simulation. So yes the ability to import positions angles and 3D effect angles is very important for us! :)
Hello, you found a bug. We recently added more information to the coordinates field of the Finale Generic CSV export file format (adding the angle of the position and the angle of the effect in 3D), but we forgot to make import handle the extra information if you try to import Finale Generic CSV. So at this moment, if you export a Finale Generic CSV and reimport it, all the positions appear at coordinates 0, 0, 0, the location of Origin Man. (For specifications of the coordinates information in Finale Generic CSV, see "Coordinates" in Table 3 of https://finale3d.com/documentation/finale-generic-csv-file-format/). An immediate workaround if you are in a pinch is to edit the "Coordinates" column of the Finale Generic CSV spreadsheet. Each cell in this column contains nine floating point numbers. Delete the last six, and then the file will import with correct position coordinates. I have fixed the problem already, and a new beta release will be coming out this week with the fix. The fix, however, just imports the position coordinates; it doesn't import the position angles or 3D effect angles. We have never round-tripped that information through Finale Generic CSV before. We could do that, but it would be a bit more work. If the ability to export and reimport position angles and 3D effect angles is important to you, could you describe the use case so we can understand the context?
When I export a show (Export > Export script as Finale Generic csv...), I have in my csv file the names of my positions (column Position Name) and the coordinates of my positions (column Coordinates). Why when I import this file (Import > Import into a new show... > Do-it-yourself CSC file...), my positions are not at their place and are confused with the origin man?
Hey Will, i just want to explain in which use case i need this...... I often got cuelists which i have to import as a marker into finale 3d. So for me it would be great to have during the import Dialog "do it your self CSV" a possible to say that the time which i want to import have a special format and that finale For the script window i prefer the variant as it is at the moment but i think a generated column which shows the show time format with the ugly millisecond remainders would be a good addition to have acces to it in the script window and reports. KR