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Hi EhrlichFire, this would be a question for the Cobra support team, have you reached out to them? I would assume there must be a way to start a show from a specific point, but I don't know the process. Once you get the answer, post it here!
We had a situation among the spectators that caused panic. There was a rush exodus toward the exits and into the fallout zone. We were told by police to shut down the show with just about 3 minutes left in the script. Is there a way to restart the script at the point we shut down and finish the show for the customer on another night?
Hi Drew. That's a really helpful answer - I'll try it straight away. Thanks very much!
Hi Toby, all you need to do is change the sort order for your 'Rail Cue Sheet' report. If you take a look at the configuration for your report, I think you'll find that it's sorted by Address, or by Rail then Pin. Since the module number ranges overlap, this results in the universes being mixed. All you need to do is add 'Universe' as the first sort criteria, for example sort by 'Universe' then 'Rail' then 'Pin'. Additionally, you could add page breaks based on 'Universe', and you could add 'Universe' as a subtitle on each page. You could even add the 'Universe' column to your report for added clarity. The built-in 'Setup by Module' report is already configured to do most of these things, a screenshot is below. Another solution would be to create multiple reports, one for each universe. If you look at the report configuration dialog, you will see a 'Filter' field at the top right. You could populate that with something like "universe = A" without the double quotes and the resulting report would only include the rows of script for that universe. You could then make another report template for Universe B, C, D, etc.
Hi, We're currently designing a large Fireone show containing over 100 modules; fired from multiple Fireone systems. I've experimented with universes after reading the documentation but I'm struggling get clear Rail Cue reports generated which separate out the firing systems and relative module numbers (ie. currently the module 1s from the 4 universes are all muddled together in the report.) Any help would be much appreciated. Thanks, Toby
Hi Pyro_87130000, I completely understand. This is definitely something we will improve in the long-term. In the meantime, one trick you can use to preserve your sanity is to hold the Ctrl key on your keyboard and then press the left and right arrow keys to move the cursor through your description. By going this, the cursor will jump one word at a time, instead of one character at a time. You can also use the Home and End keys on your keyboard to jump to the beginning or end of your description. P.S. Don't forget to head over to your My Profile page to update your display name to something personal instead of Pyro_87130000 and add a profile picture.
Being able to track timecode would be nice. Even if I had to purchase a device to get input, would be worth it. Better control of audio routing too, would be nice to have a toggle button to mute off one stereo channel.
Hi all, Curious if it is possible to increase the VDL Input Description text box size? Every time I'm testing and adjusting a new effect, I have to constantly scroll left and right in that single-line entry box. Would be SO MUCH easier if this was an adjustable paragraph sized box you can see and edit the VDL input within.
Hi Will, Thank you for these good news! We will test the beta version as soon as it is released.
Hello, Some good news. We have implemented support for importing position angles and effect angles along with position coordinates, all in the "Coordinates" column of an imported CSV file. Documentation is here: https://finale3d.com/documentation/importing-shows/ The imported data is in the same format as the exported data in the Finale Generic CSV format, described in the Coordinates row of Table 3 of: https://finale3d.com/documentation/finale-generic-csv-file-format/ Since effect angles in the script window are in a PAN, TILT, SPIN representation, which is different from the imported and exported HEADING, PITCH, ROLL representation, we just added documentation on pan, tilt, spin here: https://finale3d.com/documentation/effects-coordinate-system/ For reference, the description of heading, pitch, roll is here: https://finale3d.com/documentation/positions-coordinate-system/ The new import feature will be available in a beta this week, by the end of the month (June). It is actually in the current beta from two days ago, but the current beta has an unrelated angles but so I would suggest waiting for the update this week. Will