Total found:3000
Welcome to the Finale 3D forum! Here are some questions to help us troubleshoot the issue: 1) What version of Finale 3D are you running? 2) What are the exact names of each of your firing positions? 3) When address your show, what options are you selecting for the ‘Order of assignment’?
I believe you have done everything correctly! Seeing 0 modules reported in Finale 3D for an exclusively-DMX Cobra script is not an indicator of a problem. Granted, I completely understand that his can be disconcerting. I’m not sure if this is genuinely a bug, limitation, or just “how it works”, but to put your mind at ease, just pretend it said, “number of modules used for pyro: 0”. If you export your script and it works, then all is good!
I am trying to add 8 Cobra 36×1 Par Lights to my show and am doing some testing. I have watched many online videos and believe I have done everything correctly. The videos are older than my current version of Finale, so some of the language and selections have changed. I have each light as a separate DMX position and added one color to each with strobing. When I created the positions, I did the following: Count 8 Position Name undefined Position Type DMX Fixture Master DMX Fixture Type Cobra 36×1 W Par Light 7CH DMX Universe 1 DMX Channel Base undefined DMX Fixture Angle Default I checked the Auto-assign DMX channel ranges. When I try to address the show I have the following Firing System Cobra Module or slat type COBRA 18M, 36M or 72M Max. ematches per pin 1 Beginning with module number 1 (nothing else selected) When I select address show I get the following Success Used Models 0 Used Pins 0, unused pings 0 Ematches 0 DMX errors 0 In the script window I get rail 1 for all 8 positions and DMX as the PIN When I go to export the script I have the following: Cobra v6.x Standard Script cobra cobra.scv Trigger Button 1 (No other selections) When I export the script I get: Universes: 1 File “cobra.csv”, controller Cobra, Modules 0, Pins 0, DMX universes 1 When I watch all the other videos it always says it is using at least 1 module. Not sure what I am missing???
I’m working on addressing a show in Finale3D and could use some help. I have a front position with a cake that fires 11 cues, followed by 9 rear positions shooting artillery. What I’d like to achieve is assigning all 11 cake cues to a single module (Module 1), and then begin assigning the artillery cues at Position 1 to the next module (Module 2). I’ve tried several methods within Finale3D but haven’t been able to get the cue-to-module distribution to behave as intended. Any guidance you can offer would be greatly appreciated—thank you in advance for your time and support!
Will do.
Hi Blackbat, so far, we’ve gotten one other report of this issue. It is absolutely a false positive. Please add Finale 3D to the ‘Allow List’, ‘Whitelist’ or whatever it may be called in Malwarebytes. If possible, please also report it as a false positive to the Malwarebytes developers.
I run Malwarebytes on my PC and just in the last couple of days it’s started flagging up Finale3D as being infected with https://www.malwarebytes.com/blog/detections/neshta-virus-fileinfector-dds. Is anyone else seeing this? I assume it’s a false positive.
I have created a script using the Showven Finale verified, I export as a fireone csv. But when I import it in UltraFire DMX I receive invalid values on all duration lines. I have manually fixed all these lines, but then noticed all lines of dmx script are not correct. Any information on where I went wrong would be appreciated.
Drew. I believe you said at Cobra-Con that you wanted to do a session or webinar on creating racks (creating, addressing, angles etc.) . Let me know when that will be.
That was it, thanks.