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Anyone getting this message when trying to Sync? getSignedUrlForBlobPut failed
Hello everyone, I’m a French pyrotechnician from northern France. A passion that has become my profession. Happy to be able to work with Finale3D and to share this community with you. See you soon, fellow pyrotechnicians!
You’re welcome! Here are a couple more tips: • If you want to make a pillar mine with more layers, just add more layers using VDL before editing in the effect editor. For example: 50mm Blue Mine w/ Blue Above w/ Blue Above <– three-layer mine 50mm Blue Mine w/ Blue Above w/ Blue Above w/ Blue Above <– four-layer mine • If you want to make a pillar mine with color changes, it is easiest to add the color changes in VDL before editing in the effect editor. For example: 50mm Blue To Red Mine w/ Blue To Red Above w/ Blue To Red Above w/ Blue To Red Above <– four-layer mine with blue to red color change • You can make adjustments to the timing of the color changes using the phase nodes in the effect editor. • You can adjustment size and brightness of the stars using the caliber and intensity properties in the tip nodes in the effect editor.
Thanks Drew It was so helpful to me Many thanks
Here is a link for a show (.FIN) file containing some examples of pillar mines: https://finale3d.com/wp-content/uploads/2026/01/Sample-Pillar-Mines.fin
Okay, great! First, let’s focus on how to make a single-color pillar mine. Here are some instructions: 1. Create a new effect using this VDL: 50mm Blue Mine w/ Blue Above w/ Blue Above (this will create a three-layer blue mine) 2. Open the effect using the custom effect editor 3. In the effect editor, you will see three launch nodes. Each launch node corresponds to one layer of the mine. 4. We will adjust the parameters for each layer of the mine one by one. To adjust the bottom layer of the mine, click on the first launch node to display its parameters, then change the height to 10m. 5. Click on the first break node and adjust the following parameters: • width > 2m • inherit-velocity > 100% ± 100% • star-count > 12 6. Make these adjustments to configure the remaining two layers of the mine: —For layer 2— • launch > height > 24m • break > width > 5m • break > inherit-velocity > 100% ± 70% • break > star-count > 20 —For layer 3— • launch > height > 40m • break > width > 8m • break > inherit-velocity > 100% ± 45% • break > star-count > 35 7. Click the green check mark ✅ to save the effect. Your blue pillar mine is now complete!
Thanks Drew I really like the result you made can provide URLs1&2 Production instructions I need your help make Many thanks
Hi twfdlfireworks, welcome to the Finale 3D forum! I know that pillar mines are very popular. We are planning to make it easier to create this kind of effect in the future. In the meantime, I can help you create custom pillar mines using the effect editor. Here are some examples of pillar mine effects I have created. Are these better than the pillar mines that you have managed to create? If you like these effects, I would be happy to share them with you and give you instructions to make your own.
What I bought is Finale 3D Pro How to use a combination of VDL and the custom effect editor made Pillar Mine I Use it the custom effect editor The results were all mediocre ordinary mine Not really I want Pillar Mine in trouble guide me very Thanks you
Thanks Drew.