Total found: 2564
Reply To: Official PyroJam 2024 Discussion Topic

  Sky Fire Forge wrote: Hi Drew and Tim, I added JY5-0276 to my show and it looks like the actual break in the simulation happens about 300 ms later than what is shown on the timeline. Is the timeline correct or is the simulation correct? In the picture, the break happens at 5.000 seconds on the timeline but the control head is at 5.310 when the break actually begins. Thanks, Tim   Thanks for the heads up Sky Fire Forge, this has been fixed. Select ‘Sync with network’ from the blue drop-down list in the Effects window or go to ‘File > Sync with network’ to download the latest version of the catalog. If you already have these items in your show, you can refresh the show (after syncing) by going to ‘Effects > Update per-show effects’.

Reply To: Official PyroJam 2024 Discussion Topic

Hi Drew and Tim, I added JY5-0276 to my show and it looks like the actual break in the simulation happens about 300 ms later than what is shown on the timeline. Is the timeline correct or is the simulation correct? In the picture, the break happens at 5.000 seconds on the timeline but the control head is at 5.310 when the break actually begins.   Thanks, Tim  

Reply To: Official PyroJam 2024 Discussion Topic

Hi Engineer Cat, I don’t see anything unusual in your screenshots. In Finale 3D, “Tilt” is the angle from the vertical axis. If you’re firing an item at any angle other than straight up, a “Tilt” angle is employed. The Tilt column in Script window is the editable field that’s most frequently used to angle effects. The “Angles” column is a read-only field that lists the angle value along with the degree symbol and a forward or backward slash to indicate the angle direction. To learn more about the angle convention in Finale 3D, check out the Mastering Angles – Pan, Tilt & Spin tutorial video.  

Reply To: Official PyroJam 2024 Discussion Topic

I narrowed the down the point at which it happened which was when tried to angle PC131 20 degrees. After that I noticed every single effect in the entire show was tilted.

Reply To: Official PyroJam 2024 Discussion Topic

This happened last night. All of a sudden it’s showing all my effects that are angled with a tit property that duplicates the angle. I noticed it when I panned round with the camera and saw all my effects were suddenly on tilt. How do we resolve this?    

Reply To: Official PyroJam 2024 Discussion Topic

Gotcha,I recognized them as empty cues that I didn’t add on purpose, so not sure how they got there. But easy enough to remove. Thanks.    

Reply To: Official PyroJam 2024 Discussion Topic

Hi Engineer Cat, Dirk Enders – PyroOffice is exactly right. The blank event rows in your script appear to be empty cues. But since you didn’t recognize them as empty cues, is there something that makes you think they are not empty cues?

Reply To: Official PyroJam 2024 Discussion Topic

Hi,   these are empty cues insertet with the i key or space key (depending on your settings).   Regards Dirk

Reply To: Official PyroJam 2024 Discussion Topic

Sorry to bug you again Drew. Noticed this in the script. What are the blank spaces?