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Reply To: Mouse hover over is disruptive while editing a show.

Hi Patrick,   The horizontal scroll bar below the timeline doesn’t have any kind of hover-to-scroll behavior, so there isn’t a setting you can disable. What you’re describing is almost certainly a case where the scroll bar gets “latched” to the mouse because Finale 3D isn’t detecting the mouse-up event. In other words, an inadvertent click or touchpad tap is being interpreted as a continuous hold, so the pointer stays bound to the scroll bar until you explicitly click again.   It’s definitely not a feature — just a bug. We’ve seen it before, but we still haven’t identified the underlying cause, and unfortunately there isn’t a quick or reliable short-term fix. It is on our bug list, though, and I’m really sorry for the frustration it’s causing.

Error importing Generic CSV with chains and the effects simulation

Hi everyone,   I´m working with importing Finale Generic CVS files and there is a mismatch in the effects simulation when using chains. I´ll give you and example with a generic effect: GCK1192  42 shots cake. I add 4 units in two position (2 & 2) with pan 90 and tilt -30,30, in one of the positios combined as a chain the two cakes and in the other position keep them separate.   When you import de CSV file in a new show and Update per-show effects, you can see in the combined cakes that the simulation and duration is not the same than the other position. Obviously, replacing the line from the effects window fix the issue but in a big show it can be a long task.   Thank you for your comments.   Here is the text to copy into the CSV file from my example.   FIRING_HEADER_ROW,Time Cue Number,Ignition Event Time,Number Of Devices,Duration,Coordinates,Chain Identifier,Lockout Identifier,Device Delay,Prefire Delay,Effect Name,Caliber,Category,Angles,Position Name,Animation Description,Module Description,Module Address,Slat Address,Pin Address,Firing Notes,Product ID,Manufacturer Product ID,Animation ID,Location Primary,Location Secondary,Price Per Device,Mortar Caliber,Track Identifier FIRING_DATA_ROW,,0.0,1,33.0,-50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 -30.000000 0.000000,1,,0.0,1.73,Bad Idea,30mm,Cakes,-30.0,P-01,”33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)”,,,,,,GCK1192,GCK1192,,,,15.95,, FIRING_DATA_ROW,,0.0,1,33.0,-50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 30.000000 0.000000,1,,0.0,1.73,Bad Idea,30mm,Cakes,30.0,P-01,”33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)”,,,,,,GCK1192,GCK1192,,,,15.95,, FIRING_DATA_ROW,,0.0,1,33.0,50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 -30.000000 0.000000,,,0.0,1.73,Bad Idea,30mm,Cakes,-30.0,P-09,”33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)”,,,,,,GCK1192,GCK1192,,,,15.95,, FIRING_DATA_ROW,,0.0,1,33.0,50.000000 0.000000 -8.000000 0.000000 0.000000 0.000000 90.000000 30.000000 0.000000,,,0.0,1.73,Bad Idea,30mm,Cakes,30.0,P-09,”33s 42 Shot (a) Gold Palm w/ Very Small Very Sparse Red w/ Gold Tail Cake, 14 Rows, Rows 1,2,3,4,5,6,7,8,9,10,11,12,13,14 (aaa/0.4)”,,,,,,GCK1192,GCK1192,,,,15.95,,        

Reply To: Chain of cannister shells, accounting for burn time of first fuse

I’ll take any help you can give me!  I am admittedly new to Finale, but I have been working on this for hours with no luck, and I know this should not be that difficult of a problem.

Reply To: Chain of cannister shells, accounting for burn time of first fuse

My bad, typed in a hurry on the road.  Play with LFT and DLY values and you should be able to get what you want.  I’m not at home right now but can put something together this evening late and post it here.  Could technically even modify the roman candle example here –> https://finale3d.com/documentation/prefire/ and chance the effect size to represent your shell and make it 200 shot 🙂

Reply To: Chain of cannister shells, accounting for burn time of first fuse

Unfortunately, changing the PFT just changes the aerial lift time of the shell, so it either bursts too high or too low.  And also once I create a chain, it tells me I am unable to alter the VDL.

Reply To: Chain of cannister shells, accounting for burn time of first fuse

Add shells to show, create sequence with the interval you want between breaks, select all events, create chain and add 4.4 pft to the VDL.  Should get you close  

Chain of cannister shells, accounting for burn time of first fuse

For my finale, I plan to set off a chain of 200 1.75″ consumer cannister shells, all lit from one length of “master fuse”.  Once started, they should all launch at roughly the same interval, depending on how close I attach them on the “master fuse” and the burn speed of that fuse.  But the first shell will take about 4.4 seconds to launch, the burn time of its own fuse.  How do I account for the burn time of the initial shell, which will be lit from the master fuse which itself is being lit from an ematch, while keeping all subsequent shells at the same interval?   Another way of asking is how do I put a time delay between the firing of the ematch to the start of the chain, without effecting the spacing interval of the rest of the chain?   Thanks.

Mouse hover over is disruptive while editing a show.

In my show I have expanded a section of the timeline to get the details on a more granular level. Sometimes (actually often and annoying) my mouse inadvertently hovers over the slider bar at the bottom and moves the timeline.  Usually it jumps around wildly all over the place before I realize what happened. Is there a way to disable the mouse hover so I don’t accidently lose my spot while I am editing?  Checking here to see if anyone has a solution for that.   Thanks.   Patrick

Reply To: DMX PAR-36 Dimming

OMG this is very exciting!  Thank you for adding this and getting it implemented.  I’ll definitely try out the beta when it comes out.  I tried to manually fade the lights with multiple lines reducing the brightness and when I ran it…. Might lights blew up on the Finale 3D simulation LOL.  I closed my computer and this is the first time I’ve started looking at it since.  I thought I’d try to troubleshoot it but I think I’ll wait for the beta.  I’m too old to figure out new tricks Thanks again! Lynda

Reply To: Introductions – introduce yourself!

Hola soy Cesar Claudio, soy de México, vengo de una familia pirotecnica, nuestra especialidad son los efectos de humo de color, soy el primero en mi familia en dedicarse al diseño y detonacion de espectaculos de fuegos artificiales, nuestra pequeña empresa se llama Toshiro Fireworks