Total found:2862
Reply To: 3D Google Maps

Hi Jakob Hatteland Kjemi AS,   I did some tests, and this appears to be a global issue with 3D Google Maps. I'm not sure if this is a Finale issue or a Google issue — we are investigating.

Reply To: Racks, setting modules to specific racks and elevating racks on positions

Hey Pyro_51170000,   To elevate a rack, you'll need an elevated position. So, if you have some effects on the ground and some elevated effects, you'll need two positions. Don't worry, this doesn't mean you necessarily need two modules. Positions can each have their own dedicated slats while the module itself is "shared" between the positions. This is accomplished using "sections". A section is the set of positions that share a module or modules. You can also pre-assign specific mod-slat (rail) combinations to your positions. This typically isn't necessary, but it's tool option you have at your disposal.   Here are some resources for you from the Finale 3D Help Center: Video tutorial: Towers and Elevated Positions Video tutorial: Sharing fireTEK modules and slats across multiple positions Documentation: The Start Module, and Pre-Assigned Rails fields on positions Video tutorial: Fixing wiring errors caused by 'Pre-assigned rails'

Reply To: 3D Google Maps

Hi Jakob Hatteland Kjemi AS,   Google has been experiencing server outages over the past 24 hours. I’m not sure if the outages affect 3D map data but it seems plausible. Do you encounter the same issue for different locations? For example, does the 3D map download properly if you select La Ronde in Montreal, Quebec, Canada?

Reply To: Custom Report Remove Header?

Hi Jonathan S.,   It's not currently possible to remove the header on reports. As a workaround, you could save your report as an XLSX file instead of PDF. This would allow you to open the report in Excel, which give you more editing flexibility outside of Finale 3D versus PDF.   You can save reports in several file formats, here's a post with more details: https://finale3d.com/groups/english/forum/topic/can-i-import-product-list-as-csv/#post-1318822

Reply To: 3D Google Maps

Hi,   We have trouble using 3D maps. 2D works fine, but 3D shows only black.  

Reply To: Finale 3D Feature Requests

I second this idea as right now I edit all of my slices to "other" so I can filter them and its a pain.   Thanks!

Racks, setting modules to specific racks and elevating racks on positions

Good afternoon. Forgive me if this has been addressed (pun intended) but I didn't see it when I searched.   I have already begun choreographing my show and realized I want to make sure 1 - 16 cue rail is assigned to a specific rack on each of my 5 positions since they will be elevated 12 feet but I do not want to start all over and there will be some multiple effects on the elevated racks. I use Firetek system and want to avoid scab wire and the like. I use hobbyist version and also cannot find out how to make 16 shot racks for single shot items which shoot 8 each horizontally. (First time using this effect) And finally I don't see how to elevate just one rack within a position to a height. Is there a way I missed in tutorials on how to have one rail of a module in a separate position?

Reply To: COBRA addressing and racking

  AviatorRuss wrote: The Custom Script Field can be used as a sorting qualifier. Can the Notes, Notes2, Notes3 fields be used in the same manner?   Check out the Special Sort Terms documentation in the Finale 3D Help Center.

Reply To: COBRA addressing and racking

Thank you Drew...this is EXACTLY the info I was looking for. Somehow...I missed reading chapter 28 of addressing. I don't know how, but I did.   Follow up question: The Custom Script Field can be used as a sorting qualifier. Can the Notes, Notes2, Notes3 fields be used in the same manner? If so...I can see some powerful custom sorting options available to drive specific orders of addressing, which is what I'm looking for.   Copy all on the manual addressing for the sequencers (firing same pin multiple times)...that is what I assumed.   Also, I'm running into large issues with racking. I sent an email...   -Russ

Reply To: COBRA addressing and racking

Hey AviatorRuss, thanks for the detailed and well-organized post, I appreciate your methodical approach!   Here are some preliminary answers to your questions:   #1. In Finale 3D Hobbyist and Pro, you can right click on a position, select Edit position properties, and use the Pre-Assigned Rails field to allocate specific rails (i.e. modules, channels) to the position. If a position includes pre-assigned rails, only those specific rails (an no others) will be used when you address your show. For more details and an example using a 72M, check out The Start Module, and Pre-Assigned Rails fields on positions documentation in the Finale 3D Help Center.   #1A. Same as above, simply add the channel numbers to the Pre-Assigned Rails field in position properties.   #1B. The order in which pins are assigned at each position is determined by the sort criteria you select in the second section of the Address Show dialog. The addressing algorithm will start with the lowest module number available each position and count up from there.  In Hobbyist and Pro, there are many individual sort criteria and millions and millions of ways to combine them to get the desired result. Sorting typically begins with Position Name. This means the addressing algorithm will go through positions in alphabetical order by position name.  Then, to determine the order within each position, subsequent criteria like Part Number, Description, Size, Cakes First, and Event Time are often used. In some situations, when intrinsic properties of the script events (e.g. Size, Type, Description, etc.) don't get the job done, a custom field can be used used. For example, you can enter any values you like in the Custom Script Field in the script window, then use the Custom Script Field as a sort order criterion when addressing the show. The key is selecting the right sort criteria and stacking them in right order to achieve the desired result. In rare cases, when a specific item needs to be on specific address, you can fall back to hand-typing addresses into the script window. Re-firing the same pin multiple times in a show also requires hand-typing the address (or using copy and paste for efficiency). To prevent hand-keyed addresses from changing, you can use Addressing > Lock addresses to prevent those addresses from changing while you address the remainder of the show using the automated addressing tools.