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Reply To: Custom Cakes Not Saving/Loading Correctly

Did this ever get fixed? I am attempting to create a cake with very specific timing, and I believe I am having the same issue as was posted over a year ago. My broken cake simulation is perfect, but once I combine as a cake the effect is not correct at all. Thanks!

Rack dimensions and other physical specifications

If you are trying to determine the number of racks that fit on a rooftop or barge, you can draw and measure the available area in the rack layout view and then arrange your racks in that area to see if they fit.  That only works if the racks in the rack layout view have the same physical dimensions as they do in the real world.  While the default physical dimensions of racks in Finale 3D are usually close since they are based on the size and number of tubes, they likely aren’t exactly right.  In some cases, like the cake racks shown in Figure 1, they may be way off.  The “Edit physical specifications…” context menu item for racks provides a solution.   Figure 1 – Slice cake racks and 2×2 cake racks that have the same footprint dimensions but fit very different size cakes.   The “Edit physical specifications…” dialog, shown in Figure 2, has fields for the footprint width and length of the rack in millimeters.  Both types of racks in Figure 1 have the same overall width and length, but the slice cake racks have a single row of 10 cake slots, whereas the 2×2 cake racks have two rows of two cake slots, resulting in the different appearance.   Figure 2 – Specify the physical dimensions of racks, and the distance between them when snapped together, in millimeters.   The “Gap between racks (mm)” field sets the spacing for snapping and for the default rack layout in the rack layout view.   Rack colors The “Rack color (6-digit hex number RRGGBB)” field sets the color of the rack, expressed as a hexadecimal number like FF0000 for full intensity red or FFFF00 for full intensity yellow.  Full intensity rack colors contrast poorly with the colors of the pin numbers in the circles.  For a better result, washed out colors that have all three color components in the range 90 to E0 tend to look better.  For example, you could try A0D0A0 for green, which has hexadecimal D0 for the green component and the lower hexadecimal number A0 for the red and blue components.  

Reply To: DMX light duration

Thanks Will (and DrewFinale) – that’s exactly what has happened! I’ve dragged out the effect to less than 25s but made the duration a multiple of 1/10th of a second and the exported script is now the same as the other method I used to change duration, and over 25s the extra lines are there in the script. One learns something new every day 🙂

Reply To: DMX light duration

Hello Blackbat, the fireTEK firing system has millisecond resolution for event times, but only 10ths of second resolution in the duration field of its script.  Finale exports the script as efficiently as possible, with the fewest number of rows.  If the user’s chosen duration is a multiple of 10ths of a second and is shorter than 25 seconds, then Finale can represent the event with a smaller number of rows, employing the duration field; but if the duration is not a multiple of 10ths of a second or if the event is longer than 25 seconds, Finale uses start and stop rows to represent the duration accurately even though it takes more rows.   I cannot be certain this explanation applies to your example, but it seems to fit the details.   Will

Reply To: DMX light duration

Hi Blackbat, it sounds like you’re taking a methodical approach to get your footing with DMX, that’s great! Assuming that the effect duration is the only thing changing, I would expect the scripts to be identical. To help troubleshoot the issue, I’m going to loop in my colleague Will, the developer on our team who handles DMX.

DMX light duration

I’m new to the DMX world but have a firing system (fireTEK) capable of DMX control so thought I’d try and learn about DMX. I’ve bought a cheap DMX light and created it as a fixture in My Effects, and have added some colour light effects to the fixture, and exported a firing script with DMX information. So far so good.   If I right click on the light effect on the timeline and edit properties, I can change the duration of the effect and this is reflected in the duration column in the exported 2 line script. If instead, however, I drag the right hand end of the effect on the timeline to change the duration the resulting script is different. Instead of two lines for pins 101 and 102 with dmx values of 255, RampX 1 and the specified duration, I get four lines with dmx values of 255 at the start time for the first two lines and dmx values of 0 at the end time for the new 3rd and 4th lines. All with RampX 0 and duration 0.   I suspect that both scripts will work, but am wondering why two different looking scripts result from changing the duration in two different ways. Is this a bug?

Reply To: Changing from Metric to Imperial measurements?

Hi Rick, welcome to the Finale 3D forum! The title of the height column in the Effects window is ‘Height Meters’. This is the giveaway that it’s always meters. Sorry, there’s no way to change it. If you want to enter values directly into the column, they need to be in meters. However, you do NOT need to enter meters if you adjust your effects by right clicking on them and selecting ‘Edit this item (VDL)’. in the ‘Edit Effect’ dialog, you can enter feet (such as 250ft or 250′) and it will automatically be converted to meters.  

Reply To: Changing from Metric to Imperial measurements?

Perfect!!  Wow!  You make it look so easy.  I guess it is.  I just couldn’t find it. Thank you NEC   So, I just discovered another similar issue maybe you (or someone) can help me with: In the Inventory Window (that contains the list of firework products to choose from), the “Height” column header shows no indication of the measure unit being used.  However, the number range would seem also to indicate meters since they are so small, e.g.- 68.0, 49.0 – all less than 100. Hoping that after I closed and reopened Finale3D, they too would update.  But, no.  How can I change this to feet also?   Thanks again, Rick