Total found:2859
Reply To: PyroJam 2023 (official competition discussion topic)

So I did the update last night and now all the camera positions are incorrect. This is happening when I select front view.  

Reply To: PyroJam 2023 (official competition discussion topic)

Thank you! I'm sorry I don't know why my name came up as that!! Thank you for fixing that!!

Reply To: PyroJam 2023 (official competition discussion topic)

Hi Matt (Pyro_11810000), welcome to the Finale 3D forum, thanks for posting! Be sure to head over to your My Profile to customize your Display Name and Profile Picture.   Just like in real life, shell effects in Finale 3D typically have some timing variance. This means that if you launch multiple shells of the same kind at the same time, they will break (i.e, burst) at slightly different times. The variance is a percentage of the the lift time (i.e., rising time), so the larger the shell, the more difference you will see in break times. Best practice is to script to the cue marker/blip on the timeline, not to fudge the timing to get the simulation to look right.   You mentioned that the difference between your cue marker/blip and the actual appearance of the break in the simulation is a half second, that seemed suspicious so I took a look at the simulation and I found a small issue. For context, prefire time (the time from firing system ignition to the cue marker/blip) can be configured separately from the lift time (i.e., rising time) of a shell. In this case, the shell had a prefire time of 3.5s, but a lift time of 4s. This is why you were consistently seeing the shell appear 0.5s late. I fixed the simulation so the prefire and lift time are the same, you should be all set.   Now you might be thinking...   Okay Drew, but how do I get the updated effect? You will automatically get the updated effect in the PyroJam catalog the next you login (which triggers a sync) or trigger a sync manually by going to File > Sync with network.   Okay Drew, I did that, but my shell is still breaking late in my show, what how do I fix it? When you added the shell to your show, a copy of the shell effect was added to 'Per-show effects'. Think of Per-show effects as the time capsule that contains all the effects for your show. This way, if you send your show to someone else, or if you open your show 6 months or 10 years from now and the PyroJam catalog is long gone, your show will still look exactly the same. The effects in your show aren't automatically updated (i,e, Per-show effects isn't automatically updated), but you can update them with a single click by going to Effects > Update Per-show effects.

Reply To: PyroJam 2023 (official competition discussion topic)

I have a question about a piece of product. Part number: (JY6-0276) Description: (Red Strobe willow) Size: 6" My question is if I have it set to break at lets just say 00:38:820 but the actual break comes at 00:39:320 do I still set the shell to break at 00:38:820 or do I pull it back me to match when it actually breaks? Thank you Matt

Reply To: PyroJam 2023 (official competition discussion topic)

  Engineer Cat wrote: Drew, about a week ago I started to get notices that there is an update available. I have been ignoring it in fear I will loose or wont be able to open the current shows I’m working on since instructions at the beginning of the contest stated we must have this particular version of the software running to use the pyrojam template. Can I allow it to update?   Great question, the competition instructions say to make sure you're running the 2022.12.19 beta release of Finale 3D or newer. The key words in this case are "or newer". In short, you should not have any problem if your update to the most recent beta release. Additionally, if for any reason you did experience an issue, you could simply roll back to the release you were previously running. You can run any release of Finale 3D at any time just by downloading/installing.

Reply To: PyroJam 2023 (official competition discussion topic)

  brad wrote: Angles clarification. PROX and FRONT say no angle restrictions, but that only certain items can be shot horizontally.   For all other items, Is anything less than 90 degrees “not horizontal,” or is there a generally accepted max angle (e.g: 60, 80) we need to stick to?   Thanks,   – Brad   Yes, that's correct, only certain items can be shot horizontally, and the items that qualify for horizontal shooting go on the Prox positions. For everything else fired from the Prox or Front positions, no angle restrictions mean you can fire at any angle less than 90 degrees from vertical. In theory, that means you could fire an item at 89 degrees, but since the non-horizontal items will be fired from ground level, it may not make sense to use such an aggressive angle. The spirit of the rules is to try to give you a much creative freedom as possible, that's the reason no hard limit is set.

Reply To: PyroJam 2023 (official competition discussion topic)

Drew, about a week ago I started to get notices that there is an update available. I have been ignoring it in fear I will loose or wont be able to open the current shows I'm working on since instructions at the beginning of the contest stated we must have this particular version of the software running to use the pyrojam template. Can I allow it to update?

Reply To: PyroJam 2023 (official competition discussion topic)

Angles clarification.  PROX and FRONT say no angle restrictions, but that only certain items can be shot horizontally.   For all other items, Is anything less than 90 degrees "not horizontal," or is there a generally accepted max angle (e.g: 60, 80) we need to stick to?   Thanks,   - Brad  

This video demonstrates how to use VDL and the Effect Editor to create an 8-break Italian style cylinder shell, also called a fermata.
Reply To: Creating Reports

Hi Curtis, you can search all of the Finale 3D documentation, videos, and forum topics using the search box in the Help Center.   Yes, you can build a custom report to give you angle counts per position using the Pro version of Finale 3D. If you've already tried the built-in reports in 'File > Reports' and didn't find what you need, here are some resources for making custom reports:   Forum topic with overview on creating custom reports: https://finale3d.com/groups/english/forum/topic/custom-report-syntax/ Video tutorial demonstrating how to create custom reports: https://finale3d.com/search-results/?keyword=%22Custom%20report%22&type=video