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Hi Marius Colita, great questions, and thank you for the screenshots, they are very helpful. 1. For safety and other production considerations, effects can only be angled left or right, not toward or away from the public audience. 2. The effects in your screenshot are pre-made chains of shells. These are shells that are connected together by the manufacturer on a single fuse. Finale 3D can count each chain as 1, or it can count based on the number of shells on the chain. The PyroJam inventory quantities are based on the total number of individual shells available, therefore Finale 3D should be configured to count the number of shells. For example, when you add 1 chain of 10 shells to your show, the 'Used' quantity in the Effects window should say 10. Your screenshot shows that your settings are configured correctly. The chain settings are described on the PyroJam competition page in the 'Show Budget' section, here's a screenshot from the page:
I understand thank you ! Now I come with other questions, I think it has already been answered, but I want to be sure! 1. Can I tilt the products used from the "P" or "F" positions in any direction? Including towards the direction of the public? (SS Mine, SS comet even SS Shell or Cake) and 2. Here, when I want to put a single one in the table, it shows me 6 or 10 pieces, how many are actually used? Does the software count the number of "shots", firings or how many "batteries" are used(photo 1)?
Marius Colita wrote: Hello! Excuse the confusion…I hesitate to ask the question, I’ve been putting it off for a long time regarding “Title/Theme & Description”: What we need to know, we’re doing an “essay” like in school. story…what did the author of the song mean or us or…and the author/composer and us…? Hi Marius, you absolutely do not need to write an essay. You also do not need to write about individual songs. You don't even need to write in English, you can write in whatever language you are most comfortable writing. Your show simply needs to have a theme and a title, and when you submit your show, you just need to provide a short description explaining your theme. When the judges review your show, 5% of your score will be based on your theme and how well it is represented by your fireworks design. Here are the exact requirements from the competition page: Show Title & Description Pick a theme for your show. The theme can be anything you like. When you submit your show, you will be asked to provide a show title and a description of your theme. There is no specific length requirement for the show description, it should simply be of sufficient length to introduce your show to the judges and the audience. For example, a show description could be a few sentences.
Hello! Excuse the confusion...I hesitate to ask the question, I've been putting it off for a long time regarding "Title/Theme & Description": What we need to know, we're doing an "essay" like in school. story...what did the author of the song mean or us or...and the author/composer and us...?
Hello, Will the new 1.4 pro lines from Raccoon and Wizard be added to the supplier catalogs? If so, do you have an eta for when they’d be available? Thanks!
Awesome. That is very helpful! Thanks Drew.
Great question, Engineer Cat, here are some approaches you could take for auditing your design that would be much quicker and easier than going through your entire script chronologically. 1) Filter and sort the Script window to simplify the script and timeline and break the show into easily auditable sections. For example, you could filter your script to 2.5", 3" and 4" shells, then sort the script by position. This would bring anything that isn't on a 2.5"-4" position to the top or bottom of the Script window. Alternatively, you could filter to specific positions then sort by size. This would bring any items of incompatible size to the top or bottom of the script. If you filter to a row of positions, you can look at the colors of the duration bars in the timeline. For example, if you filter your script to the Cake positions and you see an item with a bright blue bar on the timeline, then you know there's a 4" shell on a Cake position. 2) Filter the script to specific Subtypes then use the simulation window to identify position assignment issues. For example, you could filter your script to all Subtypes of single shots, then press Ctrl+A to select the entire script, then orbit the camera viewpoint in the Design window to see if any single shot items are being launched from the wrong position. These are just a few of the many ways to use the filters and column sorts in the Script window in conjunction with the timeline and Design window that will be much easier than trying to do a full-script chronological audit. 3) Create a custom report that summaries the items in each position by size or some other criteria to easily identify items in the wrong positions.
Is there a way to do a mass audit of the products placed in firing positions to make sure none of the effects are in the wrong positions? Such as 4" shell placed in a CK position instead of 2.5" - 4" shell position? Or is going through the final script and checking each cue the only way to do this?
Engineer Cat wrote: I downloaded the 2023 beta update just now and it resolved the camera problem. I had updated to the full release version yesterday so maybe that was the issue. Yes, the latest full release is from 2022.09.18 (September 18, 2022) and doesn't include the front view orientation features. For PyroJam, you need a release from 2022.12.19 (December 19, 2022) or later.
I downloaded the 2023 beta update just now and it resolved the camera problem. I had updated to the full release version yesterday so maybe that was the issue.