Total found:2392
custom simulation height

what factors determine the height when you are using the custom simulator to edit an effect?

Reply To: Time format FPS

Also would like more options to view columns in matching time fomats

Reply To: Adding SMPTE time code to your soundtrack

Thank you, Drew! I appreciate the explanation. I was going to start testing all that out this weekend. You just saved me a few steps, so thank you again!

Reports in Hobbyist version

i know that everything is not available in Hobbyist.  here is my question: When printing the Cue sheet reports, I am looking to see if there is anywhere that lists "FNL", "FNR", or "CTR" for fans and slices, etc.  i see it in the part number on the labels.  Is that indication available anywhere else? ~Brian

Addressing Multiple Models of Firetek Modules

Good evening,   I have 5 - 64 cue and 3 -- 48 cue units I'm having trouble figuring out how to setup the positions to support where I need to put each one.   Any help??   Thanks

Reply To: Adding SMPTE time code to your soundtrack

No! The 18R2 won't fire at 0 seconds in your example because your first cue is at 5.3s!   If the first 'Event Time' in your script is 5.3 seconds, then the 18R2 will fire the cue 5.3 seconds after you start playing your soundtrack and feeding time code to the remote. Think of time code as a stopwatch. When you hit play, the remote receives the time code starting at 0s. The remote is thinking, "okay, I'm getting time code, cool, we're at 0s, do I have any cues to fire? No. Okay, now we're at 1s, do I have any cues to fire? No." Then all of a sudden 5.3s passes and BAM! This is the beauty of time code.   You can try it for yourself in your living room, there's no reason to wait until the day of your show. All you need is your soundtrack with SMPTE, a computer or other device to play your soundtrack, the 1/8" stereo to RCA cable, your script file, and your 18R2 remote.

Reply To: Adding SMPTE time code to your soundtrack

Quick question, given the 5 seconds of audio silence generated at the beginning of the soundtrack, will the 18r2 start firing at 0 (since the timecode starts at 0) or at the first cue from finale, let's say at 5.3 seconds in? It seems to me that as soon as you hit the play button on the soundtrack, the show will start firing.   I'm assuming that the show should be started and on pause on the 18r2 before starting the soundtrack. I hope that's correct, at least.   Sorry for the dumb questions, I'm just trying to get a handle on everything possible before my first pyromusical on the 2nd.   Thank you in advance for the response.

Time format FPS

Hi, I work with a client in fps in this case 30fps and I don't understand why the column "effect time" is in 30fps but the "event time" is in milliseconds. When a product has "prefire" I have the "effect time" in 30fps but I need to know when the item starts in fps too. Why is it in milliseconds? this confuses me. Is there any way to change this or am I not doing it right. DrewFinale Thanks        

Reply To: 2 Cakes I need help with

Hi Pyro_51170000, as an experiment, I made this cake without using the custom effect editor. Since we don't have a VDL term for lace (yet), I used "Dark to Bright Red Flashing". Here's the complete input description the RA530174 Magic Light:   25mm 26 Shot 47.2s Cake (a) Aerial 45.0 HTM Dark To Very Bright Red Flashing w/ Pink & Lemon & Aqua Dahlia Pistil + (b) 45.0 HTM Bright Red & Blue Peony w/ Dense Dark To Very Bright Very Bright White Strobing + (c) 45.0 HTM 1.4 DUR Dense Gold Willow w/ Dark To Very Bright Red Strobing + (d) 45.0 HTM 1.4 DUR Dense Gold Willow w/ Dark To Very Bright Yellow Strobing + (e) Aerial 45.0 HTM Dense Green & Yellow Strobing w/ Pink & Lemon & Aqua Dahlia Pistil, 1 Row (0a2700/a/a/a/a3800/-15b0/0b/15b4300/0c2700/d/c/d/c3800/-15b0/0b/15b4300/0e800/e/e/e/e4200/c0/c/c/c/c/CAK)

Reply To: 2 Cakes I need help with

Anyone able to help? If not I will just make a generic setup. As always I appreciate all the help!