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Also for me it would be great if the time columns optionally are showing the time format which we have setup at the Show Settings.
For Video Renders - Additive Dissolve (start of video) - Dip to black (end of video) - Add logo to video render For my process - would save from running thru a 2nd process of video encoding on each render.
Hi Moises Luis Exposito, looping in my colleague Will to provide some background. Will, can you comment?
Hi Pyro_51170000, that's right, the streamlined feature set in Finale 3D Lite doesn't include the Position Properties dialog which allows you to individually assign your positions to different firing systems or module types.
Hi Pyro_30280000, Check out the 'Slave Fixtures' article from our documentation: https://finale3d.com/documentation/dmx-slave-fixtures/ Here's and excerpt from the opening paragraph: "In the physical world, the slave fixtures can be wired to their masters in special “slave” mode, or they can simply be configured to listen to the same DMX channel range as the masters, just like in Finale 3D."
Hi Pyro_29800000, “FNL”, “FNR”, or “CTR” are VDL terms used for specifying the firing pattern for cakes. Typically, VDL itself isn't included on reports, but if your products include these terms in the part numbers, then any built-in report that includes part numbers will give you what your need. For example, try the "Wiring Script" report. This report is sorted by address and meant for show set up, where as the "Cue Sheet" is sorted chronologically and is meant for use by an operator who is doing manual-electric firing using a pin board or similar. Additionally, many of the reports, such as the Wiring Script report, include the "Notes" column. Therefore, another solution would be for you to add the info you need in the "Notes" column of the script window and then it will automatically appear in corresponding column on reports.
I have 4 par lights and I created 4 Dmx fixture Positions in finale 1is the master the other 3 are the slaves in Finale3d now in the actual real world fixtures do I set 1 as the master and the 3 other fixtures as the slaves or do I make them all master ? I am thinking that if I did that I would I would only have to make 1 position as the master in finale and the other 3 set to it as slaves in the real world is that correct?
Pyro_78890000 wrote: what factors determine the height when you are using the custom simulator to edit an effect? My colleague Dustin Leary is the developer and mastermind behind the custom effect editor. Dusty, can you jump in here?
I see what my issues is, last year I had hobbyist, this year I tried Lite and it doesn't have that feature. I might have to shell out $200 more to get hobbyist...
The primary variable that affects height is the diameter of the shell. But you can modify this by using a HTM value (height in meters). https://finale3d.com/vdl_documentation/specifying-the-height-duration-angle/