Total found:2392
Reply To: Time format FPS

Also for me it would be great if the time columns optionally are showing the time format which we have setup at the Show Settings.

Reply To: Finale 3D Feature Requests

For Video Renders - Additive Dissolve (start of video) - Dip to black (end of video) - Add logo to video render   For my process - would save from running thru a 2nd process of video encoding on each render.

Reply To: Time format FPS

Hi Moises Luis Exposito, looping in my colleague Will to provide some background. Will, can you comment?

Reply To: Addressing Multiple Models of Firetek Modules

Hi Pyro_51170000, that's right, the streamlined feature set in Finale 3D Lite doesn't include the Position Properties dialog which allows you to individually assign your positions to different firing systems or module types.

Reply To: Set my real world fixtures

Hi Pyro_30280000,   Check out the 'Slave Fixtures' article from our documentation: https://finale3d.com/documentation/dmx-slave-fixtures/   Here's and excerpt from the opening paragraph: "In the physical world, the slave fixtures can be wired to their masters in special “slave” mode, or they can simply be configured to listen to the same DMX channel range as the masters, just like in Finale 3D."

Reply To: Reports in Hobbyist version

Hi Pyro_29800000, “FNL”, “FNR”, or “CTR” are VDL terms used for specifying the firing pattern for cakes. Typically, VDL itself isn't included on reports, but if your products include these terms in the part numbers, then any built-in report that includes part numbers will give you what your need. For example, try the "Wiring Script" report. This report is sorted by address and meant for show set up, where as the "Cue Sheet" is sorted chronologically and is meant for use by an operator who is doing manual-electric firing using a pin board or similar. Additionally, many of the reports, such as the Wiring Script report, include the "Notes" column. Therefore, another solution would be for you to add the info you need in the "Notes" column of the script window and then it will automatically appear in corresponding column on reports.

Set my real world fixtures

I have 4 par lights and I created 4 Dmx fixture   Positions in finale 1is the master the other 3 are the slaves in Finale3d now in the actual real world fixtures do I set 1 as the master and the 3 other fixtures as the slaves or do I make them all master ? I am thinking that if I did that I would I would only have to make 1 position  as the master in finale and the other 3 set to it as slaves in the real world is that correct?

Reply To: custom simulation height

  Pyro_78890000 wrote: what factors determine the height when you are using the custom simulator to edit an effect?   My colleague Dustin Leary is the developer and mastermind behind the custom effect editor. Dusty, can you jump in here?

Reply To: Addressing Multiple Models of Firetek Modules

I see what my issues is, last year I had hobbyist, this year I tried Lite and it doesn't have that feature. I might have to shell out $200 more to get hobbyist...

Reply To: custom simulation height

The primary variable that affects height is the diameter of the shell.  But you can modify this by using a HTM value (height in meters).   https://finale3d.com/vdl_documentation/specifying-the-height-duration-angle/